/cts/tests/tests/graphics/src/android/graphics/cts/ |
CanvasTest.java | 45 import android.graphics.Shader; 2139 Shader shader = new ComposeShader(gradientShader, bitmapShader, Mode.OVERLAY); local 2152 Shader shader = new ComposeShader(bitmapShader, gradientShader, Mode.OVERLAY); local [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceQueryTests.cpp | 260 class Shader : public Node 263 Shader (const SharedPtr& enclosingNode, glu::ShaderType type, glu::GLSLVersion version) 282 // enclosed by the shader 717 DE_ASSERT(dynamic_cast<const ResourceDefinition::Shader*>(head)); 719 const ResourceDefinition::Shader* shaderDef = static_cast<const ResourceDefinition::Shader*>(head); 720 ProgramInterfaceDefinition::Shader* shader = program->addShader(shaderDef->m_type, shaderDef->m_version); 722 shader->getDefaultBlock() = defaultBlock; 734 ProgramInterfaceDefinition::Shader* shader = program->addShader((glu::ShaderType)shaderType, shaderDef->m_version) [all...] |
es31fNegativeShaderDirectiveTests.cpp | 21 * \brief Negative Shader Directive Tests 84 glu::Shader shader (ctx.getRenderContext(), shaderType); 87 shader.setSources(1, &source, &length); 88 shader.compile(); 90 log << shader; local 94 testFailed = !shader.getCompileStatus(); 95 message = "Shader did not compile."; 99 testFailed = shader.getCompileStatus(); 100 message = "Shader was not expected to compile." [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | 1412 GalliumD3D11Shader<>* shader; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm.c | 90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have 113 * two GRF entries for each logical shader register. 130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader. 140 /* Loop through all fragment shader inputs to figure out what interpolation 324 perf_debug("Fragment shader triggered register spilling. " 394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name); 410 perf_debug(" Didn't find previous compile in the shader cache for " 425 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written); 460 * (except for GL_ALPHA); all other platforms need MOVs in the shader. 562 if (ctx->Shader.CurrentFragmentProgram [all...] |
/external/mesa3d/src/mesa/main/ |
transformfeedback.c | 322 if (ctx->Shader.CurrentVertexProgram == NULL) { 328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback; 429 * Specify a buffer object to receive vertex shader results. Plus, 473 * Specify a buffer object to receive vertex shader results. 508 * Specify a buffer object to receive vertex shader results, plus the 569 * This function specifies the vertex shader outputs to be written 662 * the varyings won't be used until shader link time. 668 * Get info about the vertex shader's outputs which are to be written
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uniform_query.cpp | 221 * shader is not an array variable, 440 printf("Program %d %s shader parameters:\n", 687 if (ctx->Shader.Flags & GLSL_UNIFORMS) { 783 /* If the shader stage doesn't use any samplers, don't bother 793 /* Determine if any of the samplers used by this shader stage have 875 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
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ff_fragment_shader.cpp | 322 (ctx->Shader.CurrentVertexProgram && 323 ctx->Shader.CurrentVertexProgram->LinkStatus && 324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); 383 /* Choose GLSL vertex shader over ARB vertex program. Need this 384 * since vertex shader state validation comes after fragment state 388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; 520 struct gl_shader *shader; member in class:texenv_fragment_program 547 current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA"); 558 ir_variable *var = p->shader->symbols->get_variable("gl_Color"); 589 var = p->shader->symbols->get_variable("gl_TextureEnvColor") [all...] |
api_validate.c | 116 * should always have a vertex program/shader). */ 136 ctx->Shader.CurrentVertexProgram; 252 * * a geometry shader is not active and <mode> does not match the 256 * * a geometry shader is active and the output primitive type of the 257 * geometry shader does not match the allowed begin modes for the
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/external/swiftshader/src/Renderer/ |
Renderer.cpp | [all...] |
/frameworks/support/wear/src/android/support/wear/widget/ |
CircledImageView.java | 33 import android.graphics.Shader; 797 Shader.TileMode.MIRROR));
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/external/vulkan-validation-layers/demos/android/include/ |
cube.vert.h | 15 Capability Shader
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/frameworks/base/packages/SettingsLib/src/com/android/settingslib/graph/ |
UsageGraph.java | 29 import android.graphics.Shader.TileMode;
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/frameworks/rs/rsov/compiler/spirit/ |
builder_test.cpp | 35 m->addCapability(Capability::Shader);
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/cts/tests/tests/graphics/src/android/graphics/drawable/cts/ |
BitmapDrawableTest.java | 47 import android.graphics.Shader; 50 import android.graphics.Shader.TileMode; 232 Shader oldShader = bitmapDrawable.getPaint().getShader();
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/external/mesa3d/src/mesa/state_tracker/ |
st_program.c | 172 * Translate a Mesa vertex shader into a TGSI shader. 464 * Translate a Mesa fragment shader into a TGSI shader using extra info in 587 * All that is required is that the vertex shader labels 588 * its own outputs similarly, and that the vertex shader 590 * fragment shader plus fixed-function hardware (such as 1232 struct gl_shader *shader = (struct gl_shader *) data; local [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
AdaptiveIconDrawable.java | 40 import android.graphics.Shader; 41 import android.graphics.Shader.TileMode; 127 private Shader mLayersShader; [all...] |
/packages/apps/Launcher2/src/com/android/launcher2/ |
WidgetPreviewLoader.java | 25 import android.graphics.Shader; 510 previewDrawable.setTileModeXY(Shader.TileMode.REPEAT, 511 Shader.TileMode.REPEAT);
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/external/mesa3d/src/mesa/program/ |
ir_to_mesa.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 70 using glu::Shader; 105 class CheckedShader : public Shader 109 : Shader (renderCtx, type) 577 void ShaderProgramAttacher::initAttachment (GLuint seed, GLuint shader) 594 GLU_CHECK_CALL_ERROR(glShaderSource(shader, 1, &sourceStr, DE_NULL), gl().getError()); 595 GLU_CHECK_CALL_ERROR(glCompileShader(shader), gl().getError()); 599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 605 void ShaderProgramAttacher::attach (GLuint shader, GLuint program) 608 glAttachShader(program, shader), 612 void ShaderProgramAttacher::detach (GLuint shader, GLuint program [all...] |
/frameworks/base/core/java/android/widget/ |
ProgressBar.java | 29 import android.graphics.Shader; 473 clone.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.CLAMP); [all...] |
/packages/apps/Launcher3/src/com/android/launcher3/folder/ |
FolderIcon.java | 36 import android.graphics.Shader; 529 Shader.TileMode.CLAMP); 590 Shader.TileMode.CLAMP); [all...] |
/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
FoldingLayout.java | 28 import android.graphics.Shader.TileMode;
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/frameworks/base/graphics/java/android/graphics/ |
Paint.java | 71 private Shader mShader; [all...] |
/frameworks/opt/setupwizard/library/main/src/com/android/setupwizardlib/ |
SetupWizardLayout.java | 24 import android.graphics.Shader.TileMode;
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