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  /external/ImageMagick/Magick++/lib/
Options.cpp 787 affine, local
788 current=_drawInfo->affine;
790 affine.sx=1.0;
791 affine.rx=0.0;
792 affine.ry=0.0;
793 affine.sy=1.0;
794 affine.tx=0.0;
795 affine.ty=0.0;
797 affine.tx=tx_;
798 affine.ty=ty_
821 affine, local
847 affine, local
871 affine, local
896 affine, local
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  /libcore/ojluni/src/main/java/java/security/spec/
ECPoint.java 31 * in affine coordinates. Other coordinate systems can
56 * Creates an ECPoint from the specified affine x-coordinate
57 * {@code x} and affine y-coordinate {@code y}.
58 * @param x the affine x-coordinate.
59 * @param y the affine y-coordinate.
65 throw new NullPointerException("affine coordinate x or y is null");
72 * Returns the affine x-coordinate {@code x}.
73 * Note: POINT_INFINITY has a null affine x-coordinate.
74 * @return the affine x-coordinate.
81 * Returns the affine y-coordinate {@code y}
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  /external/ImageMagick/MagickCore/
annotate.c 351 annotate_info->affine.tx=geometry_info.xi-image->page.x;
352 annotate_info->affine.ty=geometry_info.psi-image->page.y;
362 offset.x=annotate_info->affine.tx+i*annotate_info->affine.ry*height;
363 offset.y=annotate_info->affine.ty+i*annotate_info->affine.sy*height;
368 offset.x=(geometry.width == 0 ? -1.0 : 1.0)*annotate_info->affine.tx+i*
369 annotate_info->affine.ry*height+annotate_info->affine.ry*
371 offset.y=(geometry.height == 0 ? -1.0 : 1.0)*annotate_info->affine.ty+i
1162 affine; local
1178 affine; local
1193 affine; local
1209 affine; local
1270 affine; local
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draw.c 270 clone_info->affine=draw_info->affine;
1677 affine, local
4573 affine; local
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  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.h 21 bool DrawTexture(GLfloat *affine);
WarpRenderer.h 24 bool DrawTexture(GLfloat *affine);
WarpRenderer.cpp 108 bool WarpRenderer::DrawTexture(GLfloat *affine)
143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
  /external/skia/tools/lua/
bitmap_statistics.lua 34 elseif matrixType.affine then
55 ", affine = ", num_affine_bitmaps,
  /external/ImageMagick/coders/
svg.c 142 affine;
273 GetAffineMatrix(&svg_info->affine);
274 svg_info->scale[0]=ExpandAffine(&svg_info->affine);
140 affine; member in struct:_SVGInfo
1314 affine, local
1932 affine, local
3623 affine; local
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msl.c 612 affine,
781 current=draw_info->affine;
782 GetAffineMatrix(&affine);
796 if (LocaleCompare(keyword,"affine") == 0)
802 draw_info->affine.sx=StringToDouble(p,&p);
805 draw_info->affine.rx=StringToDouble(p,&p);
808 draw_info->affine.ry=StringToDouble(p,&p);
811 draw_info->affine.sy=StringToDouble(p,&p);
814 draw_info->affine.tx=StringToDouble(p,&p);
817 draw_info->affine.ty=StringToDouble(p,&p)
606 affine, local
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fpx.c 411 Read FPX image tile (with or without viewing affine)..
986 affine; local
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  /external/eigen/Eigen/src/Geometry/
Scaling.h 59 inline Transform<Scalar,Dim,Affine> operator* (const Translation<Scalar,Dim>& t) const;
61 /** Concatenates a uniform scaling and an affine transformation */
63 inline Transform<Scalar,Dim,(int(Mode)==int(Isometry)?Affine:Mode)> operator* (const Transform<Scalar,Dim, Mode, Options>& t) const
65 Transform<Scalar,Dim,(int(Mode)==int(Isometry)?Affine:Mode)> res = t;
157 inline Transform<Scalar,Dim,Affine>
160 Transform<Scalar,Dim,Affine> res;
Hyperplane.h 22 * A hyperplane is an affine subspace of dimension n-1 in a space of dimension n.
214 * or a more generic #Affine transformation. The default is #Affine.
217 EIGEN_DEVICE_FUNC inline Hyperplane& transform(const MatrixBase<XprType>& mat, TransformTraits traits = Affine)
219 if (traits==Affine)
237 * or a more generic #Affine transformation. The default is #Affine.
241 EIGEN_DEVICE_FUNC inline Hyperplane& transform(const Transform<Scalar,AmbientDimAtCompileTime,Affine,TrOptions>& t,
242 TransformTraits traits = Affine)
Transform.h 95 * - #Affine: the transformation is stored as a (Dim+1)^2 matrix,
110 * Therefore, an affine transformation matrix M is shaped like this:
151 * \b Affine \b Matrix A (Dim)x(Dim+1):
179 * transformation of non homogeneous vectors by an affine transformation. In
226 /** type of read/write reference to the affine part of the transformation */
230 /** type of read reference to the affine part of the transformation */
244 enum { TransformTimeDiagonalMode = ((Mode==int(Isometry))?Affine:int(Mode)) };
255 * If Mode==Affine, then the last row is set to [0 ... 0 1] */
259 internal::transform_make_affine<(int(Mode)==Affine) ? Affine : AffineCompact>::run(m_matrix)
405 EIGEN_DEVICE_FUNC inline ConstAffinePart affine() const { return take_affine_part::run(m_matrix); } function in class:Eigen::Transform
407 EIGEN_DEVICE_FUNC inline AffinePart affine() { return take_affine_part::run(m_matrix); } function in class:Eigen::Transform
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  /external/eigen/doc/
TutorialGeometry.dox 5 In this page, we will introduce the many possibilities offered by the \ref Geometry_Module "geometry module" to deal with 2D and 3D rotations and projective or affine transformations.
11 - Projective or affine transformation matrices: see the Transform class. These are really matrices.
58 N-D \ref TutorialGeoTransform "Affine transformation"</td><td>\code
59 Transform<float,N,Affine> t = concatenation_of_any_transformations;
60 Transform<float,3,Affine> t = Translation3f(p) * AngleAxisf(a,axis) * Scaling(s);\endcode</td></tr>
75 designed to simplify the creation/initialization of linear (Matrix) and affine (Transform)
113 <a href="#" class="top">top</a>\section TutorialGeoTransform Affine transformations
114 Generic affine transformations are represented by the Transform class which internaly
  /external/llvm/test/CodeGen/X86/
lsr-nonaffine.ll 3 ; LSR should leave non-affine expressions alone because it currently
  /external/swiftshader/third_party/LLVM/test/CodeGen/X86/
lsr-nonaffine.ll 3 ; LSR should leave non-affine expressions alone because it currently
  /external/swiftshader/third_party/LLVM/test/Transforms/IndVarSimplify/
complex-scev.ll 2 ; a simple affine IV. Make sure that indvars eliminates it.
  /pdk/apps/TestingCamera/src/com/android/testingcamera/
callback.rs 105 out.a = 255; // For affine transform later
124 out.a = 255; // For affine transform later
142 out.a = 255; // For affine transform later
160 out.a = 255; // For affine transform later
  /packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/
db_feature_matching.h 164 * appropriate buckets. If H is an affine transform and the "affine" parameter is set to 1 or 2,
229 * \param affine prewarp the 11x11 patches by given affine transform. 0 means no warping,
234 int *id_l,int *id_r,int *nr_matches,const double H[9]=0,int affine=0);
  /external/ImageMagick/PerlMagick/
Magick.xs 289 {"encoding", StringReference}, {"affine", ArrayReference},
320 {"linewidth", RealReference}, {"affine", ArrayReference},
411 { "AffineTransform", { {"affine", ArrayReference},
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  /external/ImageMagick/PerlMagick/quantum/
quantum.xs.in 289 {"encoding", StringReference}, {"affine", ArrayReference},
320 {"linewidth", RealReference}, {"affine", ArrayReference},
411 { "AffineTransform", { {"affine", ArrayReference},
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  /packages/apps/LegacyCamera/jni/feature_stab/src/dbreg/
dbstabsmooth.h 59 * Smooth-motion is to do a weight-average between the current affine and
60 * motLF. The way to change the affine is only for the display purpose.
  /external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/custom/sec/
SecP192K1Point.java 17 * affine x co-ordinate
19 * affine y co-ordinate
34 * affine x co-ordinate
36 * affine y co-ordinate
SecP192R1Point.java 17 * affine x co-ordinate
19 * affine y co-ordinate
34 * affine x co-ordinate
36 * affine y co-ordinate

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