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  /frameworks/base/libs/hwui/
SkiaShader.cpp 83 // Gradient shader matrix helpers
120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
129 switch (shader.asAGradient(&gradInfo)) {
147 // Do nothing. This shader is unsupported.
154 shader.getLocalMatrix(), modelViewMatrix);
156 // re-query shader to get full color / offset data
161 shader.asAGradient(&gradInfo);
200 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
205 if (!shader.isABitmap(&bitmap, nullptr, xy)) {
232 // so enable custom shader logic to mimi
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Program.cpp 132 ATRACE_NAME("Build GL Shader");
134 GLuint shader = glCreateShader(type); local
135 glShaderSource(shader, 1, &source, nullptr);
136 glCompileShader(shader);
139 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
141 ALOGE("Error while compiling this shader:\n===\n%s\n===", source);
145 glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]);
146 LOG_ALWAYS_FATAL("Shader info log: %s", log);
150 return shader;
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 21 * \brief Shader API tests.
90 void setShaderSources (glu::Shader& shader, const ShaderSources& sources)
98 shader.setSources((int)cStrings.size(), &cStrings[0], &sources.lengths[0]);
100 shader.setSources((int)cStrings.size(), &cStrings[0], 0);
131 void queryShaderInfo (glu::RenderContext& renderCtx, deUint32 shader, glu::ShaderInfo& info)
146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
147 gl.getShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLen);
148 gl.getShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen);
156 gl.getShaderSource(shader, (int)source.size(), &unusedLen, &source[0])
257 glu::Shader* const shader = new glu::Shader(m_context, shaderType); member in class:deqp::gles2::Functional::__anon16960::glu
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  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_renderer.cpp 28 ShadertoyShader shader; variable
70 shader.CreateShaderFromString(g_shader);
122 shader.PrepareForDraw(g_framebuffer_width, g_framebuffer_height, global_time, frame_count, (float)elapsed_time);
  /frameworks/base/libs/hwui/utils/
PaintUtils.h 57 static bool isBlendedShader(const SkShader* shader) {
58 if (shader == nullptr) {
61 return !shader->isOpaque();
  /frameworks/native/libs/gui/tests/
GLTest.cpp 254 GLuint shader = glCreateShader(shaderType); local
256 if (shader) {
257 glShaderSource(shader, 1, &pSource, NULL);
259 glCompileShader(shader);
262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
266 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
271 glGetShaderInfoLog(shader, infoLen, NULL, buf);
272 printf("Shader compile log:\n%s\n", buf);
279 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
280 printf("Shader compile log:\n%s\n", buf)
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  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 245 int shader = GLES20.glCreateShader(shaderType); local
246 if (shader != 0) {
247 GLES20.glShaderSource(shader, source);
248 GLES20.glCompileShader(shader);
250 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
252 Log.e(TAG, "Could not compile shader " + shaderType + ":");
253 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
254 GLES20.glDeleteShader(shader);
255 shader = 0;
258 return shader;
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  /cts/tests/tests/opengl/src/android/opengl/cts/
EglConfigGLSurfaceView.java 192 int shader = GLES20.glCreateShader(shaderType); local
193 if (shader != 0) {
194 GLES20.glShaderSource(shader, source);
195 GLES20.glCompileShader(shader);
197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
199 Log.e(TAG, "Could not compile shader " + shaderType + ":");
200 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
201 GLES20.glDeleteShader(shader);
202 shader = 0;
205 return shader;
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OpenGlEsVersionCtsActivity.java 201 int shader = GLES31.glCreateShader(shaderType); local
202 if (shader == 0) {
206 GLES31.glShaderSource(shader, source);
207 GLES31.glCompileShader(shader);
209 GLES31.glGetShaderiv(shader, GLES31.GL_COMPILE_STATUS, compiled, 0);
211 Log.e(TAG, "Unable to compile shader " + shaderType + ":");
212 Log.e(TAG, GLES31.glGetShaderInfoLog(shader));
213 GLES31.glDeleteShader(shader);
216 GLES31.glAttachShader(program, shader);
217 GLES31.glDeleteShader(shader);
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RendererOneColorBufferTest.java 100 int shader; local
103 // Create the shader object
104 shader = GLES20.glCreateShader(type);
106 if (shader == 0)
109 // Load the shader source
110 GLES20.glShaderSource(shader, shaderSrc);
112 // Compile the shader
113 GLES20.glCompileShader(shader);
116 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
119 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
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  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 64 int shader = GLES20.glCreateShader(type); local
65 GLES20.glShaderSource(shader, shaderCode);
66 GLES20.glCompileShader(shader);
67 return shader;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 158 int shader = GLES20.glCreateShader(shaderType); local
159 if (shader != 0) {
160 GLES20.glShaderSource(shader, source);
161 GLES20.glCompileShader(shader);
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
166 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
167 GLES20.glDeleteShader(shader);
168 shader = 0;
171 return shader;
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  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 156 int shader = GLES20.glCreateShader(shaderType); local
157 if (shader != 0) {
158 GLES20.glShaderSource(shader, source);
159 GLES20.glCompileShader(shader);
161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
163 Log.e(TAG, "Could not compile shader " + shaderType + ":");
164 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
165 GLES20.glDeleteShader(shader);
166 shader = 0;
169 return shader;
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  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_fs.c 79 svga_bind_fs_state(struct pipe_context *pipe, void *shader)
81 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
89 void svga_delete_fs_state(struct pipe_context *pipe, void *shader)
92 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
svga_pipe_vs.c 107 /* substitute a debug shader?
119 * debug shader.
137 static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
139 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
147 static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
150 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
  /external/mesa3d/src/glsl/
linker.h 50 link_assign_uniform_block_offsets(struct gl_shader *shader);
  /external/skia/gm/
hardstop_gradients.cpp 58 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
60 paint.setShader(shader);
146 auto shader = SkGradientShader::MakeLinear( variable
155 shade_rect(canvas, shader, cellRow, cellCol);
  /external/skia/src/core/
SkColorSpaceXformer.h 26 sk_sp<SkShader> apply(const SkShader* shader);
  /external/skia/src/effects/gradients/
SkSweepGradient.h 19 SweepGradientContext(const SkSweepGradient& shader, const ContextRec&);
  /frameworks/av/cmds/screenrecord/
Program.cpp 38 // Simple vertex shader. Texture coord calc includes matrix for GLConsumer
51 // Trivial fragment shader for external texture.
61 // Trivial fragment shader for mundane texture.
139 GLuint shader = glCreateShader(shaderType); local
140 if (shader == 0) {
145 glShaderSource(shader, 1, &src, NULL);
146 glCompileShader(shader);
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
151 ALOGE("Compile of shader type %d failed", shaderType);
153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen)
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  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 170 int shader = GLES20.glCreateShader(shaderType); local
171 if (shader != 0) {
172 GLES20.glShaderSource(shader, source);
173 GLES20.glCompileShader(shader);
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
179 GLES20.glDeleteShader(shader);
180 shader = 0;
183 return shader;
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  /frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
BasicGLRenderer.java 71 int shader = GLES20.glCreateShader(type); local
72 GLES20.glShaderSource(shader, shaderCode);
73 GLES20.glCompileShader(shader);
75 return shader;
  /hardware/libhardware/tests/hwc/
util.c 49 GLuint shader; local
51 if (!(shader = glCreateShader(shaderType)))
54 glShaderSource(shader, 1, &src, NULL);
55 glCompileShader(shader);
56 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
59 return shader;
61 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
65 glGetShaderInfoLog(shader, len, NULL, msg);
67 fprintf(stderr, "error compiling shader:\n%s\n", msg);
71 glDeleteShader(shader);
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  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 35 int shader = GLES20.glCreateShader(shaderType); local
36 if (shader != 0) {
37 GLES20.glShaderSource(shader, source);
38 GLES20.glCompileShader(shader);
40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
42 Log.e(TAG, "Could not compile shader " + shaderType + ":");
43 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
44 GLES20.glDeleteShader(shader);
45 shader = 0;
48 return shader;
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  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
218 glGetShaderiv(shader, -1, &param[0]);
222 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
227 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader does not refer to a shader object.");
232 glDeleteShader(shader);
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
242 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
247 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.")
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