1 Matrix3d m = Matrix3d::Random(); 2 cout << "Here is the matrix m:" << endl << m << endl; 3 Matrix3d inverse; 4 bool invertible; 5 m.computeInverseWithCheck(inverse,invertible); 6 if(invertible) { 7 cout << "It is invertible, and its inverse is:" << endl << inverse << endl; 8 } 9 else { 10 cout << "It is not invertible." << endl; 11 } 12