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      1 page.title=Key Character Map Files
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     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <p>Key character map files (<code>.kcm</code> files) are responsible for mapping combinations
     28 of Android key codes with modifiers to Unicode characters.</p>
     29 <p>Device-specific key layout files are <em>required</em> for all internal (built-in)
     30 input devices that have keys, if only to tell the system that the device
     31 is special purpose only (not a full keyboard).</p>
     32 <p>Device-specific key layout files are <em>optional</em> for external keyboards, and
     33 often aren't needed at all.  The system provides a generic key character map
     34 that is suitable for many external keyboards.</p>
     35 <p>If no device-specific key layout file is available, then the system will
     36 choose a default instead.</p>
     37 <h2 id="location">Location</h2>
     38 <p>Key character map files are located by USB vendor, product (and optionally version)
     39 id or by input device name.</p>
     40 <p>The following paths are consulted in order.</p>
     41 <ul>
     42 <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li>
     43 <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li>
     44 <li><code>/system/usr/keychars/DEVICE_NAME.kcm</code></li>
     45 <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li>
     46 <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li>
     47 <li><code>/data/system/devices/keychars/DEVICE_NAME.kcm</code></li>
     48 <li><code>/system/usr/keychars/Generic.kcm</code></li>
     49 <li><code>/data/system/devices/keychars/Generic.kcm</code></li>
     50 <li><code>/system/usr/keychars/Virtual.kcm</code></li>
     51 <li><code>/data/system/devices/keychars/Virtual.kcm</code></li>
     52 </ul>
     53 <p>When constructing a file path that contains the device name, all characters
     54 in the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '<em>' are replaced by '</em>'.</p>
     55 <h2 id="generic-key-character-map-file">Generic Key Character Map File</h2>
     56 <p>The system provides a special built-in key character map file called <code>Generic.kcm</code>.
     57 This key character map is intended to support a variety of standard external
     58 keyboards.</p>
     59 <p><em>Do not modify the generic key character map!</em></p>
     60 <h2 id="virtual-key-character-map-file">Virtual Key Character Map File</h2>
     61 <p>The system provides a special built-in key character map file called <code>Virtual.kcm</code>
     62 that is used by the virtual keyboard devices.</p>
     63 <p>The virtual keyboard device is a synthetic input device whose id is -1
     64 (see <code>KeyCharacterMap.VIRTUAL_KEYBOARD</code>).  It is present on all Android devices
     65 beginning with Android Honeycomb 3.0.  The purpose of the virtual keyboard device
     66 is to provide a known built-in input device that can be used for injecting
     67 keystrokes into applications by the IME or by test instrumentation, even
     68 for devices that do not have built-in keyboards.</p>
     69 <p>The virtual keyboard is assumed to have a full QWERTY layout that is the
     70 same on all devices.  This makes it possible for applications to inject
     71 keystrokes using the virtual keyboard device and always get the same results.</p>
     72 <p><em>Do not modify the virtual key character map!</em></p>
     73 <h2 id="syntax">Syntax</h2>
     74 <p>A key character map file is a plain text file consisting of a keyboard type
     75 declaration and a set of key declarations.</p>
     76 <h3 id="keyboard-type-declaration">Keyboard Type Declaration</h3>
     77 <p>A keyboard type declaration describes the overall behavior of the keyboard.
     78 A character map file must contain a keyboard type declaration.  For clarity,
     79 it is often placed at the top of the file.</p>
     80 <pre><code>type FULL
     81 </code></pre>
     82 <p>The following keyboard types are recognized:</p>
     83 <ul>
     84 <li>
     85 <p><code>NUMERIC</code>: A numeric (12-key) keyboard.</p>
     86 <p>A numeric keyboard supports text entry using a multi-tap approach.
     87 It may be necessary to tap a key multiple times to generate the desired letter or symbol.</p>
     88 <p>This type of keyboard is generally designed for thumb typing.</p>
     89 <p>Corresponds to <code>KeyCharacterMap.NUMERIC</code>.</p>
     90 </li>
     91 <li>
     92 <p><code>PREDICTIVE</code>: A keyboard with all the letters, but with more than one letter per key.</p>
     93 <p>This type of keyboard is generally designed for thumb typing.</p>
     94 <p>Corresponds to <code>KeyCharacterMap.PREDICTIVE</code>.</p>
     95 </li>
     96 <li>
     97 <p><code>ALPHA</code>: A keyboard with all the letters, and maybe some numbers.</p>
     98 <p>An alphabetic keyboard supports text entry directly but may have a condensed
     99 layout with a small form factor.  In contrast to a <code>FULL</code> keyboard, some
    100 symbols may only be accessible using special on-screen character pickers.
    101 In addition, to improve typing speed and accuracy, the framework provides
    102 special affordances for alphabetic keyboards such as auto-capitalization
    103 and toggled / locked SHIFT and ALT keys.</p>
    104 <p>This type of keyboard is generally designed for thumb typing.</p>
    105 </li>
    106 <li>
    107 <p><code>FULL</code>: A full PC-style keyboard.</p>
    108 <p>A full keyboard behaves like a PC keyboard.  All symbols are accessed directly
    109 by pressing keys on the keyboard without on-screen support or affordances such
    110 as auto-capitalization.</p>
    111 <p>This type of keyboard is generally designed for full two hand typing.</p>
    112 </li>
    113 <li>
    114 <p><code>SPECIAL_FUNCTION</code>: A keyboard that is only used to perform system control functions
    115     rather than for typing.</p>
    116 <p>A special function keyboard consists only of non-printing keys such as
    117 HOME and POWER that are not actually used for typing.</p>
    118 </li>
    119 </ul>
    120 <p>The <code>Generic.kcm</code> and <code>Virtual.kcm</code> key character maps are both <code>FULL</code> keyboards.</p>
    121 <h3 id="key-declarations">Key Declarations</h3>
    122 <p>Key declarations each consist of the keyword <code>key</code> followed by an Android key code
    123 name, an open curly brace, a set of properties and behaviors and a close curly brace.</p>
    124 <pre><code>key A {
    125     label:                              'A'
    126     base:                               'a'
    127     shift, capslock:                    'A'
    128     ctrl, alt, meta:                    none
    129 }
    130 </code></pre>
    131 <h4 id="properties">Properties</h4>
    132 <p>Each key property establishes a mapping from a key to a behavior.  To make the
    133 key character map files more compact, several properties can be mapped to the
    134 same behavior by separating them with a comma.</p>
    135 <p>In the above example, the <code>label</code> property is assigned the <code>'A'</code> behavior.
    136 Likewise, the <code>ctrl</code>, <code>alt</code> and <code>meta</code> properties are all simultaneously assigned
    137 the <code>none</code> behavior.</p>
    138 <p>The following properties are recognized:</p>
    139 <ul>
    140 <li>
    141 <p><code>label</code>: Specifies the label that is physically printed on the key, when it
    142     consists of a single character.  This is the value that is returned by
    143     the <code>KeyCharacterMap.getDisplayLabel</code> method.</p>
    144 </li>
    145 <li>
    146 <p><code>number</code>: Specifies the behavior (character that should be typed) when a numeric
    147     text view has focus, such as when the user is typing a phone number.</p>
    148 <p>Compact keyboards often combine multiple symbols into a single key, such that
    149 the same key might be used to type <code>'1'</code> and <code>'a'</code> or <code>'#'</code> and <code>'q'</code>, perhaps.
    150 For these keys, the <code>number</code> property should be set to indicate which symbol
    151 should be typed in a numeric context, if any.</p>
    152 <p>Some typical "numeric" symbols are digits <code>'0'</code> through <code>'9'</code>, <code>'#'</code>, <code>'+'</code>,
    153 <code>'('</code>, <code>')'</code>, <code>','</code>, and <code>'.'</code>.</p>
    154 </li>
    155 <li>
    156 <p><code>base</code>: Specifies the behavior (character that should be typed) when no modifiers
    157     are pressed.</p>
    158 </li>
    159 <li>
    160 <p>&lt;modifier&gt; or &lt;modifier1&gt;<code>+</code>&lt;modifier2&gt;<code>+</code>...: Specifies the
    161     behavior (character that should be typed) when the key is pressed and all of the
    162     specified modifiers are active.</p>
    163 <p>For example, the modifier property <code>shift</code> specifies a behavior that applies when
    164 the either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</p>
    165 <p>Similarly, the modifier property <code>rshift+ralt</code> specifies a behavior that applies
    166 when the both RIGHT SHIFT and RIGHT ALT modifiers are pressed together.</p>
    167 </li>
    168 </ul>
    169 <p>The following modifiers are recognized in modifier properties:</p>
    170 <ul>
    171 <li><code>shift</code>: Applies when either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</li>
    172 <li><code>lshift</code>: Applies when the LEFT SHIFT modifier is pressed.</li>
    173 <li><code>rshift</code>: Applies when the RIGHT SHIFT modifier is pressed.</li>
    174 <li><code>alt</code>: Applies when either the LEFT ALT or RIGHT ALT modifier is pressed.</li>
    175 <li><code>lalt</code>: Applies when the LEFT ALT modifier is pressed.</li>
    176 <li><code>ralt</code>: Applies when the RIGHT ALT modifier is pressed.</li>
    177 <li><code>ctrl</code>: Applies when either the LEFT CONTROL or RIGHT CONTROL modifier is pressed.</li>
    178 <li><code>lctrl</code>: Applies when the LEFT CONTROL modifier is pressed.</li>
    179 <li><code>rctrl</code>: Applies when the RIGHT CONTROL modifier is pressed.</li>
    180 <li><code>meta</code>: Applies when either the LEFT META or RIGHT META modifier is pressed.</li>
    181 <li><code>lmeta</code>: Applies when the LEFT META modifier is pressed.</li>
    182 <li><code>rmeta</code>: Applies when the RIGHT META modifier is pressed.</li>
    183 <li><code>sym</code>: Applies when the SYMBOL modifier is pressed.</li>
    184 <li><code>fn</code>: Applies when the FUNCTION modifier is pressed.</li>
    185 <li><code>capslock</code>: Applies when the CAPS LOCK modifier is locked.</li>
    186 <li><code>numlock</code>: Applies when the NUM LOCK modifier is locked.</li>
    187 <li><code>scrolllock</code>: Applies when the SCROLL LOCK modifier is locked.</li>
    188 </ul>
    189 <p>The order in which the properties are listed is significant.  When mapping a key to
    190 a behavior, the system scans all relevant properties in order and returns the last
    191 applicable behavior that it found.</p>
    192 <p>Consequently, properties that are specified later override properties that are
    193 specified earlier for a given key.</p>
    194 <h4 id="behaviors">Behaviors</h4>
    195 <p>Each property maps to a behavior.  The most common behavior is typing a character
    196 but there are others.</p>
    197 <p>The following behaviors are recognized:</p>
    198 <ul>
    199 <li>
    200 <p><code>none</code>: Don't type a character.</p>
    201 <p>This behavior is the default when no character is specified.  Specifying <code>none</code>
    202 is optional but it improves clarity.</p>
    203 </li>
    204 <li>
    205 <p><code>'X'</code>: Type the specified character literal.</p>
    206 <p>This behavior causes the specified character to be entered into the focused
    207 text view.  The character literal may be any ASCII character, or one of the
    208 following escape sequences:</p>
    209 <ul>
    210 <li><code>'\\'</code>: Type a backslash character.</li>
    211 <li><code>'\n'</code>: Type a new line character (use this for ENTER / RETURN).</li>
    212 <li><code>'\t'</code>: Type a TAB character.</li>
    213 <li><code>'\''</code>: Type an apostrophe character.</li>
    214 <li><code>'\"'</code>: Type a quote character.</li>
    215 <li><code>'\uXXXX'</code>: Type the Unicode character whose code point is given in hex by XXXX.</li>
    216 </ul>
    217 </li>
    218 <li>
    219 <p><code>fallback</code> &lt;Android key code name&gt;: Perform a default action if the key is not
    220     handled by the application.</p>
    221 <p>This behavior causes the system to simulate a different key press when an application
    222 does not handle the specified key natively.  It is used to support default behavior
    223 for new keys that not all applications know how to handle, such as ESCAPE or
    224 numeric keypad keys (when numlock is not pressed).</p>
    225 <p>When a fallback behavior is performed, the application will receive two key presses:
    226 one for the original key and another for the fallback key that was selected.
    227 If the application handles the original key during key up, then the fallback key
    228 event will be canceled (<code>KeyEvent.isCanceled</code> will return <code>true</code>).</p>
    229 </li>
    230 </ul>
    231 <p>The system reserves two Unicode characters to perform special functions:</p>
    232 <ul>
    233 <li>
    234 <p><code>'\uef00'</code>: When this behavior is performed, the text view consumes and removes the
    235     four characters preceding the cursor, interprets them as hex digits, and inserts the
    236     corresponding Unicode code point.</p>
    237 </li>
    238 <li>
    239 <p><code>'\uef01'</code>: When this behavior is performed, the text view displays a
    240     character picker dialog that contains miscellaneous symbols.</p>
    241 </li>
    242 </ul>
    243 <p>The system recognizes the following Unicode characters as combining diacritical dead
    244 key characters:</p>
    245 <ul>
    246 <li><code>'\u0300'</code>: Grave accent.</li>
    247 <li><code>'\u0301'</code>: Acute accent.</li>
    248 <li><code>'\u0302'</code>: Circumflex accent.</li>
    249 <li><code>'\u0303'</code>: Tilde accent.</li>
    250 <li><code>'\u0308'</code>: Umlaut accent.</li>
    251 </ul>
    252 <p>When a dead key is typed followed by another character, the dead key and the following
    253 characters are composed.  For example, when the user types a grave accent dead
    254 key followed by the letter 'a', the result is '&agrave;'.</p>
    255 <p>Refer to <code>KeyCharacterMap.getDeadChar</code> for more information about dead key handling.</p>
    256 <h3 id="comments">Comments</h3>
    257 <p>Comment lines begin with '#' and continue to the end of the line.  Like this:</p>
    258 <pre><code># A comment!
    259 </code></pre>
    260 <p>Blank lines are ignored.</p>
    261 <h3 id="how-key-combinations-are-mapped-to-behaviors">How Key Combinations are Mapped to Behaviors</h3>
    262 <p>When the user presses a key, the system looks up the behavior associated with
    263 the combination of that key press and the currently pressed modifiers.</p>
    264 <h4 id="shift-a">SHIFT + A</h4>
    265 <p>Suppose the user pressed A and SHIFT together.  The system first locates
    266 the set of properties and behaviors associated with <code>KEYCODE_A</code>.</p>
    267 <pre><code>key A {
    268     label:                              'A'
    269     base:                               'a'
    270     shift, capslock:                    'A'
    271     ctrl, alt, meta:                    none
    272 }
    273 </code></pre>
    274 <p>The system scans the properties from first to last and left to right, ignoring
    275 the <code>label</code> and <code>number</code> properties, which are special.</p>
    276 <p>The first property encountered is <code>base</code>.  The <code>base</code> property always applies to
    277 a key, no matter what modifiers are pressed.  It essentially specifies the default
    278 behavior for the key unless it is overridden by following properties.
    279 Since the <code>base</code> property applies to this key press, the system makes note
    280 of the fact that its behavior is <code>'a'</code> (type the character <code>a</code>).</p>
    281 <p>The system then continues to scan subsequent properties in case any of them
    282 are more specific than <code>base</code> and override it.  It encounters <code>shift</code> which
    283 also applies to the key press SHIFT + A.  So the system decides to ignore
    284 the <code>base</code> property's behavior and chooses the behavior associated with
    285 the <code>shift</code> property, which is <code>'A'</code> (type the character <code>A</code>).</p>
    286 <p>It then continues to scan the table, however no other properties apply to this
    287 key press (CAPS LOCK is not locked, neither CONTROL key is pressed, neither
    288 ALT key is pressed and neither META key is pressed).</p>
    289 <p>So the resulting behavior for the key combination SHIFT + A is <code>'A'</code>.</p>
    290 <h4 id="control-a">CONTROL + A</h4>
    291 <p>Now consider what would happen if the user pressed A and CONTROL together.</p>
    292 <p>As before, the system would scan the table of properties.  It would notice
    293 that the <code>base</code> property applied but would also continue scanning until
    294 it eventually reached the <code>control</code> property.  As it happens, the <code>control</code>
    295 property appears after <code>base</code> so its behavior overrides the <code>base</code> behavior.</p>
    296 <p>So the resulting behavior for the key combination CONTROL + A is <code>none</code>.</p>
    297 <h4 id="escape">ESCAPE</h4>
    298 <p>Now suppose the user pressed ESCAPE.</p>
    299 <pre><code>key ESCAPE {
    300     base:                               fallback BACK
    301     alt, meta:                          fallback HOME
    302     ctrl:                               fallback MENU
    303 }
    304 </code></pre>
    305 <p>This time the system obtains the behavior <code>fallback BACK</code>, a fallback behavior.
    306 Because no character literal appears, no character will be typed.</p>
    307 <p>When processing the key, the system will first deliver <code>KEYCODE_ESCAPE</code> to the
    308 application.  If the application does not handle it, then the system will try
    309 again but this time it will deliver <code>KEYCODE_BACK</code> to the application as
    310 requested by the fallback behavior.</p>
    311 <p>So applications that recognize and support <code>KEYCODE_ESCAPE</code> have the
    312 opportunity to handle it as is, but other applications that do not can instead
    313 perform the fallback action of treating the key as if it were <code>KEYCODE_BACK</code>.</p>
    314 <h4 id="numpad_0-with-or-without-num-lock">NUMPAD_0 with or without NUM LOCK</h4>
    315 <p>The numeric keypad keys have very different interpretations depending on whether
    316 the NUM LOCK key is locked.</p>
    317 <p>The following key declaration ensures that <code>KEYCODE_NUMPAD_0</code> types <code>0</code>
    318 when NUM LOCK is pressed.  When NUM LOCK is not pressed, the key is delivered
    319 to the application as usual, and if it is not handled, then the fallback
    320 key <code>KEYCODE_INSERT</code> is delivered instead.</p>
    321 <pre><code>key NUMPAD_0 {
    322     label, number:                      '0'
    323     base:                               fallback INSERT
    324     numlock:                            '0'
    325     ctrl, alt, meta:                    none
    326 }
    327 </code></pre>
    328 <p>As we can see, fallback key declarations greatly improve compatibility
    329 with older applications that do not recognize or directly support all of the keys
    330 that are present on a full PC style keyboard.</p>
    331 <h3 id="examples">Examples</h3>
    332 <h4 id="full-keyboard">Full Keyboard</h4>
    333 <pre><code># This is an example of part of a key character map file for a full keyboard
    334 # include a few fallback behaviors for special keys that few applications
    335 # handle themselves.
    336 
    337 type FULL
    338 
    339 key C {
    340     label:                              'C'
    341     base:                               'c'
    342     shift, capslock:                    'C'
    343     alt:                                '\u00e7'
    344     shift+alt:                          '\u00c7'
    345     ctrl, meta:                         none
    346 }
    347 
    348 key SPACE {
    349     label:                              ' '
    350     base:                               ' '
    351     ctrl:                               none
    352     alt, meta:                          fallback SEARCH
    353 }
    354 
    355 key NUMPAD_9 {
    356     label, number:                      '9'
    357     base:                               fallback PAGE_UP
    358     numlock:                            '9'
    359     ctrl, alt, meta:                    none
    360 }
    361 </code></pre>
    362 <h4 id="alphanumeric-keyboard">Alphanumeric Keyboard</h4>
    363 <pre><code># This is an example of part of a key character map file for an alphanumeric
    364 # thumb keyboard.  Some keys are combined, such as `A` and `2`.  Here we
    365 # specify `number` labels to tell the system what to do when the user is
    366 # typing a number into a dial pad.
    367 #
    368 # Also note the special character '\uef01' mapped to ALT+SPACE.
    369 # Pressing this combination of keys invokes an on-screen character picker.
    370 
    371 type ALPHA
    372 
    373 key A {
    374     label:                              'A'
    375     number:                             '2'
    376     base:                               'a'
    377     shift, capslock:                    'A'
    378     alt:                                '#'
    379     shift+alt, capslock+alt:            none
    380 }
    381 
    382 key SPACE {
    383     label:                              ' '
    384     number:                             ' '
    385     base:                               ' '
    386     shift:                              ' '
    387     alt:                                '\uef01'
    388     shift+alt:                          '\uef01'
    389 }
    390 </code></pre>
    391 <h4 id="game-pad">Game Pad</h4>
    392 <pre><code># This is an example of part of a key character map file for a game pad.
    393 # It defines fallback actions that enable the user to navigate the user interface
    394 # by pressing buttons.
    395 
    396 type SPECIAL_FUNCTION
    397 
    398 key BUTTON_A {
    399     base:                               fallback BACK
    400 }
    401 
    402 key BUTTON_X {
    403     base:                               fallback DPAD_CENTER
    404 }
    405 
    406 key BUTTON_START {
    407     base:                               fallback HOME
    408 }
    409 
    410 key BUTTON_SELECT {
    411     base:                               fallback MENU
    412 }
    413 </code></pre>
    414 <h2 id="compatibility-note">Compatibility Note</h2>
    415 <p>Prior to Android Honeycomb 3.0, the Android key character map was specified
    416 using a very different syntax and was compiled into a binary file format
    417 (<code>.kcm.bin</code>) at build time.</p>
    418 <p>Although the new format uses the same extension <code>.kcm</code>, the syntax is quite
    419 different (and much more powerful).</p>
    420 <p>As of Android Honeycomb 3.0, all Android key character map files must use
    421 the new syntax and plain text file format that is described in this document.
    422 The old syntax is not supported and the old <code>.kcm.bin</code> files are not recognized
    423 by the system.</p>
    424 <h2 id="language-note">Language Note</h2>
    425 <p>Android does not currently support multilingual keyboards.  Moreover, the
    426 built-in generic key character map assumes a US English keyboard layout.</p>
    427 <p>OEMs are encouraged to provide custom key character maps for their keyboards
    428 if they are designed for other languages.</p>
    429 <p>Future versions of Android may provide better support for multilingual keyboards
    430 or user-selectable keyboard layouts.</p>
    431 <h2 id="validation">Validation</h2>
    432 <p>Make sure to validate your key character map files using the
    433 <a href="validate-keymaps.html">Validate Keymaps</a> tool.</p>
    434