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Searched
full:animationhandle
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
AnimationContext.cpp
38
AnimationHandle
* current = mCurrentFrameAnimations.mNextHandle;
48
AnimationHandle
* handle = new
AnimationHandle
(node, *this);
53
void AnimationContext::addAnimationHandle(
AnimationHandle
* handle) {
60
AnimationHandle
* head = mNextFrameAnimations.mNextHandle;
71
AnimationHandle
* current = mCurrentFrameAnimations.mNextHandle;
85
AnimationHandle
::
AnimationHandle
(AnimationContext& context)
91
AnimationHandle
::
AnimationHandle
(RenderNode& animatingNode, AnimationContext& context
[
all
...]
AnimationContext.h
36
*
AnimationHandle
is several classes merged into one.
44
class
AnimationHandle
{
45
PREVENT_COPY_AND_ASSIGN(
AnimationHandle
);
60
explicit
AnimationHandle
(AnimationContext& context);
61
AnimationHandle
(RenderNode& animatingNode, AnimationContext& context);
62
~
AnimationHandle
();
64
void insertAfter(
AnimationHandle
* prev);
71
AnimationHandle
* mPreviousHandle;
72
AnimationHandle
* mNextHandle;
106
friend class
AnimationHandle
;
[
all
...]
AnimatorManager.h
29
class
AnimationHandle
;
44
void setAnimationHandle(
AnimationHandle
* handle);
68
AnimationHandle
* mAnimationHandle;
AnimatorManager.cpp
64
void AnimatorManager::setAnimationHandle(
AnimationHandle
* handle) {
65
LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an
AnimationHandle
!");
Completed in 78 milliseconds