README
1 ********************************************************************
2 * *
3 * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
4 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
5 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
6 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
7 * *
8 * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
9 * by the Xiph.Org Foundation http://www.xiph.org/ *
10 * *
11 ********************************************************************
12
13 WHAT'S HERE:
14
15 This source distribution includes libogg and nothing else. Other modules
16 (eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis
17 codec) contain the codec libraries for use with Ogg bitstreams.
18
19 Directory:
20
21 ./src The source for libogg, a BSD-license inplementation of
22 the public domain Ogg bitstream format
23
24 ./include Library API headers and codebooks
25
26 ./doc Ogg specification documents
27
28 ./win32 Win32 projects and build automation
29
30 ./macosx MacOS X project and build files
31
32 ./macos Classic MacOS 9 projects and build automation
33
34 ./debian Rules/spec files for building Debian .deb packages
35 (may not be present, depending on your distribution)
36
37 WHAT IS OGG?:
38
39 Ogg project codecs use the Ogg bitstream format to arrange the raw,
40 compressed bitstream into a more robust, useful form. For example,
41 the Ogg bitstream makes seeking, time stamping and error recovery
42 possible, as well as mixing several sepearate, concurrent media
43 streams into a single physical bitstream.
44
45 CONTACT:
46
47 The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
48 Up to date technical documents, contact information, source code and
49 pre-built utilities may be found there.
50
51 BUILDING FROM REPOSITORY SOURCE:
52
53 A standard svn build should consist of nothing more than:
54
55 ./autogen.sh
56 make
57
58 and as root if desired :
59
60 make install
61
62 This will install the Ogg libraries (static and shared) into
63 /usr/local/lib, includes into /usr/local/include and API manpages
64 (once we write some) into /usr/local/man.
65
66 BUILDING FROM TARBALL DISTRIBUTIONS:
67
68 ./configure
69 make
70
71 and optionally (as root):
72 make install
73
74 BUILDING RPMS:
75
76 RPMs may be built by:
77
78 make dist
79 rpm -ta libogg-<version>.tar.gz
80
81 BUILDING ON WIN32:
82
83 Use the project file in the win32 directory. It should compile out of the box.
84 You can also run one of the batch files from the commandline.
85
86 E.g.: build_ogg_dynamic
87
88 CROSS COMPILING FROM LINUX TO WIN32:
89
90 It is also possible to cross compile from Linux to windows using the MinGW
91 cross tools and even to run the test suite under Wine, the Linux/*nix
92 windows emulator.
93
94 On Debian and Ubuntu systems, these cross compiler tools can be installed
95 by doing:
96
97 sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine
98
99 Once these tools are installed its possible to compile and test by
100 executing the following commands:
101
102 ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \
103 --build=i586-linux
104 make
105 make check
106
107 The above has been tested with the following versions of the tools on
108 Ubuntu's Hardy Heron release:
109
110 mingw32 4.2.1.dfsg-1ubuntu1
111 mingw32-binutils 2.17.50-20070129.1-1
112 mingw32-runtime 3.13-1
113 wine 0.9.59-0ubuntu4
114
115 BUILDING ON MACOS 9:
116
117 Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first
118 open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
119 everything, and make the project. In ogg/mac/Output you will now have
120 both debug and final versions of Ogg shared libraries to link your
121 projects against.
122
123 To build a project using Ogg, add access paths to your CodeWarrior
124 project for the ogg/include and ogg/mac/Output folders. Be sure that
125 "interpret DOS and Unix paths" is turned on in your project; it can be
126 found in the "access paths" pane in your project settings. Now simply
127 add the shared libraries you need to your project (OggLib at least)
128 and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
129
130 (Build instructions for Ogg codecs such as vorbis are similar and may
131 be found in those source modules' README files)
132
133 $Id: README 14726 2008-04-14 08:40:46Z erikd $
134
README.version