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      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19     Fragment output tests
     20 
     21 Tests:
     22  + dEQP-GLES3.functional.frag_output.*
     23 
     24 Includes:
     25  + All valid scalar and vector output types
     26  + Conversion to signed and unsigned fixed point formats
     27  + Multiple outputs
     28    - Implies multiple render targets
     29  + Array outputs
     30  + Negative tests for fragment shader output declarations
     31 
     32 Excludes:
     33  + Negative API tests
     34 
     35 Description:
     36 
     37 Fragment output tests render a single quad that fills the entire viewport.
     38 Each test case uses one or more output variables. Values for floating-point
     39 output values are interpolated from per-vertex data. For integer outputs
     40 no interpolation is done and flat values are used instead.
     41 
     42 Each shader output is matched with a framebuffer. For floating-point targets
     43 framebuffer can be either default framebuffer, renderbuffer with floating-point
     44 format or normalized fixed point format depending on the test case. For
     45 integer outputs renderbuffer with compatible integer format is always used.
     46 
     47 Resulting image is read from all render targets and compared against
     48 reference(s) produced by reference rendering code.
     49