1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Tests for precision and range of GLSL builtins and types. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es3fBuiltinPrecisionTests.hpp" 25 26 #include "deUniquePtr.hpp" 27 #include "glsBuiltinPrecisionTests.hpp" 28 29 #include <vector> 30 31 namespace deqp 32 { 33 namespace gles3 34 { 35 namespace Functional 36 { 37 namespace bpt = gls::BuiltinPrecisionTests; 38 39 TestCaseGroup* createBuiltinPrecisionTests (Context& context) 40 { 41 TestCaseGroup* group = new TestCaseGroup( 42 context, "precision", "Builtin precision tests"); 43 std::vector<glu::ShaderType> shaderTypes; 44 de::MovePtr<const bpt::CaseFactories> es3Cases = bpt::createES3BuiltinCases(); 45 46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); 47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); 48 49 bpt::addBuiltinPrecisionTests(context.getTestContext(), 50 context.getRenderContext(), 51 *es3Cases, 52 shaderTypes, 53 *group); 54 return group; 55 } 56 57 } // Functional 58 } // gles3 59 } // deqp 60