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  /prebuilts/go/darwin-x86/src/syscall/
zerrors_windows.go 209 ELOOP - APPLICATION_ERROR: "too many levels of symbolic links",
  /prebuilts/go/linux-x86/src/syscall/
zerrors_windows.go 209 ELOOP - APPLICATION_ERROR: "too many levels of symbolic links",
  /prebuilts/ndk/r11/sources/android/ndk_helper/
gl3stub.c 498 GLsizei levels,
503 GLsizei levels,
gl3stub.h     [all...]
  /prebuilts/ndk/r13/sources/android/ndk_helper/
gl3stub.c 498 GLsizei levels,
503 GLsizei levels,
gl3stub.h     [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 26 * - Randomly re-specify levels to eventually reach mipmap-complete texture.
727 vector<int> levels (numLevels);
730 levels[i] = i;
731 rnd.shuffle(levels.begin(), levels.end());
735 int levelNdx = levels[ndx];
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureFormatTests.cpp     [all...]
  /external/deqp/framework/opengl/
gluCallLogWrapper.inl     [all...]
  /external/deqp/framework/opengl/wrapper/
glwApi.inl     [all...]
glwFunctionTypes.inl     [all...]
glwImpl.inl     [all...]
  /external/libjpeg-turbo/doc/html/
doxygen.css 7 /* @group Heading Levels */
717 .directory .levels {
724 .directory .levels span {
  /external/libnl/doc/
libnl.css 9 /* @group Heading Levels */
706 .directory .levels {
713 .directory .levels span {
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_context.h 1456 unsigned levels = resource->last_level + 1; local
1469 unsigned levels = resource->last_level + 1; local
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Texture.h 71 void makeImmutable(GLsizei levels);
  /prebuilts/tools/common/m2/repository/com/squareup/javapoet/1.7.0/
javapoet-1.7.0.jar 
  /prebuilts/tools/common/m2/repository/com/squareup/javapoet/1.8.0/
javapoet-1.8.0.jar 
  /development/build/tools/
sdk_repo.mk 66 # package directory contains 3 levels from the sdk dir, for example
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.h 460 static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
491 static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    [all...]
GL2Encoder.cpp     [all...]
  /device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Tools/msi/
msi.py 45 levels = { variable
61 if name == 'PY_RELEASE_LEVEL': level = levels[value]
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 114 //! Class for managing list of texture levels.
640 virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height);
641 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c 442 lvl = &t->mt->levels[0];
481 lvl = &t->mt->levels[t->minLod];
    [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextFuncs.inl     [all...]

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