Home | History | Annotate | Download | only in Antlr.Runtime
      1 /*
      2  * [The "BSD licence"]
      3  * Copyright (c) 2005-2008 Terence Parr
      4  * All rights reserved.
      5  *
      6  * Conversion to C#:
      7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
      8  * All rights reserved.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. The name of the author may not be used to endorse or promote products
     19  *    derived from this software without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 namespace Antlr.Runtime {
     34     using Encoding = System.Text.Encoding;
     35     using Stream = System.IO.Stream;
     36     using StreamReader = System.IO.StreamReader;
     37 
     38     /** <summary>
     39      *  A kind of ReaderStream that pulls from an InputStream.
     40      *  Useful for reading from stdin and specifying file encodings etc...
     41      *  </summary>
     42      */
     43     [System.Serializable]
     44     public class ANTLRInputStream : ANTLRReaderStream {
     45         public ANTLRInputStream(Stream input)
     46             : this(input, null) {
     47         }
     48 
     49         public ANTLRInputStream(Stream input, int size)
     50             : this(input, size, null) {
     51         }
     52 
     53         public ANTLRInputStream(Stream input, Encoding encoding)
     54             : this(input, InitialBufferSize, encoding) {
     55         }
     56 
     57         public ANTLRInputStream(Stream input, int size, Encoding encoding)
     58             : this(input, size, ReadBufferSize, encoding) {
     59         }
     60 
     61         public ANTLRInputStream(Stream input, int size, int readBufferSize, Encoding encoding)
     62             : base(GetStreamReader(input, encoding), size, readBufferSize) {
     63         }
     64 
     65         private static StreamReader GetStreamReader(Stream input, Encoding encoding) {
     66             if (encoding != null)
     67                 return new StreamReader(input, encoding);
     68             return new StreamReader(input);
     69         }
     70     }
     71 }
     72