/external/deqp/modules/gles3/functional/ |
es3fTextureSpecificationTests.cpp | 281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); 282 deUint32 shaderIDgles = gles3Context.createProgram(&shader); 283 deUint32 shaderIDRef = refContext.createProgram(&shader); 285 shader.setTexScaleBias(0, m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); 315 shader.setUniforms(*ctx, shaderID); 364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4); 365 deUint32 shaderIDgles = gles3Context.createProgram(&shader); 366 deUint32 shaderIDRef = refContext.createProgram(&shader); 368 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); 397 shader.setFace((tcu::CubeFace)face) [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
libGL.cpp | 25 #include "Shader.h" 151 void APIENTRY glAttachShader(GLuint program, GLuint shader) 153 TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); 160 gl::Shader *shaderObject = context->getShader(shader); 176 if(context->getProgram(shader)) 761 void APIENTRY glCompileShader(GLuint shader) 763 TRACE("(GLuint shader = %d)", shader); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceQueryTestCase.cpp | 258 // finding matching variable in any shader is sufficient 328 const ProgramInterfaceDefinition::Shader* const shader = program->getShaders()[shaderNdx]; member in class:deqp::gles31::Functional::__anon17366::ProgramInterfaceDefinition 329 if (!m_filter.matchesFilter(shader)) 332 for (int blockNdx = 0; blockNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++blockNdx) 334 const glu::InterfaceBlock& block = shader->getDefaultBlock().interfaceBlocks[blockNdx]; [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_state.c | 319 nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, 336 if (shader == PIPE_SHADER_VERTEX) { 341 if (shader == PIPE_SHADER_FRAGMENT) {
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
radeonsi_pipe.c | 417 static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param) 420 switch(shader) 443 if(shader == PIPE_SHADER_FRAGMENT)
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/external/skia/src/core/ |
SkDevice.cpp | 256 sk_sp<SkShader> shader = atlas->makeShader(SkShader::kClamp_TileMode, local 259 if (!shader) { 262 pnt.setShader(std::move(shader));
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SkPictureShader.cpp | 83 const char* getCategory() const override { return "bitmap-shader"; } 92 // The bitmap shader is backed by an image generator, thus it can always re-generate its 277 const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, 279 : INHERITED(shader, rec)
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/external/skia/src/svg/ |
SkSVGDevice.cpp | 350 SkString addLinearGradientDef(const SkShader::GradientInfo& info, const SkShader* shader); 425 const SkShader* shader = paint.getShader(); local 426 SkASSERT(SkToBool(shader)); 430 if (SkShader::kLinear_GradientType != shader->asAGradient(&grInfo)) { 432 SkDebugf("unsupported shader type\n"); 442 shader->asAGradient(&grInfo); 446 resources->fPaintServer.printf("url(#%s)", addLinearGradientDef(grInfo, shader).c_str()); 480 const SkShader* shader) { 494 if (!shader->getLocalMatrix().isIdentity()) { 495 this->addAttribute("gradientTransform", svg_transform(shader->getLocalMatrix())) [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
DecodeAccuracyTestBase.java | 1217 int shader = GLES20.glCreateShader(shaderType); local [all...] |
/development/ndk/platforms/android-24/include/GLES3/ |
gl3.h | 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); [all...] |
gl31.h | 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
vktSpvAsmComputeShaderCase.cpp | 95 * All descriptors are created for shader storage buffer objects and 168 * \brief Create a compute pipeline based on the given shader 170 Move<VkPipeline> createComputePipeline (const DeviceInterface& vkdi, const VkDevice& device, VkPipelineLayout pipelineLayout, VkShaderModule shader, const char* entryPoint, const vector<deUint32>& specConstants) 199 shader, // module 246 * The compute shader is specified in the format of SPIR-V assembly, which 248 * MAX_NUM_OUTPUT_BUFFERS output storage buffers maximally. The shader 251 * This instance runs the given compute shader by feeding the data from input 340 // Create compute shader and pipeline.
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/external/deqp/framework/randomshaders/ |
rsgUtils.cpp | 2 * drawElements Quality Program Random Shader Generator 36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader& shader) 38 const vector<ShaderInput*>& shaderUniforms = shader.getUniforms(); 50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms)
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/external/deqp/modules/egl/ |
teglGLES2SharingTests.cpp | 360 TCU_FAIL("Failed to compile shader program"); 537 TCU_FAIL("Failed to compile shader program"); 672 TCU_FAIL("Failed to compile shader program"); 850 m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage; 867 TCU_FAIL("Failed to compile shader"); 931 m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage; 948 TCU_FAIL("Failed to compile shader"); 1242 TestCaseGroup* shader = new TestCaseGroup(m_eglTestCtx, "shader", "Shader creation, destruction and rendering test"); local [all...] |
/external/mesa3d/docs/ |
WL_bind_wayland_display.spec | 115 in the shader. The naming conventions separates planes by _ and 125 shader. Alpha channel is not valid. 129 shader. 135 the shader, U from the second plane to r, and V from 140 the shader, U and V from the second plane to rg. 144 the shader, U and V from the second plane to g and a.
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/external/mesa3d/src/gallium/drivers/galahad/ |
glhd_screen.c | 85 unsigned shader, enum pipe_shader_cap param) 90 return screen->get_shader_param(screen, shader,
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/external/mesa3d/src/gallium/drivers/r600/ |
evergreen_state.c | [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_fs.cpp | 966 * written in the vertex shader and not read in the 967 * fragment shader. So the register number must always be 1168 /* Now do the renumbering of the shader to remove unused params. */ 2077 struct brw_shader *shader = local [all...] |
brw_fs.h | 190 struct brw_shader *shader); 347 struct brw_shader *shader; member in class:fs_visitor
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brw_vec4.h | 205 struct gl_shader_program *prog, struct brw_shader *shader); 225 struct brw_shader *shader; member in class:brw::vec4_visitor
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/external/skia/src/effects/gradients/ |
SkTwoPointConicalGradient.cpp | 208 // shader as opaque even if the gradient itself is opaque. 219 const SkTwoPointConicalGradient& shader, const ContextRec& rec) 220 : INHERITED(shader, rec)
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/external/skia/tests/ |
TessellatingPathRendererTests.cpp | 267 sk_sp<SkShader> shader = SkGradientShader::MakeLinear( local 271 return shader->asFragmentProcessor(args);
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/external/swiftshader/include/GLES3/ |
gl3.h | 382 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 401 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 413 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 418 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 448 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 449 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 451 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 467 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 479 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 525 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); [all...] |
/frameworks/native/opengl/include/GLES3/ |
gl3.h | 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); [all...] |
gl31.h | 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); [all...] |