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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.example.android.bitmapallocation;
     18 
     19 import android.app.Activity;
     20 import android.graphics.Bitmap;
     21 import android.graphics.BitmapFactory;
     22 import android.os.Bundle;
     23 import android.view.View;
     24 import android.widget.CheckBox;
     25 import android.widget.ImageView;
     26 import android.widget.TextView;
     27 
     28 /**
     29  * This example shows how to speed up bitmap loading and reduce garbage collection
     30  * by reusing existing bitmaps.
     31  *
     32  * Watch the associated video for this demo on the DevBytes channel of developer.android.com,
     33  * or on YouTube at https://www.youtube.com/watch?v=rsQet4nBVi8.
     34  */
     35 public class BitmapAllocation extends Activity {
     36 
     37     // There are some assumptions in this demo app that don't carry over well to the real world:
     38     // it assumes that all bitmaps are the same size and that loading all bitmaps as the activity
     39     // starts is good enough. A real application would be take a more flexible and robust
     40     // approach. But these assumptions are good enough for the purposes of this tutorial,
     41     // which is about reusing existing bitmaps of the same size.
     42 
     43     int mCurrentIndex = 0;
     44     Bitmap mCurrentBitmap = null;
     45     BitmapFactory.Options mBitmapOptions;
     46 
     47     @Override
     48     public void onCreate(Bundle savedInstanceState) {
     49         super.onCreate(savedInstanceState);
     50         setContentView(R.layout.activity_bitmap_allocation);
     51 
     52         final int[] imageIDs = {R.drawable.a, R.drawable.b, R.drawable.c, R.drawable.d,
     53                 R.drawable.e, R.drawable.f};
     54 
     55         final CheckBox checkbox = (CheckBox) findViewById(R.id.checkbox);
     56         final TextView durationTextview = (TextView) findViewById(R.id.loadDuration);
     57         final ImageView imageview = (ImageView) findViewById(R.id.imageview);
     58 
     59         // Create bitmap to be re-used, based on the size of one of the bitmaps
     60         mBitmapOptions = new BitmapFactory.Options();
     61         mBitmapOptions.inJustDecodeBounds = true;
     62         BitmapFactory.decodeResource(getResources(), R.drawable.a, mBitmapOptions);
     63         mCurrentBitmap = Bitmap.createBitmap(mBitmapOptions.outWidth,
     64                 mBitmapOptions.outHeight, Bitmap.Config.ARGB_8888);
     65         mBitmapOptions.inJustDecodeBounds = false;
     66         mBitmapOptions.inBitmap = mCurrentBitmap;
     67         mBitmapOptions.inSampleSize = 1;
     68         BitmapFactory.decodeResource(getResources(), R.drawable.a, mBitmapOptions);
     69         imageview.setImageBitmap(mCurrentBitmap);
     70 
     71         // When the user clicks on the image, load the next one in the list
     72         imageview.setOnClickListener(new View.OnClickListener() {
     73 
     74             @Override
     75             public void onClick(View v) {
     76                 mCurrentIndex = (mCurrentIndex + 1) % imageIDs.length;
     77                 BitmapFactory.Options bitmapOptions = null;
     78                 if (checkbox.isChecked()) {
     79                     // Re-use the bitmap by using BitmapOptions.inBitmap
     80                     bitmapOptions = mBitmapOptions;
     81                     bitmapOptions.inBitmap = mCurrentBitmap;
     82                 }
     83                 long startTime = System.currentTimeMillis();
     84                 mCurrentBitmap = BitmapFactory.decodeResource(getResources(),
     85                         imageIDs[mCurrentIndex], bitmapOptions);
     86                 imageview.setImageBitmap(mCurrentBitmap);
     87 
     88                 // One way you can see the difference between reusing and not is through the
     89                 // timing reported here. But you can also see a huge impact in the garbage
     90                 // collector if you look at logcat with and without reuse. Avoiding garbage
     91                 // collection when possible, especially for large items like bitmaps,
     92                 // is always a good idea.
     93                 durationTextview.setText("Load took " +
     94                         (System.currentTimeMillis() - startTime));
     95             }
     96         });
     97     }
     98 
     99 }
    100