/prebuilts/ndk/r11/platforms/android-21/arch-x86_64/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-arm/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-arm64/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-mips/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-mips64/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-x86/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-23/arch-x86_64/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-arm/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-arm64/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-mips/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-mips64/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-x86/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-x86_64/usr/include/GLES3/ |
gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); [all...] |
/development/ndk/platforms/android-24/include/GLES3/ |
gl32.h | 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); [all...] |
/frameworks/native/opengl/include/GLES3/ |
gl32.h | 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); [all...] |
/frameworks/base/rs/java/android/renderscript/ |
RenderScript.java | [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 498 GLW_APICALL void GLW_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params) 500 DE_UNREF(shader);
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/external/deqp/modules/gles2/functional/ |
es2fTextureSpecificationTests.cpp | 1285 GradientShader shader; local 1333 GradientShader shader; local 1391 GradientShader shader; local 1466 GradientShader shader; local [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_screen.c | 155 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, 161 switch (shader) { 194 debug_printf("unknown vertex shader param %d\n", param); 228 debug_printf("unknown fragment shader param %d\n", param);
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/external/skia/src/core/ |
SkDraw.cpp | 137 // todo: we can apply colorfilter up front if no shader, so we wouldn't 240 /* If we don't have a shader (i.e. we're just a solid color) we may 1977 SkShader* shader = p.getShader(); local [all...] |
/external/skia/src/xps/ |
SkXPSDevice.cpp | 971 const SkShader *shader = skPaint.getShader(); local [all...] |
/external/skia/tests/ |
GradientTest.cpp | 51 void gradCheck(skiatest::Reporter* reporter, const sk_sp<SkShader>& shader, 60 REPORTER_ASSERT(reporter, shader->asAGradient(info) == gt);
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/frameworks/rs/ |
rs_hal.h | 330 const char* shader, size_t shaderLen, 339 const char* shader, size_t shaderLen,
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/frameworks/rs/script_api/ |
rs_graphics.spec | 803 vertex program. Calling this function with a custom vertex shader 817 vertex program. Calling this function with a custom vertex shader 831 vertex program. Calling this function with a custom vertex shader 845 vertex program. Calling this function with a custom vertex shader
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_vs_variant.c | 47 struct draw_vertex_shader *shader; member in struct:draw_vs_variant_generic 51 * the vertex shader's existing run_linear() routine to simulate 52 * the inclusion of this functionality into the shader...
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