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Searched
refs:ShaderEvalContext
(Results
26 - 33
of
33
) sorted by null
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2
/external/deqp/modules/gles2/functional/
es2fShaderAlgorithmTests.cpp
157
struct Eval_##NAME { static void eval (
ShaderEvalContext
& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \
es2fShaderLoopTests.cpp
188
static void evalLoop0Iters (
ShaderEvalContext
& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
189
static void evalLoop1Iters (
ShaderEvalContext
& c) { c.color.xyz() = c.coords.swizzle(1,2,3); }
190
static void evalLoop2Iters (
ShaderEvalContext
& c) { c.color.xyz() = c.coords.swizzle(2,3,0); }
191
static void evalLoop3Iters (
ShaderEvalContext
& c) { c.color.xyz() = c.coords.swizzle(3,0,1); }
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es2fShaderBuiltinVarTests.cpp
54
void evalBuiltinConstant (gls::
ShaderEvalContext
& c)
178
void evaluate (gls::
ShaderEvalContext
& c)
es2fShaderStructTests.cpp
214
struct Eval_##NAME { static void eval (
ShaderEvalContext
& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp
185
std::vector<tcu::Vec4> m_userAttribs[
ShaderEvalContext
::MAX_TEXTURES];
378
//
ShaderEvalContext
.
380
ShaderEvalContext
::
ShaderEvalContext
(const QuadGrid& quadGrid)
413
ShaderEvalContext
::~
ShaderEvalContext
(void)
417
void
ShaderEvalContext
::reset (float sx, float sy)
434
tcu::Vec4
ShaderEvalContext
::texture2D (int unitNdx, const tcu::Vec2& texCoords)
458
void ShaderEvaluator::evaluate (
ShaderEvalContext
& ctx) const
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vktShaderRenderStructTests.cpp
151
struct Eval_##NAME { static void eval (
ShaderEvalContext
& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \
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...]
/external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp
188
struct Eval_##NAME { static void eval (
ShaderEvalContext
& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \
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...]
es3fShaderBuiltinVarTests.cpp
189
void evaluate (gls::
ShaderEvalContext
& c)
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Completed in 268 milliseconds
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