1 ------------------------------------------------------------------------- 2 drawElements Quality Program Test Specification 3 ----------------------------------------------- 4 5 Copyright 2014 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 ------------------------------------------------------------------------- 19 Multisample interpolation tests 20 21 Tests: 22 + dEQP-GLES31.functional.shaders.multisample_interpolation.* 23 + dEQP-GLES31.functional.state_query.multisample_interpolation.* 24 25 Includes: 26 + Sample qualifier 27 + interpolateAtSample 28 + interpolateAtCentroid 29 + interpolateAtOffset 30 + Rendering to the default framebuffer, multi- and single sample 31 textures and renderbuffers 32 + Implementation limit queries for 33 - MIN_FRAGMENT_INTERPOLATION_OFFSET 34 - MAX_FRAGMENT_INTERPOLATION_OFFSET 35 - FRAGMENT_INTERPOLATION_OFFSET_BITS 36 37 Excludes: 38 + interpolateAtSample() with non dynamically uniform sample index. 39 + Rendering to every supported render buffer sample count / format 40 + Rendering to every supported multisample texture sample count / format 41 42 Description: 43 44 sample_qualifier.* cases test sample qualifier by rendering a high frequency 45 test pattern with a sample-qualified varying. Using the same reasoning as in 46 sample shading test specification, the result image should contain numSamples + 47 1 different shades of gray, e.g. single sampled render target should contain two 48 shades (black and white) and 2x sampled three shades. 49 50 interpolate_at_sample.* cases test interpolateAtSample() function with different 51 inputs and render target configurations. 52 53 interpolate_at_sample.static_sample_number and 54 interpolate_at_sample.dynamic_sample_number cases sample a high frequency 55 function with at every sample position and average the result. static cases use 56 integer literals at which samples values are interpolated, in dynamic cases the 57 sample index "depends" (all samples are sampled anyway) on uniform values. 58 59 interpolate_at_sample.non_multisample_buffer cases test that using 60 interpolateAtSample() with a non-multisample render target with any sample index 61 will result in a value interpolated at the center of the pixel. Value is 62 verified by interpolating a varying containing screen-space location in pixels. 63 64 interpolate_at_sample.centroid_qualifier cases interpolate a centroid-qualified 65 varying with interpolateAtSample(). The tests render narrow triangles and 66 compare results of interpolateAtSample of two identical varyings, but with 67 different centroid-qualification. The centroid qualifier should not have any 68 effect on the values returned by interpolateAtSample(). 69 70 interpolate_at_sample.at_sample_id cases test that sample index used by 71 interpolateAtSample is the same as in gl_SampleID. Tests compare value 72 per-sample qualified varying and the value returned by 73 interpolateAtSample(v_varying, gl_SampleID). Values should be equal. 74 75 interpolate_at_centroid.* cases test interpolateAtCentroid() function with 76 different inputs and render target configurations. 77 78 interpolate_at_centroid.consistency cases test that values returned by 79 interpolateAtCentroid are equal to the values of a centroid qualified varying. 80 Tests render multiple narrow triangles, assign the same value to a 81 centroid-qualified and non-centroid-qualified varying and then compares the 82 values of centroid-qualified varying and interpolateAtCentroid function return 83 value when given the non-centroid-qualified varying as an input. 84 85 interpolate_at_centroid.array_element cases test interpolateAtCentroid function 86 when given a varying array element as an input. Tests render multiple narrow 87 triangles, and the frament shader verifies that values returned by 88 interpolateAtCentroid() were interpolated within the primitive area. 89 90 interpolate_at_offset.* cases test interpolateAtOffset() function with different 91 inputs and render target configurations. 92 93 interpolate_at_offset.no_qualifiers, .centroid_qualifier, and .sample_qualifier 94 cases test interpolateAtOffset() function targeting a varying without 95 qualifiers, with centroid qualifier and with per-sample qualifier. 96 .array_element cases test interpolateAtOffset targeting an array element. Tests 97 render a quad and in the fragment shader use interpolateAtOffset to a 98 screen-space location (in pixels) varying. The fractional part of the returned 99 value should be equal to the interpolation offset. 100 101 interpolate_at_offset.at_sample_position cases test that using 102 interpolateAtOffset to interpolate a value at the sample location returns the 103 same value as a per-sample interpolated varying. 104