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    Searched full:animationhandle (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
AnimationContext.cpp 38 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle;
48 AnimationHandle* handle = new AnimationHandle(node, *this);
53 void AnimationContext::addAnimationHandle(AnimationHandle* handle) {
60 AnimationHandle* head = mNextFrameAnimations.mNextHandle;
71 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle;
85 AnimationHandle::AnimationHandle(AnimationContext& context)
91 AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context
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AnimationContext.h 36 * AnimationHandle is several classes merged into one.
44 class AnimationHandle {
45 PREVENT_COPY_AND_ASSIGN(AnimationHandle);
60 explicit AnimationHandle(AnimationContext& context);
61 AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
62 ~AnimationHandle();
64 void insertAfter(AnimationHandle* prev);
71 AnimationHandle* mPreviousHandle;
72 AnimationHandle* mNextHandle;
106 friend class AnimationHandle;
    [all...]
AnimatorManager.h 29 class AnimationHandle;
44 void setAnimationHandle(AnimationHandle* handle);
68 AnimationHandle* mAnimationHandle;
AnimatorManager.cpp 64 void AnimatorManager::setAnimationHandle(AnimationHandle* handle) {
65 LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!");

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