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Searched
full:basetexture
(Results
1 - 9
of
9
) sorted by null
/external/swiftshader/src/D3D9/
Direct3DSurface9.cpp
32
Direct3DBaseTexture9 *
baseTexture
= dynamic_cast<Direct3DBaseTexture9*>(container);
34
if(
baseTexture
)
36
return
baseTexture
->getResource();
Direct3DDevice9.cpp
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all
...]
/external/deqp/external/vulkancts/modules/vulkan/image/
vktImageMultisampleLoadStoreTests.cpp
507
const Texture&
baseTexture
= textures[baseTextureNdx];
508
MovePtr<tcu::TestCaseGroup> imageViewGroup (new tcu::TestCaseGroup(testCtx, getImageTypeName(
baseTexture
.type()).c_str(), ""));
509
const int numLayerBindModes = (
baseTexture
.numLayers() == 1 ? 1 : 2);
524
Texture(
baseTexture
, samples[samplesNdx]),
/external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp
[
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...]
/external/swiftshader/src/OpenGL/libGL/
Context.cpp
[
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...]
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp
[
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...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl
[
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...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl
352
UINT
BaseTexture
;
[
all
...]
d3d11.h
662
UINT
BaseTexture
;
[
all
...]
Completed in 1864 milliseconds