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  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
282 deUint32 shaderIDgles = gles3Context.createProgram(&shader);
283 deUint32 shaderIDRef = refContext.createProgram(&shader);
285 shader.setTexScaleBias(0, m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias);
315 shader.setUniforms(*ctx, shaderID);
364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4);
365 deUint32 shaderIDgles = gles3Context.createProgram(&shader);
366 deUint32 shaderIDRef = refContext.createProgram(&shader);
368 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias);
397 shader.setFace((tcu::CubeFace)face)
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  /external/swiftshader/src/OpenGL/libGL/
libGL.cpp 25 #include "Shader.h"
151 void APIENTRY glAttachShader(GLuint program, GLuint shader)
153 TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
160 gl::Shader *shaderObject = context->getShader(shader);
176 if(context->getProgram(shader))
761 void APIENTRY glCompileShader(GLuint shader)
763 TRACE("(GLuint shader = %d)", shader);
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  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTestCase.cpp 258 // finding matching variable in any shader is sufficient
328 const ProgramInterfaceDefinition::Shader* const shader = program->getShaders()[shaderNdx]; member in class:deqp::gles31::Functional::__anon17366::ProgramInterfaceDefinition
329 if (!m_filter.matchesFilter(shader))
332 for (int blockNdx = 0; blockNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++blockNdx)
334 const glu::InterfaceBlock& block = shader->getDefaultBlock().interfaceBlocks[blockNdx];
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  /external/mesa3d/src/gallium/drivers/nv30/
nv30_state.c 319 nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
336 if (shader == PIPE_SHADER_VERTEX) {
341 if (shader == PIPE_SHADER_FRAGMENT) {
  /external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_pipe.c 417 static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
420 switch(shader)
443 if(shader == PIPE_SHADER_FRAGMENT)
  /external/skia/src/core/
SkDevice.cpp 256 sk_sp<SkShader> shader = atlas->makeShader(SkShader::kClamp_TileMode, local
259 if (!shader) {
262 pnt.setShader(std::move(shader));
SkPictureShader.cpp 83 const char* getCategory() const override { return "bitmap-shader"; }
92 // The bitmap shader is backed by an image generator, thus it can always re-generate its
277 const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader,
279 : INHERITED(shader, rec)
  /external/skia/src/svg/
SkSVGDevice.cpp 350 SkString addLinearGradientDef(const SkShader::GradientInfo& info, const SkShader* shader);
425 const SkShader* shader = paint.getShader(); local
426 SkASSERT(SkToBool(shader));
430 if (SkShader::kLinear_GradientType != shader->asAGradient(&grInfo)) {
432 SkDebugf("unsupported shader type\n");
442 shader->asAGradient(&grInfo);
446 resources->fPaintServer.printf("url(#%s)", addLinearGradientDef(grInfo, shader).c_str());
480 const SkShader* shader) {
494 if (!shader->getLocalMatrix().isIdentity()) {
495 this->addAttribute("gradientTransform", svg_transform(shader->getLocalMatrix()))
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  /cts/tests/tests/media/src/android/media/cts/
DecodeAccuracyTestBase.java 1217 int shader = GLES20.glCreateShader(shaderType); local
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  /development/ndk/platforms/android-24/include/GLES3/
gl3.h 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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gl31.h 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmComputeShaderCase.cpp 95 * All descriptors are created for shader storage buffer objects and
168 * \brief Create a compute pipeline based on the given shader
170 Move<VkPipeline> createComputePipeline (const DeviceInterface& vkdi, const VkDevice& device, VkPipelineLayout pipelineLayout, VkShaderModule shader, const char* entryPoint, const vector<deUint32>& specConstants)
199 shader, // module
246 * The compute shader is specified in the format of SPIR-V assembly, which
248 * MAX_NUM_OUTPUT_BUFFERS output storage buffers maximally. The shader
251 * This instance runs the given compute shader by feeding the data from input
340 // Create compute shader and pipeline.
  /external/deqp/framework/randomshaders/
rsgUtils.cpp 2 * drawElements Quality Program Random Shader Generator
36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader& shader)
38 const vector<ShaderInput*>& shaderUniforms = shader.getUniforms();
50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms)
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 360 TCU_FAIL("Failed to compile shader program");
537 TCU_FAIL("Failed to compile shader program");
672 TCU_FAIL("Failed to compile shader program");
850 m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage;
867 TCU_FAIL("Failed to compile shader");
931 m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage;
948 TCU_FAIL("Failed to compile shader");
1242 TestCaseGroup* shader = new TestCaseGroup(m_eglTestCtx, "shader", "Shader creation, destruction and rendering test"); local
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  /external/mesa3d/docs/
WL_bind_wayland_display.spec 115 in the shader. The naming conventions separates planes by _ and
125 shader. Alpha channel is not valid.
129 shader.
135 the shader, U from the second plane to r, and V from
140 the shader, U and V from the second plane to rg.
144 the shader, U and V from the second plane to g and a.
  /external/mesa3d/src/gallium/drivers/galahad/
glhd_screen.c 85 unsigned shader, enum pipe_shader_cap param)
90 return screen->get_shader_param(screen, shader,
  /external/mesa3d/src/gallium/drivers/r600/
evergreen_state.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs.cpp 966 * written in the vertex shader and not read in the
967 * fragment shader. So the register number must always be
1168 /* Now do the renumbering of the shader to remove unused params. */
2077 struct brw_shader *shader = local
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brw_fs.h 190 struct brw_shader *shader);
347 struct brw_shader *shader; member in class:fs_visitor
brw_vec4.h 205 struct gl_shader_program *prog, struct brw_shader *shader);
225 struct brw_shader *shader; member in class:brw::vec4_visitor
  /external/skia/src/effects/gradients/
SkTwoPointConicalGradient.cpp 208 // shader as opaque even if the gradient itself is opaque.
219 const SkTwoPointConicalGradient& shader, const ContextRec& rec)
220 : INHERITED(shader, rec)
  /external/skia/tests/
TessellatingPathRendererTests.cpp 267 sk_sp<SkShader> shader = SkGradientShader::MakeLinear( local
271 return shader->asFragmentProcessor(args);
  /external/swiftshader/include/GLES3/
gl3.h 382 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
401 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
413 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
418 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
448 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
449 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
451 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
467 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
479 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
525 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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  /frameworks/native/opengl/include/GLES3/
gl3.h 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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gl31.h 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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