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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program Random Shader Generator
      3  * ----------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Expression generator.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "rsgExpressionGenerator.hpp"
     25 
     26 namespace rsg
     27 {
     28 
     29 ExpressionGenerator::ExpressionGenerator (GeneratorState& state)
     30 	: m_state(state)
     31 {
     32 }
     33 
     34 ExpressionGenerator::~ExpressionGenerator (void)
     35 {
     36 }
     37 
     38 Expression* ExpressionGenerator::generate (const ValueRange& valueRange, int initialDepth)
     39 {
     40 	// Create root
     41 	m_state.setExpressionDepth(initialDepth);
     42 	Expression* root = Expression::createRandom(m_state, valueRange);
     43 
     44 	try
     45 	{
     46 		// Generate full expression
     47 		generate(root);
     48 	}
     49 	catch (const std::exception&)
     50 	{
     51 		delete root;
     52 		m_expressionStack.clear();
     53 		throw;
     54 	}
     55 
     56 	return root;
     57 }
     58 
     59 void ExpressionGenerator::generate (Expression* root)
     60 {
     61 	DE_ASSERT(m_expressionStack.empty());
     62 
     63 	// Initialize stack
     64 	m_expressionStack.push_back(root);
     65 	m_state.setExpressionDepth(m_state.getExpressionDepth()+1);
     66 
     67 	// Process until done
     68 	while (!m_expressionStack.empty())
     69 	{
     70 		DE_ASSERT(m_state.getExpressionDepth() <= m_state.getShaderParameters().maxExpressionDepth);
     71 
     72 		Expression* curExpr = m_expressionStack[m_expressionStack.size()-1];
     73 		Expression*	child	= curExpr->createNextChild(m_state);
     74 
     75 		if (child)
     76 		{
     77 			m_expressionStack.push_back(child);
     78 			m_state.setExpressionDepth(m_state.getExpressionDepth()+1);
     79 		}
     80 		else
     81 		{
     82 			m_expressionStack.pop_back();
     83 			m_state.setExpressionDepth(m_state.getExpressionDepth()-1);
     84 		}
     85 	}
     86 }
     87 
     88 } // rsg
     89