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    Searched refs:ShaderEvalContext (Results 26 - 33 of 33) sorted by null

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  /external/deqp/modules/gles2/functional/
es2fShaderAlgorithmTests.cpp 157 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \
es2fShaderLoopTests.cpp 188 static void evalLoop0Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
189 static void evalLoop1Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(1,2,3); }
190 static void evalLoop2Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(2,3,0); }
191 static void evalLoop3Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,0,1); }
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es2fShaderBuiltinVarTests.cpp 54 void evalBuiltinConstant (gls::ShaderEvalContext& c)
178 void evaluate (gls::ShaderEvalContext& c)
es2fShaderStructTests.cpp 214 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 185 std::vector<tcu::Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
378 // ShaderEvalContext.
380 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid)
413 ShaderEvalContext::~ShaderEvalContext (void)
417 void ShaderEvalContext::reset (float sx, float sy)
434 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords)
458 void ShaderEvaluator::evaluate (ShaderEvalContext& ctx) const
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vktShaderRenderStructTests.cpp 151 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \
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  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 188 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \
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es3fShaderBuiltinVarTests.cpp 189 void evaluate (gls::ShaderEvalContext& c)
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