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      1 #ifndef _RSGNAMEALLOCATOR_HPP
      2 #define _RSGNAMEALLOCATOR_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program Random Shader Generator
      5  * ----------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief Name Allocator.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "rsgDefs.hpp"
     27 
     28 #include <string>
     29 
     30 namespace rsg
     31 {
     32 
     33 // \todo [2011-02-03 pyry] Name allocation should be done as a post-pass to better control symbol name
     34 //						   randomization, re-use etc...
     35 class NameAllocator
     36 {
     37 public:
     38 									NameAllocator					(void);
     39 									~NameAllocator					(void);
     40 
     41 	std::string						allocate						(void);
     42 
     43 private:
     44 	deUint32						m_nextName;
     45 };
     46 
     47 } // rsg
     48 
     49 #endif // _RSGNAMEALLOCATOR_HPP
     50