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  /cts/tests/tests/graphics/src/android/graphics/cts/
CanvasTest.java 45 import android.graphics.Shader;
2139 Shader shader = new ComposeShader(gradientShader, bitmapShader, Mode.OVERLAY); local
2152 Shader shader = new ComposeShader(bitmapShader, gradientShader, Mode.OVERLAY); local
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  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTests.cpp 260 class Shader : public Node
263 Shader (const SharedPtr& enclosingNode, glu::ShaderType type, glu::GLSLVersion version)
282 // enclosed by the shader
717 DE_ASSERT(dynamic_cast<const ResourceDefinition::Shader*>(head));
719 const ResourceDefinition::Shader* shaderDef = static_cast<const ResourceDefinition::Shader*>(head);
720 ProgramInterfaceDefinition::Shader* shader = program->addShader(shaderDef->m_type, shaderDef->m_version);
722 shader->getDefaultBlock() = defaultBlock;
734 ProgramInterfaceDefinition::Shader* shader = program->addShader((glu::ShaderType)shaderType, shaderDef->m_version)
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es31fNegativeShaderDirectiveTests.cpp 21 * \brief Negative Shader Directive Tests
84 glu::Shader shader (ctx.getRenderContext(), shaderType);
87 shader.setSources(1, &source, &length);
88 shader.compile();
90 log << shader; local
94 testFailed = !shader.getCompileStatus();
95 message = "Shader did not compile.";
99 testFailed = shader.getCompileStatus();
100 message = "Shader was not expected to compile."
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 1412 GalliumD3D11Shader<>* shader; local
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.c 90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have
113 * two GRF entries for each logical shader register.
130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
140 /* Loop through all fragment shader inputs to figure out what interpolation
324 perf_debug("Fragment shader triggered register spilling. "
394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name);
410 perf_debug(" Didn't find previous compile in the shader cache for "
425 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written);
460 * (except for GL_ALPHA); all other platforms need MOVs in the shader.
562 if (ctx->Shader.CurrentFragmentProgram
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  /external/mesa3d/src/mesa/main/
transformfeedback.c 322 if (ctx->Shader.CurrentVertexProgram == NULL) {
328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback;
429 * Specify a buffer object to receive vertex shader results. Plus,
473 * Specify a buffer object to receive vertex shader results.
508 * Specify a buffer object to receive vertex shader results, plus the
569 * This function specifies the vertex shader outputs to be written
662 * the varyings won't be used until shader link time.
668 * Get info about the vertex shader's outputs which are to be written
uniform_query.cpp 221 * shader is not an array variable,
440 printf("Program %d %s shader parameters:\n",
687 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
783 /* If the shader stage doesn't use any samplers, don't bother
793 /* Determine if any of the samplers used by this shader stage have
875 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
ff_fragment_shader.cpp 322 (ctx->Shader.CurrentVertexProgram &&
323 ctx->Shader.CurrentVertexProgram->LinkStatus &&
324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]);
383 /* Choose GLSL vertex shader over ARB vertex program. Need this
384 * since vertex shader state validation comes after fragment state
388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
520 struct gl_shader *shader; member in class:texenv_fragment_program
547 current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA");
558 ir_variable *var = p->shader->symbols->get_variable("gl_Color");
589 var = p->shader->symbols->get_variable("gl_TextureEnvColor")
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api_validate.c 116 * should always have a vertex program/shader). */
136 ctx->Shader.CurrentVertexProgram;
252 * * a geometry shader is not active and <mode> does not match the
256 * * a geometry shader is active and the output primitive type of the
257 * geometry shader does not match the allowed begin modes for the
  /external/swiftshader/src/Renderer/
Renderer.cpp     [all...]
  /frameworks/support/wear/src/android/support/wear/widget/
CircledImageView.java 33 import android.graphics.Shader;
797 Shader.TileMode.MIRROR));
  /external/vulkan-validation-layers/demos/android/include/
cube.vert.h 15 Capability Shader
  /frameworks/base/packages/SettingsLib/src/com/android/settingslib/graph/
UsageGraph.java 29 import android.graphics.Shader.TileMode;
  /frameworks/rs/rsov/compiler/spirit/
builder_test.cpp 35 m->addCapability(Capability::Shader);
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
BitmapDrawableTest.java 47 import android.graphics.Shader;
50 import android.graphics.Shader.TileMode;
232 Shader oldShader = bitmapDrawable.getPaint().getShader();
  /external/mesa3d/src/mesa/state_tracker/
st_program.c 172 * Translate a Mesa vertex shader into a TGSI shader.
464 * Translate a Mesa fragment shader into a TGSI shader using extra info in
587 * All that is required is that the vertex shader labels
588 * its own outputs similarly, and that the vertex shader
590 * fragment shader plus fixed-function hardware (such as
1232 struct gl_shader *shader = (struct gl_shader *) data; local
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  /frameworks/base/graphics/java/android/graphics/drawable/
AdaptiveIconDrawable.java 40 import android.graphics.Shader;
41 import android.graphics.Shader.TileMode;
127 private Shader mLayersShader;
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  /packages/apps/Launcher2/src/com/android/launcher2/
WidgetPreviewLoader.java 25 import android.graphics.Shader;
510 previewDrawable.setTileModeXY(Shader.TileMode.REPEAT,
511 Shader.TileMode.REPEAT);
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]
  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 70 using glu::Shader;
105 class CheckedShader : public Shader
109 : Shader (renderCtx, type)
577 void ShaderProgramAttacher::initAttachment (GLuint seed, GLuint shader)
594 GLU_CHECK_CALL_ERROR(glShaderSource(shader, 1, &sourceStr, DE_NULL), gl().getError());
595 GLU_CHECK_CALL_ERROR(glCompileShader(shader), gl().getError());
599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
605 void ShaderProgramAttacher::attach (GLuint shader, GLuint program)
608 glAttachShader(program, shader),
612 void ShaderProgramAttacher::detach (GLuint shader, GLuint program
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  /frameworks/base/core/java/android/widget/
ProgressBar.java 29 import android.graphics.Shader;
473 clone.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
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  /packages/apps/Launcher3/src/com/android/launcher3/folder/
FolderIcon.java 36 import android.graphics.Shader;
529 Shader.TileMode.CLAMP);
590 Shader.TileMode.CLAMP);
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  /development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/
FoldingLayout.java 28 import android.graphics.Shader.TileMode;
  /frameworks/base/graphics/java/android/graphics/
Paint.java 71 private Shader mShader;
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  /frameworks/opt/setupwizard/library/main/src/com/android/setupwizardlib/
SetupWizardLayout.java 24 import android.graphics.Shader.TileMode;

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