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  /frameworks/base/core/jni/
android_opengl_GLES20.cpp 467 /* void glAttachShader ( GLuint program, GLuint shader ) */
470 (JNIEnv *_env, jobject _this, jint program, jint shader) {
473 (GLuint)shader
751 /* void glCompileShader ( GLuint shader ) */
754 (JNIEnv *_env, jobject _this, jint shader) {
756 (GLuint)shader
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  /external/deqp/executor/
xeTestResultParser.cpp 146 { 0x1181fa5a, "VertexShader", ri::Shader::SHADERTYPE_VERTEX },
147 { 0xa93daef0, "FragmentShader", ri::Shader::SHADERTYPE_FRAGMENT },
148 { 0x8f066128, "GeometryShader", ri::Shader::SHADERTYPE_GEOMETRY },
149 { 0x235a931c, "TessControlShader", ri::Shader::SHADERTYPE_TESS_CONTROL },
150 { 0xa1bf7153, "TessEvaluationShader", ri::Shader::SHADERTYPE_TESS_EVALUATION },
151 { 0x6c1415d9, "ComputeShader", ri::Shader::SHADERTYPE_COMPUTE },
237 static ri::Shader::ShaderType getShaderTypeFromTagName (const char* shaderType)
239 return (ri::Shader::ShaderType)getEnumValue("shader type", s_shaderTypeFromTagMap, DE_LENGTH_OF_ARRAY(s_shaderTypeFromTagMap), shaderType);
552 ri::Shader* shader = curList->allocItem<ri::Shader>() local
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  /external/mesa3d/src/gallium/drivers/i915/
i915_context.h 291 void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
i915_fpc.h 51 struct i915_fragment_shader *shader; /* the shader we're compiling */ member in struct:i915_fp_compile
  /external/mesa3d/src/gallium/drivers/noop/
noop_state.c 177 uint shader, uint index,
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_screen.c 186 nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
189 switch (shader) {
207 if (shader == PIPE_SHADER_VERTEX)
218 return shader != PIPE_SHADER_FRAGMENT;
  /external/mesa3d/src/gallium/drivers/r300/
r300_hyperz.c 268 * 2) Texture kill instructions in fragment shader
280 * 5) Depth writes in fragment shader
293 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */
  /external/mesa3d/src/gallium/drivers/r600/
r600_pipe.c 511 static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
513 switch(shader)
537 if(shader == PIPE_SHADER_FRAGMENT)
566 if (shader == PIPE_SHADER_COMPUTE) {
  /external/mesa3d/src/gallium/include/pipe/
p_context.h 202 uint shader, uint index,
234 * Bind an array of shader resources that will be used by the
354 * Create a view on a texture to be used by a shader stage.
453 * Bind an array of shader resources that will be used by the
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_xv.c 26 * make the shader easier
40 * in the shader easier
454 struct xorg_shader shader; local
459 shader = xorg_shaders_get(port->r->shaders, vs_traits, fs_traits);
460 cso_set_vertex_shader_handle(port->r->cso, shader.vs);
461 cso_set_fragment_shader_handle(port->r->cso, shader.fs);
  /external/skia/bench/
PDFBench.cpp 219 sk_sp<SkPDFObject> shader(
  /external/skia/include/core/
SkShader.h 33 * has no shader, then the paint's color is used. If the paint has a
34 * shader, then the shader's color(s) are use instead, but they are
35 * modulated by the paint's alpha. This makes it easy to create a shader
37 * w/o having to modify the original shader... only the paint's alpha needs
48 * FIXME: This can be incorrect for a Shader with its own local matrix
54 /** replicate the edge color if the shader draws outside of its
59 /** repeat the shader's image horizontally and vertically */
62 /** repeat the shader's image horizontally and vertically, alternating
96 * Returns true if the shader is guaranteed to produce only opaqu
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  /external/skia/src/gpu/gl/
GrGLCreateNullInterface.cpp 576 GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
577 this->getShaderOrProgramiv(shader, pname, params);
580 GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
582 this->getInfoLog(shader, bufsize, length, infolog);
GrGLTestInterface.h 21 virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
43 virtual GrGLvoid compileShader(GrGLuint shader) {}
55 virtual GrGLvoid deleteShader(GrGLuint shader) {}
100 virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
101 virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
135 virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
137 virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {}
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  /external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
UberColorPickerDialog.java 49 import android.graphics.Shader;
293 //Setup all the Paint and Shader objects. There are lots of them!
306 Shader shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null);
307 Shader shaderB = new RadialGradient(0, 0, PALETTE_CENTER_X, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP);
308 Shader shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); local
310 mOvalHueSat.setShader(shader);
334 shaderB = new RadialGradient(0, 0, PALETTE_DIM / 2, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP);
335 shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN)
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  /external/swiftshader/src/Shader/
VertexProgram.hpp 38 const VertexShader *const shader; member in class:sw::VertexProgram
60 typedef Shader::DestinationParameter Dst;
61 typedef Shader::SourceParameter Src;
62 typedef Shader::Control Control;
63 typedef Shader::Usage Usage;
73 Int relativeAddress(const Shader::Parameter &var, int bufferIndex = -1);
74 Int4 enableMask(const Shader::Instruction *instruction);
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.h 139 @brief Struct for storing PFX data from the shader block
197 char *pszName; /*!< The variable name as used in the shader-language code */
387 @param[in] uiIndex The index of this shader.
388 @return The PFX fragment shader.
389 @brief Returns a given fragment shader.
402 @param[in] uiIndex The index of this shader.
403 @return The PFX vertex shader.
404 @brief Returns a given vertex shader.
604 @param[out] shader shader data objec
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  /frameworks/base/libs/hwui/
RecordingCanvas.cpp 658 void RecordingCanvas::refBitmapsInShader(const SkShader* shader) {
659 if (!shader) return;
665 if (shader->isABitmap(&bitmap, nullptr, xy)) {
671 if (shader->asACompose(&rec)) {
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
334 int shader = GLES20.glCreateShader(type); local
336 // add the source code to the shader and compile it
337 GLES20.glShaderSource(shader, shaderCode);
339 GLES20.glCompileShader(shader);
342 return shader;
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  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Paint_Delegate.java 233 * Returns the {@link Shader} delegate or null if none have been set
801 /*package*/ static long nSetShader(long native_object, long shader) {
805 return shader;
808 delegate.mShader = Shader_Delegate.getDelegate(shader);
810 return shader;
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
334 int shader = GLES20.glCreateShader(type); local
336 // add the source code to the shader and compile it
337 GLES20.glShaderSource(shader, shaderCode);
339 GLES20.glCompileShader(shader);
342 return shader;
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10shader.h 217 const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_llvm.c 375 * Create LLVM-generated code for a vertex shader.
383 struct llvm_vertex_shader *shader = local
388 shader->variant_key_size -
399 memcpy(&variant->key, key, shader->variant_key_size);
416 variant->shader = shader;
419 /*variant->no = */shader->variants_created++;
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  /external/skia/include/gpu/gl/
GrGLFunctions.h 21 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
44 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
56 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
101 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
102 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
139 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length);
141 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
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  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTests.cpp 260 class Shader : public Node
263 Shader (const SharedPtr& enclosingNode, glu::ShaderType type, glu::GLSLVersion version)
282 // enclosed by the shader
717 DE_ASSERT(dynamic_cast<const ResourceDefinition::Shader*>(head));
719 const ResourceDefinition::Shader* shaderDef = static_cast<const ResourceDefinition::Shader*>(head);
720 ProgramInterfaceDefinition::Shader* shader = program->addShader(shaderDef->m_type, shaderDef->m_version);
722 shader->getDefaultBlock() = defaultBlock;
734 ProgramInterfaceDefinition::Shader* shader = program->addShader((glu::ShaderType)shaderType, shaderDef->m_version)
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