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    Searched full:basetexture (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/src/D3D9/
Direct3DSurface9.cpp 32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container);
34 if(baseTexture)
36 return baseTexture->getResource();
Direct3DDevice9.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageMultisampleLoadStoreTests.cpp 507 const Texture& baseTexture = textures[baseTextureNdx];
508 MovePtr<tcu::TestCaseGroup> imageViewGroup (new tcu::TestCaseGroup(testCtx, getImageTypeName(baseTexture.type()).c_str(), ""));
509 const int numLayerBindModes = (baseTexture.numLayers() == 1 ? 1 : 2);
524 Texture(baseTexture, samples[samplesNdx]),
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp     [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl 352 UINT BaseTexture;
    [all...]
d3d11.h 662 UINT BaseTexture;
    [all...]

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