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  /prebuilts/go/darwin-x86/src/testing/quick/
quick.go 49 // complexSize is the maximum length of arbitrary values that contain other
  /prebuilts/go/darwin-x86/src/unicode/
letter.go 23 // Also, R32 should contain only values >= 0x10000 (1<<16).
  /prebuilts/go/linux-x86/misc/cgo/gmp/
gmp.go 26 but it could contain arbitrary C definitions to be imported and used.
  /prebuilts/go/linux-x86/src/cmd/cgo/
doc.go 23 The preamble may contain any C code, including function and variable
248 contain any definitions, only declarations. If a file contains both
268 points does not contain any Go pointers. The C code must preserve
284 not contain any Go pointers.
    [all...]
  /prebuilts/go/linux-x86/src/cmd/compile/internal/ssa/
html.go 244 // don't attach listeners to li nodes, just the spans they contain
writebarrier.go 34 for _, b := range f.Blocks { // range loop is safe since the blocks we added contain no WB stores
  /prebuilts/go/linux-x86/src/cmd/internal/dwarf/
dwarf.go 421 // For DW_CLS_string and _block, value should contain the length, and
  /prebuilts/go/linux-x86/src/cmd/vet/
lostcancel.go 169 // uses reports whether stmts contain a "use" of variable v.
  /prebuilts/go/linux-x86/src/compress/gzip/
gunzip.go 50 // Strings must be UTF-8 encoded and may only contain Unicode code points
  /prebuilts/go/linux-x86/src/go/types/
check_test.go 50 // to gofmt since they contain comments that must not change their
  /prebuilts/go/linux-x86/src/html/template/
context.go 74 // grammar may contain embedded actions in a template. For instance, the quoted
  /prebuilts/go/linux-x86/src/net/http/
response.go 95 // After Body.Read has returned io.EOF, Trailer will contain
  /prebuilts/go/linux-x86/src/runtime/trace/
trace_test.go 454 // Check that (1) trace does not contain EvFutileWakeup events and
  /prebuilts/go/linux-x86/src/testing/quick/
quick.go 49 // complexSize is the maximum length of arbitrary values that contain other
  /prebuilts/go/linux-x86/src/unicode/
letter.go 23 // Also, R32 should contain only values >= 0x10000 (1<<16).
  /external/protobuf/js/binary/
utils.js 53 * integer, this temporary value will contain the low 32 bits of that integer.
54 * If the original value was a double, this temporary value will contain the
62 * And correspondingly, this temporary variable will contain the high 32 bits
  /external/testng/doc/
prettify.js 557 * The result array may contain spurious zero length tokens. Ignore them.
    [all...]
  /prebuilts/go/darwin-x86/src/runtime/
cgocall.go 468 // These types contain internal pointers that will
593 // We have to assume that it might contain a pointer.
605 // contain pointers.
stack.go 590 // If this frame might contain channel receive slots, use CAS
592 // yet, it may contain stack pointers and a concurrent send
594 // itself can never contain stack pointers.)
    [all...]
  /prebuilts/go/linux-x86/src/runtime/
cgocall.go 468 // These types contain internal pointers that will
593 // We have to assume that it might contain a pointer.
605 // contain pointers.
  /prebuilts/gdb/darwin-x86/lib/python2.7/pydoc_data/
topics.py 6 'attribute-access': '\nCustomizing attribute access\n****************************\n\nThe following methods can be defined to customize the meaning of\nattribute access (use of, assignment to, or deletion of ``x.name``)\nfor class instances.\n\nobject.__getattr__(self, name)\n\n Called when an attribute lookup has not found the attribute in the\n usual places (i.e. it is not an instance attribute nor is it found\n in the class tree for ``self``). ``name`` is the attribute name.\n This method should return the (computed) attribute value or raise\n an ``AttributeError`` exception.\n\n Note that if the attribute is found through the normal mechanism,\n ``__getattr__()`` is not called. (This is an intentional asymmetry\n between ``__getattr__()`` and ``__setattr__()``.) This is done both\n for efficiency reasons and because otherwise ``__getattr__()``\n would have no way to access other attributes of the instance. Note\n that at least for instance variables, you can fake total control by\n not inserting any values in the instance attribute dictionary (but\n instead inserting them in another object). See the\n ``__getattribute__()`` method below for a way to actually get total\n control in new-style classes.\n\nobject.__setattr__(self, name, value)\n\n Called when an attribute assignment is attempted. This is called\n instead of the normal mechanism (i.e. store the value in the\n instance dictionary). *name* is the attribute name, *value* is the\n value to be assigned to it.\n\n If ``__setattr__()`` wants to assign to an instance attribute, it\n should not simply execute ``self.name = value`` --- this would\n cause a recursive call to itself. Instead, it should insert the\n value in the dictionary of instance attributes, e.g.,\n ``self.__dict__[name] = value``. For new-style classes, rather\n than accessing the instance dictionary, it should call the base\n class method with the same name, for example,\n ``object.__setattr__(self, name, value)``.\n\nobject.__delattr__(self, name)\n\n Like ``__setattr__()`` but for attribute deletion instead of\n assignment. This should only be implemented if ``del obj.name`` is\n meaningful for the object.\n\n\nMore attribute access for new-style classes\n===========================================\n\nThe following methods only apply to new-style classes.\n\nobject.__getattribute__(self, name)\n\n Called unconditionally to implement attribute accesses for\n instances of the class. If the class also defines\n ``__getattr__()``, the latter will not be called unless\n ``__getattribute__()`` either calls it explicitly or raises an\n ``AttributeError``. This method should return the (computed)\n attribute value or raise an ``AttributeError`` exception. In order\n to avoid infinite recursion in this method, its implementation\n should always call the base class method with the same name to\n access any attributes it needs, for example,\n ``object.__getattribute__(self, name)``.\n\n Note: This method may still be bypassed when looking up special methods\n as the result of implicit invocation via language syntax or\n built-in functions. See *Special method lookup for new-style\n classes*.\n\n\nImplementing Descriptors\n========================\n\nThe following methods only apply when an instance of the class\ncontaining the method (a so-called *descriptor* class) appears in an\n*owner* class (the descriptor must be in either the owner\'s class\ndictionary or in the class dictionary for one of its parents). In the\nexamples below, "the attribute" refers to the attribute whose name is\nthe key of the property in the owner class\' ``__dict__``.\n\nobject.__get__(self, instance, owner)\n\n Called to get the attribute of the owner class (class attribute\n access) or of an instance of that class (instance attribute\n access). *owner* is always the owner class, while *instance* is the\n instance that the attribute was accessed through, or ``None`` when\n the attribute is accessed through the *owner*. This method should\n return the (computed) attribute value or raise an\n ``AttributeError`` exception.\n\nobject.__set__(self, instance, value)\n\n Called to set the attribute on an instance *instance* of the owner\n class to a new value, *value*.\n\nobject.__delete__(self, instance)\n\n Called to delete the attribute on an instance *instance* of the\n owner class.\n\n\nInvoking Descriptors\n====================\n\nIn general, a descriptor is an object attribute with "binding\nbehavior", one whose attribute access has been overridden by methods\nin the descriptor protocol: ``__get__()``, ``__set__()``, and\n``__delete__()``. If any of those methods are defined for an object,\nit is said to be a descriptor.\n\nThe default behavior for attribute access is to get, set, or delete\nthe attribute from an object\'s dictionary. For instance, ``a.x`` has a\nlookup chain starting with ``a.__dict__[\'x\']``, then\n``type(a).__dict__[\'x\']``, and continuing through the base classes of\n``type(a)`` excluding metaclasses.\n\nHowever, if the looked-up value is an object defining one of the\ndescriptor methods, then Python may override the default behavior and\ninvoke the descriptor method instead. Where this occurs in the\nprecedence chain depends on which descriptor methods were defined and\nhow they were called. Note that descriptors are only invoked for new\nstyle objects or classes (ones that subclass ``object()`` or\n``type()``).\n\nThe starting point for descriptor invocation is a binding, ``a.x``.\nHow the arguments are assembled depends on ``a``:\n\nDirect Call\n The simplest and least common call is when user code directly\n invokes a descriptor method: ``x.__get__(a)``.\n\nInstance Binding\n If binding to a new-style object instance, ``a.x`` is transformed\n into the call: ``type(a).__dict__[\'x\'].__get__(a, type(a))``.\n\nClass Binding\n If binding to a new-style class, ``A.x`` is transformed into the\n call: ``A.__dict__[\'x\'].__get__(None, A)``.\n\nSuper Binding\n If ``a`` is an instance of ``super``, then the binding ``super(B,\n obj).m()`` searches ``obj.__class__.__mro__`` for the base class\n ``A`` immediately preceding ``B`` and then invokes the descriptor\n with the call: ``A.__dict__[\'m\'].__get__(obj, obj.__class__)``.\n\nFor instance bindings, the precedence of descriptor invocation depends\non the which descriptor methods are defined. A descriptor can define\nany combination of ``__get__()``, ``__set__()`` and ``__delete__()``.\nIf it does not define ``__get__()``, then accessing the attribute will\nreturn the descriptor object itself unless there is a value in the\nobject\'s instance dictionary. If the descriptor defines ``__set__()``\nand/or ``__delete__()``, it is a data descriptor; if it defines\nneither, it is a non-data descriptor. Normally, data descriptors\ndefine both ``__get__()`` and ``__set__()``, while non-data\ndescriptors have just the ``__get__()`` method. Data descriptors with\n``__set__()`` and ``__get__()`` defined always override a redefinition\nin an instance dictionary. In contrast, non-data descriptors can be\noverridden by instances.\n\nPython methods (including ``staticmethod()`` and ``classmethod()``)\nare implemented as non-data descriptors. Accordingly, instances can\nredefine and override methods. This allows individual instances to\nacquire behaviors that differ from other instances of the same class.\n\nThe ``property()`` function is implemented as a data descriptor.\nAccordingly, instances cannot override the behavior of a property.\n\n\n__slots__\n=========\n\nBy default, instances of both old and new-style classes have a\ndictionary for attribute storage. This wastes space for objects\nhaving very few instance variables. The space consumption can become\nacute when creating large numbers of instances.\n\nThe default can be overridden by defining *__slots__* in a new-style\nclass definition. The *__slots__* declaration takes a sequence of\ninstance variables and reserves just enough space in each instance to\nhold a value for each variable. Space is saved because *__dict__* is\nnot created for each instance.\n\n__slots__\n\n This class variable can be assigned a string, iterable, or sequence\n of strings with variable names used by instances. If defined in a\n new-style class, *__slots__* reserves space for the declared\n variables and prevents the automatic creation of *__dict__* and\n *__weakref__* for each instance.\n\n New in version 2.2.\n\nNotes on using *__slots__*\n\n* When inheriting from a class without *__slots__*, the *__dict__*\n attribute of that class will always be accessible, so a *__slots__*\n definition in the subclass is meaningless.\n\n* Without a *__dict__* variable, instances cannot be assigned new\n variables not listed in the *__slots__* definition. Attempts to\n assign to an unlisted variable name raises ``AttributeError``. If\n dynamic assignment of new variables is desired, then add\n ``\'__dict__\'`` to the sequence of strings in the *__slots__*\n declaration.\n\n Changed in version 2.3: Previously, adding ``\'__dict__\'`` to the\n *__slots__* declaration would not enable the assignment of new\n attributes not specifically listed in the sequence of instance\n variable names.\n\n* Without a *__weakref__* variable for each instance, classes defining\n *__slots__* do not support weak references to its instances. If weak\n reference support is needed, then add ``\'__weakref__\'`` to the\n sequence of strings in the *__slots__* declaration.\n\n Changed in version 2.3: Previously, adding ``\'__weakref__\'`` to the\n *__slots__* declaration would not enable support for weak\n references.\n\n* *__slots__* are implemented at the class level by creating\n descriptors (*Implementing Descriptors*) for each variable name. As\n a result, class attributes cannot be used to set default values for\n instance variables defined by *__slots__*; otherwise, the class\n attribute would overwrite the descriptor assignment.\n\n* The action of a *__slots__* declaration is limited to the class\n where it is defined. As a result, subclasses will have a *__dict__*\n unless they also define *__slots__* (which must only contain names\n of any *additional* slots).\n\n* If a class defines a slot also defined in a base class, the instance\n variable defined by the base class slot is inaccessible (except by\n retrieving its descriptor directly from the base class). This\n renders the meaning of the program undefined. In the future, a\n check may be added to prevent this.\n\n* Nonempty *__slots__* does not work for classes derived from\n "variable-length" built-in types such as ``long``, ``str`` and\n ``tuple``.\n\n* Any non-string iterable may be assigned to *__slots__*. Mappings may\n also be used; however, in the future, special meaning may be\n assigned to the values corresponding to each key.\n\n* *__class__* assignment works only if both classes have the same\n *__slots__*.\n\n Changed in version 2.6: Previously, *__class__* assignment raised an\n error if either new or old class had *__slots__*.\n',
11 'bltin-code-objects': '\nCode Objects\n************\n\nCode objects are used by the implementation to represent "pseudo-\ncompiled" executable Python code such as a function body. They differ\nfrom function objects because they don\'t contain a reference to their\nglobal execution environment. Code objects are returned by the built-\nin ``compile()`` function and can be extracted from function objects\nthrough their ``func_code`` attribute. See also the ``code`` module.\n\nA code object can be executed or evaluated by passing it (instead of a\nsource string) to the ``exec`` statement or the built-in ``eval()``\nfunction.\n\nSee *The standard type hierarchy* for more information.\n',
    [all...]
  /prebuilts/gdb/linux-x86/lib/python2.7/pydoc_data/
topics.py 6 'attribute-access': '\nCustomizing attribute access\n****************************\n\nThe following methods can be defined to customize the meaning of\nattribute access (use of, assignment to, or deletion of ``x.name``)\nfor class instances.\n\nobject.__getattr__(self, name)\n\n Called when an attribute lookup has not found the attribute in the\n usual places (i.e. it is not an instance attribute nor is it found\n in the class tree for ``self``). ``name`` is the attribute name.\n This method should return the (computed) attribute value or raise\n an ``AttributeError`` exception.\n\n Note that if the attribute is found through the normal mechanism,\n ``__getattr__()`` is not called. (This is an intentional asymmetry\n between ``__getattr__()`` and ``__setattr__()``.) This is done both\n for efficiency reasons and because otherwise ``__getattr__()``\n would have no way to access other attributes of the instance. Note\n that at least for instance variables, you can fake total control by\n not inserting any values in the instance attribute dictionary (but\n instead inserting them in another object). See the\n ``__getattribute__()`` method below for a way to actually get total\n control in new-style classes.\n\nobject.__setattr__(self, name, value)\n\n Called when an attribute assignment is attempted. This is called\n instead of the normal mechanism (i.e. store the value in the\n instance dictionary). *name* is the attribute name, *value* is the\n value to be assigned to it.\n\n If ``__setattr__()`` wants to assign to an instance attribute, it\n should not simply execute ``self.name = value`` --- this would\n cause a recursive call to itself. Instead, it should insert the\n value in the dictionary of instance attributes, e.g.,\n ``self.__dict__[name] = value``. For new-style classes, rather\n than accessing the instance dictionary, it should call the base\n class method with the same name, for example,\n ``object.__setattr__(self, name, value)``.\n\nobject.__delattr__(self, name)\n\n Like ``__setattr__()`` but for attribute deletion instead of\n assignment. This should only be implemented if ``del obj.name`` is\n meaningful for the object.\n\n\nMore attribute access for new-style classes\n===========================================\n\nThe following methods only apply to new-style classes.\n\nobject.__getattribute__(self, name)\n\n Called unconditionally to implement attribute accesses for\n instances of the class. If the class also defines\n ``__getattr__()``, the latter will not be called unless\n ``__getattribute__()`` either calls it explicitly or raises an\n ``AttributeError``. This method should return the (computed)\n attribute value or raise an ``AttributeError`` exception. In order\n to avoid infinite recursion in this method, its implementation\n should always call the base class method with the same name to\n access any attributes it needs, for example,\n ``object.__getattribute__(self, name)``.\n\n Note: This method may still be bypassed when looking up special methods\n as the result of implicit invocation via language syntax or\n built-in functions. See *Special method lookup for new-style\n classes*.\n\n\nImplementing Descriptors\n========================\n\nThe following methods only apply when an instance of the class\ncontaining the method (a so-called *descriptor* class) appears in an\n*owner* class (the descriptor must be in either the owner\'s class\ndictionary or in the class dictionary for one of its parents). In the\nexamples below, "the attribute" refers to the attribute whose name is\nthe key of the property in the owner class\' ``__dict__``.\n\nobject.__get__(self, instance, owner)\n\n Called to get the attribute of the owner class (class attribute\n access) or of an instance of that class (instance attribute\n access). *owner* is always the owner class, while *instance* is the\n instance that the attribute was accessed through, or ``None`` when\n the attribute is accessed through the *owner*. This method should\n return the (computed) attribute value or raise an\n ``AttributeError`` exception.\n\nobject.__set__(self, instance, value)\n\n Called to set the attribute on an instance *instance* of the owner\n class to a new value, *value*.\n\nobject.__delete__(self, instance)\n\n Called to delete the attribute on an instance *instance* of the\n owner class.\n\n\nInvoking Descriptors\n====================\n\nIn general, a descriptor is an object attribute with "binding\nbehavior", one whose attribute access has been overridden by methods\nin the descriptor protocol: ``__get__()``, ``__set__()``, and\n``__delete__()``. If any of those methods are defined for an object,\nit is said to be a descriptor.\n\nThe default behavior for attribute access is to get, set, or delete\nthe attribute from an object\'s dictionary. For instance, ``a.x`` has a\nlookup chain starting with ``a.__dict__[\'x\']``, then\n``type(a).__dict__[\'x\']``, and continuing through the base classes of\n``type(a)`` excluding metaclasses.\n\nHowever, if the looked-up value is an object defining one of the\ndescriptor methods, then Python may override the default behavior and\ninvoke the descriptor method instead. Where this occurs in the\nprecedence chain depends on which descriptor methods were defined and\nhow they were called. Note that descriptors are only invoked for new\nstyle objects or classes (ones that subclass ``object()`` or\n``type()``).\n\nThe starting point for descriptor invocation is a binding, ``a.x``.\nHow the arguments are assembled depends on ``a``:\n\nDirect Call\n The simplest and least common call is when user code directly\n invokes a descriptor method: ``x.__get__(a)``.\n\nInstance Binding\n If binding to a new-style object instance, ``a.x`` is transformed\n into the call: ``type(a).__dict__[\'x\'].__get__(a, type(a))``.\n\nClass Binding\n If binding to a new-style class, ``A.x`` is transformed into the\n call: ``A.__dict__[\'x\'].__get__(None, A)``.\n\nSuper Binding\n If ``a`` is an instance of ``super``, then the binding ``super(B,\n obj).m()`` searches ``obj.__class__.__mro__`` for the base class\n ``A`` immediately preceding ``B`` and then invokes the descriptor\n with the call: ``A.__dict__[\'m\'].__get__(obj, obj.__class__)``.\n\nFor instance bindings, the precedence of descriptor invocation depends\non the which descriptor methods are defined. A descriptor can define\nany combination of ``__get__()``, ``__set__()`` and ``__delete__()``.\nIf it does not define ``__get__()``, then accessing the attribute will\nreturn the descriptor object itself unless there is a value in the\nobject\'s instance dictionary. If the descriptor defines ``__set__()``\nand/or ``__delete__()``, it is a data descriptor; if it defines\nneither, it is a non-data descriptor. Normally, data descriptors\ndefine both ``__get__()`` and ``__set__()``, while non-data\ndescriptors have just the ``__get__()`` method. Data descriptors with\n``__set__()`` and ``__get__()`` defined always override a redefinition\nin an instance dictionary. In contrast, non-data descriptors can be\noverridden by instances.\n\nPython methods (including ``staticmethod()`` and ``classmethod()``)\nare implemented as non-data descriptors. Accordingly, instances can\nredefine and override methods. This allows individual instances to\nacquire behaviors that differ from other instances of the same class.\n\nThe ``property()`` function is implemented as a data descriptor.\nAccordingly, instances cannot override the behavior of a property.\n\n\n__slots__\n=========\n\nBy default, instances of both old and new-style classes have a\ndictionary for attribute storage. This wastes space for objects\nhaving very few instance variables. The space consumption can become\nacute when creating large numbers of instances.\n\nThe default can be overridden by defining *__slots__* in a new-style\nclass definition. The *__slots__* declaration takes a sequence of\ninstance variables and reserves just enough space in each instance to\nhold a value for each variable. Space is saved because *__dict__* is\nnot created for each instance.\n\n__slots__\n\n This class variable can be assigned a string, iterable, or sequence\n of strings with variable names used by instances. If defined in a\n new-style class, *__slots__* reserves space for the declared\n variables and prevents the automatic creation of *__dict__* and\n *__weakref__* for each instance.\n\n New in version 2.2.\n\nNotes on using *__slots__*\n\n* When inheriting from a class without *__slots__*, the *__dict__*\n attribute of that class will always be accessible, so a *__slots__*\n definition in the subclass is meaningless.\n\n* Without a *__dict__* variable, instances cannot be assigned new\n variables not listed in the *__slots__* definition. Attempts to\n assign to an unlisted variable name raises ``AttributeError``. If\n dynamic assignment of new variables is desired, then add\n ``\'__dict__\'`` to the sequence of strings in the *__slots__*\n declaration.\n\n Changed in version 2.3: Previously, adding ``\'__dict__\'`` to the\n *__slots__* declaration would not enable the assignment of new\n attributes not specifically listed in the sequence of instance\n variable names.\n\n* Without a *__weakref__* variable for each instance, classes defining\n *__slots__* do not support weak references to its instances. If weak\n reference support is needed, then add ``\'__weakref__\'`` to the\n sequence of strings in the *__slots__* declaration.\n\n Changed in version 2.3: Previously, adding ``\'__weakref__\'`` to the\n *__slots__* declaration would not enable support for weak\n references.\n\n* *__slots__* are implemented at the class level by creating\n descriptors (*Implementing Descriptors*) for each variable name. As\n a result, class attributes cannot be used to set default values for\n instance variables defined by *__slots__*; otherwise, the class\n attribute would overwrite the descriptor assignment.\n\n* The action of a *__slots__* declaration is limited to the class\n where it is defined. As a result, subclasses will have a *__dict__*\n unless they also define *__slots__* (which must only contain names\n of any *additional* slots).\n\n* If a class defines a slot also defined in a base class, the instance\n variable defined by the base class slot is inaccessible (except by\n retrieving its descriptor directly from the base class). This\n renders the meaning of the program undefined. In the future, a\n check may be added to prevent this.\n\n* Nonempty *__slots__* does not work for classes derived from\n "variable-length" built-in types such as ``long``, ``str`` and\n ``tuple``.\n\n* Any non-string iterable may be assigned to *__slots__*. Mappings may\n also be used; however, in the future, special meaning may be\n assigned to the values corresponding to each key.\n\n* *__class__* assignment works only if both classes have the same\n *__slots__*.\n\n Changed in version 2.6: Previously, *__class__* assignment raised an\n error if either new or old class had *__slots__*.\n',
11 'bltin-code-objects': '\nCode Objects\n************\n\nCode objects are used by the implementation to represent "pseudo-\ncompiled" executable Python code such as a function body. They differ\nfrom function objects because they don\'t contain a reference to their\nglobal execution environment. Code objects are returned by the built-\nin ``compile()`` function and can be extracted from function objects\nthrough their ``func_code`` attribute. See also the ``code`` module.\n\nA code object can be executed or evaluated by passing it (instead of a\nsource string) to the ``exec`` statement or the built-in ``eval()``\nfunction.\n\nSee *The standard type hierarchy* for more information.\n',
    [all...]
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/pydoc_data/
topics.py 6 'attribute-access': '\nCustomizing attribute access\n****************************\n\nThe following methods can be defined to customize the meaning of\nattribute access (use of, assignment to, or deletion of ``x.name``)\nfor class instances.\n\nobject.__getattr__(self, name)\n\n Called when an attribute lookup has not found the attribute in the\n usual places (i.e. it is not an instance attribute nor is it found\n in the class tree for ``self``). ``name`` is the attribute name.\n This method should return the (computed) attribute value or raise\n an ``AttributeError`` exception.\n\n Note that if the attribute is found through the normal mechanism,\n ``__getattr__()`` is not called. (This is an intentional asymmetry\n between ``__getattr__()`` and ``__setattr__()``.) This is done both\n for efficiency reasons and because otherwise ``__getattr__()``\n would have no way to access other attributes of the instance. Note\n that at least for instance variables, you can fake total control by\n not inserting any values in the instance attribute dictionary (but\n instead inserting them in another object). See the\n ``__getattribute__()`` method below for a way to actually get total\n control in new-style classes.\n\nobject.__setattr__(self, name, value)\n\n Called when an attribute assignment is attempted. This is called\n instead of the normal mechanism (i.e. store the value in the\n instance dictionary). *name* is the attribute name, *value* is the\n value to be assigned to it.\n\n If ``__setattr__()`` wants to assign to an instance attribute, it\n should not simply execute ``self.name = value`` --- this would\n cause a recursive call to itself. Instead, it should insert the\n value in the dictionary of instance attributes, e.g.,\n ``self.__dict__[name] = value``. For new-style classes, rather\n than accessing the instance dictionary, it should call the base\n class method with the same name, for example,\n ``object.__setattr__(self, name, value)``.\n\nobject.__delattr__(self, name)\n\n Like ``__setattr__()`` but for attribute deletion instead of\n assignment. This should only be implemented if ``del obj.name`` is\n meaningful for the object.\n\n\nMore attribute access for new-style classes\n===========================================\n\nThe following methods only apply to new-style classes.\n\nobject.__getattribute__(self, name)\n\n Called unconditionally to implement attribute accesses for\n instances of the class. If the class also defines\n ``__getattr__()``, the latter will not be called unless\n ``__getattribute__()`` either calls it explicitly or raises an\n ``AttributeError``. This method should return the (computed)\n attribute value or raise an ``AttributeError`` exception. In order\n to avoid infinite recursion in this method, its implementation\n should always call the base class method with the same name to\n access any attributes it needs, for example,\n ``object.__getattribute__(self, name)``.\n\n Note: This method may still be bypassed when looking up special methods\n as the result of implicit invocation via language syntax or\n built-in functions. See *Special method lookup for new-style\n classes*.\n\n\nImplementing Descriptors\n========================\n\nThe following methods only apply when an instance of the class\ncontaining the method (a so-called *descriptor* class) appears in an\n*owner* class (the descriptor must be in either the owner\'s class\ndictionary or in the class dictionary for one of its parents). In the\nexamples below, "the attribute" refers to the attribute whose name is\nthe key of the property in the owner class\' ``__dict__``.\n\nobject.__get__(self, instance, owner)\n\n Called to get the attribute of the owner class (class attribute\n access) or of an instance of that class (instance attribute\n access). *owner* is always the owner class, while *instance* is the\n instance that the attribute was accessed through, or ``None`` when\n the attribute is accessed through the *owner*. This method should\n return the (computed) attribute value or raise an\n ``AttributeError`` exception.\n\nobject.__set__(self, instance, value)\n\n Called to set the attribute on an instance *instance* of the owner\n class to a new value, *value*.\n\nobject.__delete__(self, instance)\n\n Called to delete the attribute on an instance *instance* of the\n owner class.\n\n\nInvoking Descriptors\n====================\n\nIn general, a descriptor is an object attribute with "binding\nbehavior", one whose attribute access has been overridden by methods\nin the descriptor protocol: ``__get__()``, ``__set__()``, and\n``__delete__()``. If any of those methods are defined for an object,\nit is said to be a descriptor.\n\nThe default behavior for attribute access is to get, set, or delete\nthe attribute from an object\'s dictionary. For instance, ``a.x`` has a\nlookup chain starting with ``a.__dict__[\'x\']``, then\n``type(a).__dict__[\'x\']``, and continuing through the base classes of\n``type(a)`` excluding metaclasses.\n\nHowever, if the looked-up value is an object defining one of the\ndescriptor methods, then Python may override the default behavior and\ninvoke the descriptor method instead. Where this occurs in the\nprecedence chain depends on which descriptor methods were defined and\nhow they were called. Note that descriptors are only invoked for new\nstyle objects or classes (ones that subclass ``object()`` or\n``type()``).\n\nThe starting point for descriptor invocation is a binding, ``a.x``.\nHow the arguments are assembled depends on ``a``:\n\nDirect Call\n The simplest and least common call is when user code directly\n invokes a descriptor method: ``x.__get__(a)``.\n\nInstance Binding\n If binding to a new-style object instance, ``a.x`` is transformed\n into the call: ``type(a).__dict__[\'x\'].__get__(a, type(a))``.\n\nClass Binding\n If binding to a new-style class, ``A.x`` is transformed into the\n call: ``A.__dict__[\'x\'].__get__(None, A)``.\n\nSuper Binding\n If ``a`` is an instance of ``super``, then the binding ``super(B,\n obj).m()`` searches ``obj.__class__.__mro__`` for the base class\n ``A`` immediately preceding ``B`` and then invokes the descriptor\n with the call: ``A.__dict__[\'m\'].__get__(obj, obj.__class__)``.\n\nFor instance bindings, the precedence of descriptor invocation depends\non the which descriptor methods are defined. A descriptor can define\nany combination of ``__get__()``, ``__set__()`` and ``__delete__()``.\nIf it does not define ``__get__()``, then accessing the attribute will\nreturn the descriptor object itself unless there is a value in the\nobject\'s instance dictionary. If the descriptor defines ``__set__()``\nand/or ``__delete__()``, it is a data descriptor; if it defines\nneither, it is a non-data descriptor. Normally, data descriptors\ndefine both ``__get__()`` and ``__set__()``, while non-data\ndescriptors have just the ``__get__()`` method. Data descriptors with\n``__set__()`` and ``__get__()`` defined always override a redefinition\nin an instance dictionary. In contrast, non-data descriptors can be\noverridden by instances.\n\nPython methods (including ``staticmethod()`` and ``classmethod()``)\nare implemented as non-data descriptors. Accordingly, instances can\nredefine and override methods. This allows individual instances to\nacquire behaviors that differ from other instances of the same class.\n\nThe ``property()`` function is implemented as a data descriptor.\nAccordingly, instances cannot override the behavior of a property.\n\n\n__slots__\n=========\n\nBy default, instances of both old and new-style classes have a\ndictionary for attribute storage. This wastes space for objects\nhaving very few instance variables. The space consumption can become\nacute when creating large numbers of instances.\n\nThe default can be overridden by defining *__slots__* in a new-style\nclass definition. The *__slots__* declaration takes a sequence of\ninstance variables and reserves just enough space in each instance to\nhold a value for each variable. Space is saved because *__dict__* is\nnot created for each instance.\n\n__slots__\n\n This class variable can be assigned a string, iterable, or sequence\n of strings with variable names used by instances. If defined in a\n new-style class, *__slots__* reserves space for the declared\n variables and prevents the automatic creation of *__dict__* and\n *__weakref__* for each instance.\n\n New in version 2.2.\n\nNotes on using *__slots__*\n\n* When inheriting from a class without *__slots__*, the *__dict__*\n attribute of that class will always be accessible, so a *__slots__*\n definition in the subclass is meaningless.\n\n* Without a *__dict__* variable, instances cannot be assigned new\n variables not listed in the *__slots__* definition. Attempts to\n assign to an unlisted variable name raises ``AttributeError``. If\n dynamic assignment of new variables is desired, then add\n ``\'__dict__\'`` to the sequence of strings in the *__slots__*\n declaration.\n\n Changed in version 2.3: Previously, adding ``\'__dict__\'`` to the\n *__slots__* declaration would not enable the assignment of new\n attributes not specifically listed in the sequence of instance\n variable names.\n\n* Without a *__weakref__* variable for each instance, classes defining\n *__slots__* do not support weak references to its instances. If weak\n reference support is needed, then add ``\'__weakref__\'`` to the\n sequence of strings in the *__slots__* declaration.\n\n Changed in version 2.3: Previously, adding ``\'__weakref__\'`` to the\n *__slots__* declaration would not enable support for weak\n references.\n\n* *__slots__* are implemented at the class level by creating\n descriptors (*Implementing Descriptors*) for each variable name. As\n a result, class attributes cannot be used to set default values for\n instance variables defined by *__slots__*; otherwise, the class\n attribute would overwrite the descriptor assignment.\n\n* The action of a *__slots__* declaration is limited to the class\n where it is defined. As a result, subclasses will have a *__dict__*\n unless they also define *__slots__* (which must only contain names\n of any *additional* slots).\n\n* If a class defines a slot also defined in a base class, the instance\n variable defined by the base class slot is inaccessible (except by\n retrieving its descriptor directly from the base class). This\n renders the meaning of the program undefined. In the future, a\n check may be added to prevent this.\n\n* Nonempty *__slots__* does not work for classes derived from\n "variable-length" built-in types such as ``long``, ``str`` and\n ``tuple``.\n\n* Any non-string iterable may be assigned to *__slots__*. Mappings may\n also be used; however, in the future, special meaning may be\n assigned to the values corresponding to each key.\n\n* *__class__* assignment works only if both classes have the same\n *__slots__*.\n\n Changed in version 2.6: Previously, *__class__* assignment raised an\n error if either new or old class had *__slots__*.\n',
11 'bltin-code-objects': '\nCode Objects\n************\n\nCode objects are used by the implementation to represent "pseudo-\ncompiled" executable Python code such as a function body. They differ\nfrom function objects because they don\'t contain a reference to their\nglobal execution environment. Code objects are returned by the built-\nin ``compile()`` function and can be extracted from function objects\nthrough their ``func_code`` attribute. See also the ``code`` module.\n\nA code object can be executed or evaluated by passing it (instead of a\nsource string) to the ``exec`` statement or the built-in ``eval()``\nfunction.\n\nSee *The standard type hierarchy* for more information.\n',
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  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/pydoc_data/
topics.py 6 'attribute-access': '\nCustomizing attribute access\n****************************\n\nThe following methods can be defined to customize the meaning of\nattribute access (use of, assignment to, or deletion of ``x.name``)\nfor class instances.\n\nobject.__getattr__(self, name)\n\n Called when an attribute lookup has not found the attribute in the\n usual places (i.e. it is not an instance attribute nor is it found\n in the class tree for ``self``). ``name`` is the attribute name.\n This method should return the (computed) attribute value or raise\n an ``AttributeError`` exception.\n\n Note that if the attribute is found through the normal mechanism,\n ``__getattr__()`` is not called. (This is an intentional asymmetry\n between ``__getattr__()`` and ``__setattr__()``.) This is done both\n for efficiency reasons and because otherwise ``__getattr__()``\n would have no way to access other attributes of the instance. Note\n that at least for instance variables, you can fake total control by\n not inserting any values in the instance attribute dictionary (but\n instead inserting them in another object). See the\n ``__getattribute__()`` method below for a way to actually get total\n control in new-style classes.\n\nobject.__setattr__(self, name, value)\n\n Called when an attribute assignment is attempted. This is called\n instead of the normal mechanism (i.e. store the value in the\n instance dictionary). *name* is the attribute name, *value* is the\n value to be assigned to it.\n\n If ``__setattr__()`` wants to assign to an instance attribute, it\n should not simply execute ``self.name = value`` --- this would\n cause a recursive call to itself. Instead, it should insert the\n value in the dictionary of instance attributes, e.g.,\n ``self.__dict__[name] = value``. For new-style classes, rather\n than accessing the instance dictionary, it should call the base\n class method with the same name, for example,\n ``object.__setattr__(self, name, value)``.\n\nobject.__delattr__(self, name)\n\n Like ``__setattr__()`` but for attribute deletion instead of\n assignment. This should only be implemented if ``del obj.name`` is\n meaningful for the object.\n\n\nMore attribute access for new-style classes\n===========================================\n\nThe following methods only apply to new-style classes.\n\nobject.__getattribute__(self, name)\n\n Called unconditionally to implement attribute accesses for\n instances of the class. If the class also defines\n ``__getattr__()``, the latter will not be called unless\n ``__getattribute__()`` either calls it explicitly or raises an\n ``AttributeError``. This method should return the (computed)\n attribute value or raise an ``AttributeError`` exception. In order\n to avoid infinite recursion in this method, its implementation\n should always call the base class method with the same name to\n access any attributes it needs, for example,\n ``object.__getattribute__(self, name)``.\n\n Note: This method may still be bypassed when looking up special methods\n as the result of implicit invocation via language syntax or\n built-in functions. See *Special method lookup for new-style\n classes*.\n\n\nImplementing Descriptors\n========================\n\nThe following methods only apply when an instance of the class\ncontaining the method (a so-called *descriptor* class) appears in an\n*owner* class (the descriptor must be in either the owner\'s class\ndictionary or in the class dictionary for one of its parents). In the\nexamples below, "the attribute" refers to the attribute whose name is\nthe key of the property in the owner class\' ``__dict__``.\n\nobject.__get__(self, instance, owner)\n\n Called to get the attribute of the owner class (class attribute\n access) or of an instance of that class (instance attribute\n access). *owner* is always the owner class, while *instance* is the\n instance that the attribute was accessed through, or ``None`` when\n the attribute is accessed through the *owner*. This method should\n return the (computed) attribute value or raise an\n ``AttributeError`` exception.\n\nobject.__set__(self, instance, value)\n\n Called to set the attribute on an instance *instance* of the owner\n class to a new value, *value*.\n\nobject.__delete__(self, instance)\n\n Called to delete the attribute on an instance *instance* of the\n owner class.\n\n\nInvoking Descriptors\n====================\n\nIn general, a descriptor is an object attribute with "binding\nbehavior", one whose attribute access has been overridden by methods\nin the descriptor protocol: ``__get__()``, ``__set__()``, and\n``__delete__()``. If any of those methods are defined for an object,\nit is said to be a descriptor.\n\nThe default behavior for attribute access is to get, set, or delete\nthe attribute from an object\'s dictionary. For instance, ``a.x`` has a\nlookup chain starting with ``a.__dict__[\'x\']``, then\n``type(a).__dict__[\'x\']``, and continuing through the base classes of\n``type(a)`` excluding metaclasses.\n\nHowever, if the looked-up value is an object defining one of the\ndescriptor methods, then Python may override the default behavior and\ninvoke the descriptor method instead. Where this occurs in the\nprecedence chain depends on which descriptor methods were defined and\nhow they were called. Note that descriptors are only invoked for new\nstyle objects or classes (ones that subclass ``object()`` or\n``type()``).\n\nThe starting point for descriptor invocation is a binding, ``a.x``.\nHow the arguments are assembled depends on ``a``:\n\nDirect Call\n The simplest and least common call is when user code directly\n invokes a descriptor method: ``x.__get__(a)``.\n\nInstance Binding\n If binding to a new-style object instance, ``a.x`` is transformed\n into the call: ``type(a).__dict__[\'x\'].__get__(a, type(a))``.\n\nClass Binding\n If binding to a new-style class, ``A.x`` is transformed into the\n call: ``A.__dict__[\'x\'].__get__(None, A)``.\n\nSuper Binding\n If ``a`` is an instance of ``super``, then the binding ``super(B,\n obj).m()`` searches ``obj.__class__.__mro__`` for the base class\n ``A`` immediately preceding ``B`` and then invokes the descriptor\n with the call: ``A.__dict__[\'m\'].__get__(obj, obj.__class__)``.\n\nFor instance bindings, the precedence of descriptor invocation depends\non the which descriptor methods are defined. A descriptor can define\nany combination of ``__get__()``, ``__set__()`` and ``__delete__()``.\nIf it does not define ``__get__()``, then accessing the attribute will\nreturn the descriptor object itself unless there is a value in the\nobject\'s instance dictionary. If the descriptor defines ``__set__()``\nand/or ``__delete__()``, it is a data descriptor; if it defines\nneither, it is a non-data descriptor. Normally, data descriptors\ndefine both ``__get__()`` and ``__set__()``, while non-data\ndescriptors have just the ``__get__()`` method. Data descriptors with\n``__set__()`` and ``__get__()`` defined always override a redefinition\nin an instance dictionary. In contrast, non-data descriptors can be\noverridden by instances.\n\nPython methods (including ``staticmethod()`` and ``classmethod()``)\nare implemented as non-data descriptors. Accordingly, instances can\nredefine and override methods. This allows individual instances to\nacquire behaviors that differ from other instances of the same class.\n\nThe ``property()`` function is implemented as a data descriptor.\nAccordingly, instances cannot override the behavior of a property.\n\n\n__slots__\n=========\n\nBy default, instances of both old and new-style classes have a\ndictionary for attribute storage. This wastes space for objects\nhaving very few instance variables. The space consumption can become\nacute when creating large numbers of instances.\n\nThe default can be overridden by defining *__slots__* in a new-style\nclass definition. The *__slots__* declaration takes a sequence of\ninstance variables and reserves just enough space in each instance to\nhold a value for each variable. Space is saved because *__dict__* is\nnot created for each instance.\n\n__slots__\n\n This class variable can be assigned a string, iterable, or sequence\n of strings with variable names used by instances. If defined in a\n new-style class, *__slots__* reserves space for the declared\n variables and prevents the automatic creation of *__dict__* and\n *__weakref__* for each instance.\n\n New in version 2.2.\n\nNotes on using *__slots__*\n\n* When inheriting from a class without *__slots__*, the *__dict__*\n attribute of that class will always be accessible, so a *__slots__*\n definition in the subclass is meaningless.\n\n* Without a *__dict__* variable, instances cannot be assigned new\n variables not listed in the *__slots__* definition. Attempts to\n assign to an unlisted variable name raises ``AttributeError``. If\n dynamic assignment of new variables is desired, then add\n ``\'__dict__\'`` to the sequence of strings in the *__slots__*\n declaration.\n\n Changed in version 2.3: Previously, adding ``\'__dict__\'`` to the\n *__slots__* declaration would not enable the assignment of new\n attributes not specifically listed in the sequence of instance\n variable names.\n\n* Without a *__weakref__* variable for each instance, classes defining\n *__slots__* do not support weak references to its instances. If weak\n reference support is needed, then add ``\'__weakref__\'`` to the\n sequence of strings in the *__slots__* declaration.\n\n Changed in version 2.3: Previously, adding ``\'__weakref__\'`` to the\n *__slots__* declaration would not enable support for weak\n references.\n\n* *__slots__* are implemented at the class level by creating\n descriptors (*Implementing Descriptors*) for each variable name. As\n a result, class attributes cannot be used to set default values for\n instance variables defined by *__slots__*; otherwise, the class\n attribute would overwrite the descriptor assignment.\n\n* The action of a *__slots__* declaration is limited to the class\n where it is defined. As a result, subclasses will have a *__dict__*\n unless they also define *__slots__* (which must only contain names\n of any *additional* slots).\n\n* If a class defines a slot also defined in a base class, the instance\n variable defined by the base class slot is inaccessible (except by\n retrieving its descriptor directly from the base class). This\n renders the meaning of the program undefined. In the future, a\n check may be added to prevent this.\n\n* Nonempty *__slots__* does not work for classes derived from\n "variable-length" built-in types such as ``long``, ``str`` and\n ``tuple``.\n\n* Any non-string iterable may be assigned to *__slots__*. Mappings may\n also be used; however, in the future, special meaning may be\n assigned to the values corresponding to each key.\n\n* *__class__* assignment works only if both classes have the same\n *__slots__*.\n\n Changed in version 2.6: Previously, *__class__* assignment raised an\n error if either new or old class had *__slots__*.\n',
11 'bltin-code-objects': '\nCode Objects\n************\n\nCode objects are used by the implementation to represent "pseudo-\ncompiled" executable Python code such as a function body. They differ\nfrom function objects because they don\'t contain a reference to their\nglobal execution environment. Code objects are returned by the built-\nin ``compile()`` function and can be extracted from function objects\nthrough their ``func_code`` attribute. See also the ``code`` module.\n\nA code object can be executed or evaluated by passing it (instead of a\nsource string) to the ``exec`` statement or the built-in ``eval()``\nfunction.\n\nSee *The standard type hierarchy* for more information.\n',
    [all...]
  /prebuilts/go/darwin-x86/src/go/printer/
printer.go 281 // unchanged. Note that valid Go programs cannot contain
296 // Go tokens cannot contain '\f' - no need to look for it
506 // contain the opening /* and closing */ respectively) and
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