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      1 ==========================
      2 Exception Handling in LLVM
      3 ==========================
      4 
      5 .. contents::
      6    :local:
      7 
      8 Introduction
      9 ============
     10 
     11 This document is the central repository for all information pertaining to
     12 exception handling in LLVM.  It describes the format that LLVM exception
     13 handling information takes, which is useful for those interested in creating
     14 front-ends or dealing directly with the information.  Further, this document
     15 provides specific examples of what exception handling information is used for in
     16 C and C++.
     17 
     18 Itanium ABI Zero-cost Exception Handling
     19 ----------------------------------------
     20 
     21 Exception handling for most programming languages is designed to recover from
     22 conditions that rarely occur during general use of an application.  To that end,
     23 exception handling should not interfere with the main flow of an application's
     24 algorithm by performing checkpointing tasks, such as saving the current pc or
     25 register state.
     26 
     27 The Itanium ABI Exception Handling Specification defines a methodology for
     28 providing outlying data in the form of exception tables without inlining
     29 speculative exception handling code in the flow of an application's main
     30 algorithm.  Thus, the specification is said to add "zero-cost" to the normal
     31 execution of an application.
     32 
     33 A more complete description of the Itanium ABI exception handling runtime
     34 support of can be found at `Itanium C++ ABI: Exception Handling
     35 <http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the
     36 exception frame format can be found at `Exception Frames
     37 <http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
     38 with details of the DWARF 4 specification at `DWARF 4 Standard
     39 <http://dwarfstd.org/Dwarf4Std.php>`_.  A description for the C++ exception
     40 table formats can be found at `Exception Handling Tables
     41 <http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_.
     42 
     43 Setjmp/Longjmp Exception Handling
     44 ---------------------------------
     45 
     46 Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
     47 `llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
     48 exception handling.
     49 
     50 For each function which does exception processing --- be it ``try``/``catch``
     51 blocks or cleanups --- that function registers itself on a global frame
     52 list. When exceptions are unwinding, the runtime uses this list to identify
     53 which functions need processing.
     54 
     55 Landing pad selection is encoded in the call site entry of the function
     56 context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
     57 a switch table transfers control to the appropriate landing pad based on the
     58 index stored in the function context.
     59 
     60 In contrast to DWARF exception handling, which encodes exception regions and
     61 frame information in out-of-line tables, SJLJ exception handling builds and
     62 removes the unwind frame context at runtime. This results in faster exception
     63 handling at the expense of slower execution when no exceptions are thrown. As
     64 exceptions are, by their nature, intended for uncommon code paths, DWARF
     65 exception handling is generally preferred to SJLJ.
     66 
     67 Windows Runtime Exception Handling
     68 -----------------------------------
     69 
     70 LLVM supports handling exceptions produced by the Windows runtime, but it
     71 requires a very different intermediate representation. It is not based on the
     72 ":ref:`landingpad <i_landingpad>`" instruction like the other two models, and is
     73 described later in this document under :ref:`wineh`.
     74 
     75 Overview
     76 --------
     77 
     78 When an exception is thrown in LLVM code, the runtime does its best to find a
     79 handler suited to processing the circumstance.
     80 
     81 The runtime first attempts to find an *exception frame* corresponding to the
     82 function where the exception was thrown.  If the programming language supports
     83 exception handling (e.g. C++), the exception frame contains a reference to an
     84 exception table describing how to process the exception.  If the language does
     85 not support exception handling (e.g. C), or if the exception needs to be
     86 forwarded to a prior activation, the exception frame contains information about
     87 how to unwind the current activation and restore the state of the prior
     88 activation.  This process is repeated until the exception is handled. If the
     89 exception is not handled and no activations remain, then the application is
     90 terminated with an appropriate error message.
     91 
     92 Because different programming languages have different behaviors when handling
     93 exceptions, the exception handling ABI provides a mechanism for
     94 supplying *personalities*. An exception handling personality is defined by
     95 way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
     96 which receives the context of the exception, an *exception structure*
     97 containing the exception object type and value, and a reference to the exception
     98 table for the current function.  The personality function for the current
     99 compile unit is specified in a *common exception frame*.
    100 
    101 The organization of an exception table is language dependent. For C++, an
    102 exception table is organized as a series of code ranges defining what to do if
    103 an exception occurs in that range. Typically, the information associated with a
    104 range defines which types of exception objects (using C++ *type info*) that are
    105 handled in that range, and an associated action that should take place. Actions
    106 typically pass control to a *landing pad*.
    107 
    108 A landing pad corresponds roughly to the code found in the ``catch`` portion of
    109 a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
    110 receives an *exception structure* and a *selector value* corresponding to the
    111 *type* of exception thrown. The selector is then used to determine which *catch*
    112 should actually process the exception.
    113 
    114 LLVM Code Generation
    115 ====================
    116 
    117 From a C++ developer's perspective, exceptions are defined in terms of the
    118 ``throw`` and ``try``/``catch`` statements. In this section we will describe the
    119 implementation of LLVM exception handling in terms of C++ examples.
    120 
    121 Throw
    122 -----
    123 
    124 Languages that support exception handling typically provide a ``throw``
    125 operation to initiate the exception process. Internally, a ``throw`` operation
    126 breaks down into two steps.
    127 
    128 #. A request is made to allocate exception space for an exception structure.
    129    This structure needs to survive beyond the current activation. This structure
    130    will contain the type and value of the object being thrown.
    131 
    132 #. A call is made to the runtime to raise the exception, passing the exception
    133    structure as an argument.
    134 
    135 In C++, the allocation of the exception structure is done by the
    136 ``__cxa_allocate_exception`` runtime function. The exception raising is handled
    137 by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
    138 structure.
    139 
    140 Try/Catch
    141 ---------
    142 
    143 A call within the scope of a *try* statement can potentially raise an
    144 exception. In those circumstances, the LLVM C++ front-end replaces the call with
    145 an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
    146 continuation points:
    147 
    148 #. where to continue when the call succeeds as per normal, and
    149 
    150 #. where to continue if the call raises an exception, either by a throw or the
    151    unwinding of a throw
    152 
    153 The term used to define the place where an ``invoke`` continues after an
    154 exception is called a *landing pad*. LLVM landing pads are conceptually
    155 alternative function entry points where an exception structure reference and a
    156 type info index are passed in as arguments. The landing pad saves the exception
    157 structure reference and then proceeds to select the catch block that corresponds
    158 to the type info of the exception object.
    159 
    160 The LLVM :ref:`i_landingpad` is used to convey information about the landing
    161 pad to the back end. For C++, the ``landingpad`` instruction returns a pointer
    162 and integer pair corresponding to the pointer to the *exception structure* and
    163 the *selector value* respectively.
    164 
    165 The ``landingpad`` instruction looks for a reference to the personality
    166 function to be used for this ``try``/``catch`` sequence in the parent
    167 function's attribute list. The instruction contains a list of *cleanup*,
    168 *catch*, and *filter* clauses. The exception is tested against the clauses
    169 sequentially from first to last. The clauses have the following meanings:
    170 
    171 -  ``catch <type> @ExcType``
    172 
    173    - This clause means that the landingpad block should be entered if the
    174      exception being thrown is of type ``@ExcType`` or a subtype of
    175      ``@ExcType``. For C++, ``@ExcType`` is a pointer to the ``std::type_info``
    176      object (an RTTI object) representing the C++ exception type.
    177 
    178    - If ``@ExcType`` is ``null``, any exception matches, so the landingpad
    179      should always be entered. This is used for C++ catch-all blocks ("``catch
    180      (...)``").
    181 
    182    - When this clause is matched, the selector value will be equal to the value
    183      returned by "``@llvm.eh.typeid.for(i8* @ExcType)``". This will always be a
    184      positive value.
    185 
    186 -  ``filter <type> [<type> @ExcType1, ..., <type> @ExcTypeN]``
    187 
    188    - This clause means that the landingpad should be entered if the exception
    189      being thrown does *not* match any of the types in the list (which, for C++,
    190      are again specified as ``std::type_info`` pointers).
    191 
    192    - C++ front-ends use this to implement C++ exception specifications, such as
    193      "``void foo() throw (ExcType1, ..., ExcTypeN) { ... }``".
    194 
    195    - When this clause is matched, the selector value will be negative.
    196 
    197    - The array argument to ``filter`` may be empty; for example, "``[0 x i8**]
    198      undef``". This means that the landingpad should always be entered. (Note
    199      that such a ``filter`` would not be equivalent to "``catch i8* null``",
    200      because ``filter`` and ``catch`` produce negative and positive selector
    201      values respectively.)
    202 
    203 -  ``cleanup``
    204 
    205    - This clause means that the landingpad should always be entered.
    206 
    207    - C++ front-ends use this for calling objects' destructors.
    208 
    209    - When this clause is matched, the selector value will be zero.
    210 
    211    - The runtime may treat "``cleanup``" differently from "``catch <type>
    212      null``".
    213 
    214      In C++, if an unhandled exception occurs, the language runtime will call
    215      ``std::terminate()``, but it is implementation-defined whether the runtime
    216      unwinds the stack and calls object destructors first. For example, the GNU
    217      C++ unwinder does not call object destructors when an unhandled exception
    218      occurs. The reason for this is to improve debuggability: it ensures that
    219      ``std::terminate()`` is called from the context of the ``throw``, so that
    220      this context is not lost by unwinding the stack. A runtime will typically
    221      implement this by searching for a matching non-``cleanup`` clause, and
    222      aborting if it does not find one, before entering any landingpad blocks.
    223 
    224 Once the landing pad has the type info selector, the code branches to the code
    225 for the first catch. The catch then checks the value of the type info selector
    226 against the index of type info for that catch.  Since the type info index is not
    227 known until all the type infos have been gathered in the backend, the catch code
    228 must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
    229 type info. If the catch fails to match the selector then control is passed on to
    230 the next catch.
    231 
    232 Finally, the entry and exit of catch code is bracketed with calls to
    233 ``__cxa_begin_catch`` and ``__cxa_end_catch``.
    234 
    235 * ``__cxa_begin_catch`` takes an exception structure reference as an argument
    236   and returns the value of the exception object.
    237 
    238 * ``__cxa_end_catch`` takes no arguments. This function:
    239 
    240   #. Locates the most recently caught exception and decrements its handler
    241      count,
    242 
    243   #. Removes the exception from the *caught* stack if the handler count goes to
    244      zero, and
    245 
    246   #. Destroys the exception if the handler count goes to zero and the exception
    247      was not re-thrown by throw.
    248 
    249   .. note::
    250 
    251     a rethrow from within the catch may replace this call with a
    252     ``__cxa_rethrow``.
    253 
    254 Cleanups
    255 --------
    256 
    257 A cleanup is extra code which needs to be run as part of unwinding a scope.  C++
    258 destructors are a typical example, but other languages and language extensions
    259 provide a variety of different kinds of cleanups. In general, a landing pad may
    260 need to run arbitrary amounts of cleanup code before actually entering a catch
    261 block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have
    262 a *cleanup* clause.  Otherwise, the unwinder will not stop at the landing pad if
    263 there are no catches or filters that require it to.
    264 
    265 .. note::
    266 
    267   Do not allow a new exception to propagate out of the execution of a
    268   cleanup. This can corrupt the internal state of the unwinder.  Different
    269   languages describe different high-level semantics for these situations: for
    270   example, C++ requires that the process be terminated, whereas Ada cancels both
    271   exceptions and throws a third.
    272 
    273 When all cleanups are finished, if the exception is not handled by the current
    274 function, resume unwinding by calling the :ref:`resume instruction <i_resume>`,
    275 passing in the result of the ``landingpad`` instruction for the original
    276 landing pad.
    277 
    278 Throw Filters
    279 -------------
    280 
    281 C++ allows the specification of which exception types may be thrown from a
    282 function. To represent this, a top level landing pad may exist to filter out
    283 invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a
    284 filter clause. The clause consists of an array of type infos.
    285 ``landingpad`` will return a negative value
    286 if the exception does not match any of the type infos. If no match is found then
    287 a call to ``__cxa_call_unexpected`` should be made, otherwise
    288 ``_Unwind_Resume``.  Each of these functions requires a reference to the
    289 exception structure.  Note that the most general form of a ``landingpad``
    290 instruction can have any number of catch, cleanup, and filter clauses (though
    291 having more than one cleanup is pointless). The LLVM C++ front-end can generate
    292 such ``landingpad`` instructions due to inlining creating nested exception
    293 handling scopes.
    294 
    295 .. _undefined:
    296 
    297 Restrictions
    298 ------------
    299 
    300 The unwinder delegates the decision of whether to stop in a call frame to that
    301 call frame's language-specific personality function. Not all unwinders guarantee
    302 that they will stop to perform cleanups. For example, the GNU C++ unwinder
    303 doesn't do so unless the exception is actually caught somewhere further up the
    304 stack.
    305 
    306 In order for inlining to behave correctly, landing pads must be prepared to
    307 handle selector results that they did not originally advertise. Suppose that a
    308 function catches exceptions of type ``A``, and it's inlined into a function that
    309 catches exceptions of type ``B``. The inliner will update the ``landingpad``
    310 instruction for the inlined landing pad to include the fact that ``B`` is also
    311 caught. If that landing pad assumes that it will only be entered to catch an
    312 ``A``, it's in for a rude awakening.  Consequently, landing pads must test for
    313 the selector results they understand and then resume exception propagation with
    314 the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
    315 match.
    316 
    317 Exception Handling Intrinsics
    318 =============================
    319 
    320 In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
    321 intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
    322 handling information at various points in generated code.
    323 
    324 .. _llvm.eh.typeid.for:
    325 
    326 ``llvm.eh.typeid.for``
    327 ----------------------
    328 
    329 .. code-block:: llvm
    330 
    331   i32 @llvm.eh.typeid.for(i8* %type_info)
    332 
    333 
    334 This intrinsic returns the type info index in the exception table of the current
    335 function.  This value can be used to compare against the result of
    336 ``landingpad`` instruction.  The single argument is a reference to a type info.
    337 
    338 Uses of this intrinsic are generated by the C++ front-end.
    339 
    340 .. _llvm.eh.begincatch:
    341 
    342 ``llvm.eh.begincatch``
    343 ----------------------
    344 
    345 .. code-block:: llvm
    346 
    347   void @llvm.eh.begincatch(i8* %ehptr, i8* %ehobj)
    348 
    349 
    350 This intrinsic marks the beginning of catch handling code within the blocks
    351 following a ``landingpad`` instruction.  The exact behavior of this function
    352 depends on the compilation target and the personality function associated
    353 with the ``landingpad`` instruction.
    354 
    355 The first argument to this intrinsic is a pointer that was previously extracted
    356 from the aggregate return value of the ``landingpad`` instruction.  The second
    357 argument to the intrinsic is a pointer to stack space where the exception object
    358 should be stored. The runtime handles the details of copying the exception
    359 object into the slot. If the second parameter is null, no copy occurs.
    360 
    361 Uses of this intrinsic are generated by the C++ front-end.  Many targets will
    362 use implementation-specific functions (such as ``__cxa_begin_catch``) instead
    363 of this intrinsic.  The intrinsic is provided for targets that require a more
    364 abstract interface.
    365 
    366 When used in the native Windows C++ exception handling implementation, this
    367 intrinsic serves as a placeholder to delimit code before a catch handler is
    368 outlined.  When the handler is is outlined, this intrinsic will be replaced
    369 by instructions that retrieve the exception object pointer from the frame
    370 allocation block.
    371 
    372 
    373 .. _llvm.eh.endcatch:
    374 
    375 ``llvm.eh.endcatch``
    376 ----------------------
    377 
    378 .. code-block:: llvm
    379 
    380   void @llvm.eh.endcatch()
    381 
    382 
    383 This intrinsic marks the end of catch handling code within the current block,
    384 which will be a successor of a block which called ``llvm.eh.begincatch''.
    385 The exact behavior of this function depends on the compilation target and the
    386 personality function associated with the corresponding ``landingpad``
    387 instruction.
    388 
    389 There may be more than one call to ``llvm.eh.endcatch`` for any given call to
    390 ``llvm.eh.begincatch`` with each ``llvm.eh.endcatch`` call corresponding to the
    391 end of a different control path.  All control paths following a call to
    392 ``llvm.eh.begincatch`` must reach a call to ``llvm.eh.endcatch``.
    393 
    394 Uses of this intrinsic are generated by the C++ front-end.  Many targets will
    395 use implementation-specific functions (such as ``__cxa_begin_catch``) instead
    396 of this intrinsic.  The intrinsic is provided for targets that require a more
    397 abstract interface.
    398 
    399 When used in the native Windows C++ exception handling implementation, this
    400 intrinsic serves as a placeholder to delimit code before a catch handler is
    401 outlined.  After the handler is outlined, this intrinsic is simply removed.
    402 
    403 
    404 .. _llvm.eh.exceptionpointer:
    405 
    406 ``llvm.eh.exceptionpointer``
    407 ----------------------------
    408 
    409 .. code-block:: llvm
    410 
    411   i8 addrspace(N)* @llvm.eh.padparam.pNi8(token %catchpad)
    412 
    413 
    414 This intrinsic retrieves a pointer to the exception caught by the given
    415 ``catchpad``.
    416 
    417 
    418 SJLJ Intrinsics
    419 ---------------
    420 
    421 The ``llvm.eh.sjlj`` intrinsics are used internally within LLVM's
    422 backend.  Uses of them are generated by the backend's
    423 ``SjLjEHPrepare`` pass.
    424 
    425 .. _llvm.eh.sjlj.setjmp:
    426 
    427 ``llvm.eh.sjlj.setjmp``
    428 ~~~~~~~~~~~~~~~~~~~~~~~
    429 
    430 .. code-block:: llvm
    431 
    432   i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
    433 
    434 For SJLJ based exception handling, this intrinsic forces register saving for the
    435 current function and stores the address of the following instruction for use as
    436 a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
    437 overall functioning of this intrinsic is compatible with the GCC
    438 ``__builtin_setjmp`` implementation allowing code built with the clang and GCC
    439 to interoperate.
    440 
    441 The single parameter is a pointer to a five word buffer in which the calling
    442 context is saved. The front end places the frame pointer in the first word, and
    443 the target implementation of this intrinsic should place the destination address
    444 for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
    445 available for use in a target-specific manner.
    446 
    447 .. _llvm.eh.sjlj.longjmp:
    448 
    449 ``llvm.eh.sjlj.longjmp``
    450 ~~~~~~~~~~~~~~~~~~~~~~~~
    451 
    452 .. code-block:: llvm
    453 
    454   void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
    455 
    456 For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
    457 used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
    458 a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
    459 pointer are restored from the buffer, then control is transferred to the
    460 destination address.
    461 
    462 ``llvm.eh.sjlj.lsda``
    463 ~~~~~~~~~~~~~~~~~~~~~
    464 
    465 .. code-block:: llvm
    466 
    467   i8* @llvm.eh.sjlj.lsda()
    468 
    469 For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
    470 the address of the Language Specific Data Area (LSDA) for the current
    471 function. The SJLJ front-end code stores this address in the exception handling
    472 function context for use by the runtime.
    473 
    474 ``llvm.eh.sjlj.callsite``
    475 ~~~~~~~~~~~~~~~~~~~~~~~~~
    476 
    477 .. code-block:: llvm
    478 
    479   void @llvm.eh.sjlj.callsite(i32 %call_site_num)
    480 
    481 For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
    482 identifies the callsite value associated with the following ``invoke``
    483 instruction. This is used to ensure that landing pad entries in the LSDA are
    484 generated in matching order.
    485 
    486 Asm Table Formats
    487 =================
    488 
    489 There are two tables that are used by the exception handling runtime to
    490 determine which actions should be taken when an exception is thrown.
    491 
    492 Exception Handling Frame
    493 ------------------------
    494 
    495 An exception handling frame ``eh_frame`` is very similar to the unwind frame
    496 used by DWARF debug info. The frame contains all the information necessary to
    497 tear down the current frame and restore the state of the prior frame. There is
    498 an exception handling frame for each function in a compile unit, plus a common
    499 exception handling frame that defines information common to all functions in the
    500 unit.
    501 
    502 The format of this call frame information (CFI) is often platform-dependent,
    503 however. ARM, for example, defines their own format. Apple has their own compact
    504 unwind info format.  On Windows, another format is used for all architectures
    505 since 32-bit x86.  LLVM will emit whatever information is required by the
    506 target.
    507 
    508 Exception Tables
    509 ----------------
    510 
    511 An exception table contains information about what actions to take when an
    512 exception is thrown in a particular part of a function's code. This is typically
    513 referred to as the language-specific data area (LSDA). The format of the LSDA
    514 table is specific to the personality function, but the majority of personalities
    515 out there use a variation of the tables consumed by ``__gxx_personality_v0``.
    516 There is one exception table per function, except leaf functions and functions
    517 that have calls only to non-throwing functions. They do not need an exception
    518 table.
    519 
    520 .. _wineh:
    521 
    522 Exception Handling using the Windows Runtime
    523 =================================================
    524 
    525 Background on Windows exceptions
    526 ---------------------------------
    527 
    528 Interacting with exceptions on Windows is significantly more complicated than
    529 on Itanium C++ ABI platforms. The fundamental difference between the two models
    530 is that Itanium EH is designed around the idea of "successive unwinding," while
    531 Windows EH is not.
    532 
    533 Under Itanium, throwing an exception typically involes allocating thread local
    534 memory to hold the exception, and calling into the EH runtime. The runtime
    535 identifies frames with appropriate exception handling actions, and successively
    536 resets the register context of the current thread to the most recently active
    537 frame with actions to run. In LLVM, execution resumes at a ``landingpad``
    538 instruction, which produces register values provided by the runtime. If a
    539 function is only cleaning up allocated resources, the function is responsible
    540 for calling ``_Unwind_Resume`` to transition to the next most recently active
    541 frame after it is finished cleaning up. Eventually, the frame responsible for
    542 handling the exception calls ``__cxa_end_catch`` to destroy the exception,
    543 release its memory, and resume normal control flow.
    544 
    545 The Windows EH model does not use these successive register context resets.
    546 Instead, the active exception is typically described by a frame on the stack.
    547 In the case of C++ exceptions, the exception object is allocated in stack memory
    548 and its address is passed to ``__CxxThrowException``. General purpose structured
    549 exceptions (SEH) are more analogous to Linux signals, and they are dispatched by
    550 userspace DLLs provided with Windows. Each frame on the stack has an assigned EH
    551 personality routine, which decides what actions to take to handle the exception.
    552 There are a few major personalities for C and C++ code: the C++ personality
    553 (``__CxxFrameHandler3``) and the SEH personalities (``_except_handler3``,
    554 ``_except_handler4``, and ``__C_specific_handler``). All of them implement
    555 cleanups by calling back into a "funclet" contained in the parent function.
    556 
    557 Funclets, in this context, are regions of the parent function that can be called
    558 as though they were a function pointer with a very special calling convention.
    559 The frame pointer of the parent frame is passed into the funclet either using
    560 the standard EBP register or as the first parameter register, depending on the
    561 architecture. The funclet implements the EH action by accessing local variables
    562 in memory through the frame pointer, and returning some appropriate value,
    563 continuing the EH process.  No variables live in to or out of the funclet can be
    564 allocated in registers.
    565 
    566 The C++ personality also uses funclets to contain the code for catch blocks
    567 (i.e. all user code between the braces in ``catch (Type obj) { ... }``). The
    568 runtime must use funclets for catch bodies because the C++ exception object is
    569 allocated in a child stack frame of the function handling the exception. If the
    570 runtime rewound the stack back to frame of the catch, the memory holding the
    571 exception would be overwritten quickly by subsequent function calls.  The use of
    572 funclets also allows ``__CxxFrameHandler3`` to implement rethrow without
    573 resorting to TLS. Instead, the runtime throws a special exception, and then uses
    574 SEH (``__try / __except``) to resume execution with new information in the child
    575 frame.
    576 
    577 In other words, the successive unwinding approach is incompatible with Visual
    578 C++ exceptions and general purpose Windows exception handling. Because the C++
    579 exception object lives in stack memory, LLVM cannot provide a custom personality
    580 function that uses landingpads.  Similarly, SEH does not provide any mechanism
    581 to rethrow an exception or continue unwinding.  Therefore, LLVM must use the IR
    582 constructs described later in this document to implement compatible exception
    583 handling.
    584 
    585 SEH filter expressions
    586 -----------------------
    587 
    588 The SEH personality functions also use funclets to implement filter expressions,
    589 which allow executing arbitrary user code to decide which exceptions to catch.
    590 Filter expressions should not be confused with the ``filter`` clause of the LLVM
    591 ``landingpad`` instruction.  Typically filter expressions are used to determine
    592 if the exception came from a particular DLL or code region, or if code faulted
    593 while accessing a particular memory address range. LLVM does not currently have
    594 IR to represent filter expressions because it is difficult to represent their
    595 control dependencies.  Filter expressions run during the first phase of EH,
    596 before cleanups run, making it very difficult to build a faithful control flow
    597 graph.  For now, the new EH instructions cannot represent SEH filter
    598 expressions, and frontends must outline them ahead of time. Local variables of
    599 the parent function can be escaped and accessed using the ``llvm.localescape``
    600 and ``llvm.localrecover`` intrinsics.
    601 
    602 New exception handling instructions
    603 ------------------------------------
    604 
    605 The primary design goal of the new EH instructions is to support funclet
    606 generation while preserving information about the CFG so that SSA formation
    607 still works.  As a secondary goal, they are designed to be generic across MSVC
    608 and Itanium C++ exceptions. They make very few assumptions about the data
    609 required by the personality, so long as it uses the familiar core EH actions:
    610 catch, cleanup, and terminate.  However, the new instructions are hard to modify
    611 without knowing details of the EH personality. While they can be used to
    612 represent Itanium EH, the landingpad model is strictly better for optimization
    613 purposes.
    614 
    615 The following new instructions are considered "exception handling pads", in that
    616 they must be the first non-phi instruction of a basic block that may be the
    617 unwind destination of an EH flow edge:
    618 ``catchswitch``, ``catchpad``, and ``cleanuppad``.
    619 As with landingpads, when entering a try scope, if the
    620 frontend encounters a call site that may throw an exception, it should emit an
    621 invoke that unwinds to a ``catchswitch`` block. Similarly, inside the scope of a
    622 C++ object with a destructor, invokes should unwind to a ``cleanuppad``.
    623 
    624 New instructions are also used to mark the points where control is transferred
    625 out of a catch/cleanup handler (which will correspond to exits from the
    626 generated funclet).  A catch handler which reaches its end by normal execution
    627 executes a ``catchret`` instruction, which is a terminator indicating where in
    628 the function control is returned to.  A cleanup handler which reaches its end
    629 by normal execution executes a ``cleanupret`` instruction, which is a terminator
    630 indicating where the active exception will unwind to next.
    631 
    632 Each of these new EH pad instructions has a way to identify which action should
    633 be considered after this action. The ``catchswitch`` instruction is a terminator
    634 and has an unwind destination operand analogous to the unwind destination of an
    635 invoke.  The ``cleanuppad`` instruction is not
    636 a terminator, so the unwind destination is stored on the ``cleanupret``
    637 instruction instead. Successfully executing a catch handler should resume
    638 normal control flow, so neither ``catchpad`` nor ``catchret`` instructions can
    639 unwind. All of these "unwind edges" may refer to a basic block that contains an
    640 EH pad instruction, or they may unwind to the caller.  Unwinding to the caller
    641 has roughly the same semantics as the ``resume`` instruction in the landingpad
    642 model. When inlining through an invoke, instructions that unwind to the caller
    643 are hooked up to unwind to the unwind destination of the call site.
    644 
    645 Putting things together, here is a hypothetical lowering of some C++ that uses
    646 all of the new IR instructions:
    647 
    648 .. code-block:: c
    649 
    650   struct Cleanup {
    651     Cleanup();
    652     ~Cleanup();
    653     int m;
    654   };
    655   void may_throw();
    656   int f() noexcept {
    657     try {
    658       Cleanup obj;
    659       may_throw();
    660     } catch (int e) {
    661       may_throw();
    662       return e;
    663     }
    664     return 0;
    665   }
    666 
    667 .. code-block:: llvm
    668 
    669   define i32 @f() nounwind personality i32 (...)* @__CxxFrameHandler3 {
    670   entry:
    671     %obj = alloca %struct.Cleanup, align 4
    672     %e = alloca i32, align 4
    673     %call = invoke %struct.Cleanup* @"\01??0Cleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj)
    674             to label %invoke.cont unwind label %lpad.catch
    675 
    676   invoke.cont:                                      ; preds = %entry
    677     invoke void @"\01?may_throw@@YAXXZ"()
    678             to label %invoke.cont.2 unwind label %lpad.cleanup
    679 
    680   invoke.cont.2:                                    ; preds = %invoke.cont
    681     call void @"\01??_DCleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) nounwind
    682     br label %return
    683 
    684   return:                                           ; preds = %invoke.cont.3, %invoke.cont.2
    685     %retval.0 = phi i32 [ 0, %invoke.cont.2 ], [ %3, %invoke.cont.3 ]
    686     ret i32 %retval.0
    687 
    688   lpad.cleanup:                                     ; preds = %invoke.cont.2
    689     %0 = cleanuppad within none []
    690     call void @"\01??1Cleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) nounwind
    691     cleanupret %0 unwind label %lpad.catch
    692 
    693   lpad.catch:                                       ; preds = %lpad.cleanup, %entry
    694     %1 = catchswitch within none [label %catch.body] unwind label %lpad.terminate
    695 
    696   catch.body:                                       ; preds = %lpad.catch
    697     %catch = catchpad within %1 [%rtti.TypeDescriptor2* @"\01??_R0H@8", i32 0, i32* %e]
    698     invoke void @"\01?may_throw@@YAXXZ"()
    699             to label %invoke.cont.3 unwind label %lpad.terminate
    700 
    701   invoke.cont.3:                                    ; preds = %catch.body
    702     %3 = load i32, i32* %e, align 4
    703     catchret from %catch to label %return
    704 
    705   lpad.terminate:                                   ; preds = %catch.body, %lpad.catch
    706     cleanuppad within none []
    707     call void @"\01?terminate@@YAXXZ"
    708     unreachable
    709   }
    710 
    711 Funclet parent tokens
    712 -----------------------
    713 
    714 In order to produce tables for EH personalities that use funclets, it is
    715 necessary to recover the nesting that was present in the source. This funclet
    716 parent relationship is encoded in the IR using tokens produced by the new "pad"
    717 instructions. The token operand of a "pad" or "ret" instruction indicates which
    718 funclet it is in, or "none" if it is not nested within another funclet.
    719 
    720 The ``catchpad`` and ``cleanuppad`` instructions establish new funclets, and
    721 their tokens are consumed by other "pad" instructions to establish membership.
    722 The ``catchswitch`` instruction does not create a funclet, but it produces a
    723 token that is always consumed by its immediate successor ``catchpad``
    724 instructions. This ensures that every catch handler modelled by a ``catchpad``
    725 belongs to exactly one ``catchswitch``, which models the dispatch point after a
    726 C++ try.
    727 
    728 Here is an example of what this nesting looks like using some hypothetical
    729 C++ code:
    730 
    731 .. code-block:: c
    732 
    733   void f() {
    734     try {
    735       throw;
    736     } catch (...) {
    737       try {
    738         throw;
    739       } catch (...) {
    740       }
    741     }
    742   }
    743 
    744 .. code-block:: llvm
    745 
    746   define void @f() #0 personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
    747   entry:
    748     invoke void @_CxxThrowException(i8* null, %eh.ThrowInfo* null) #1
    749             to label %unreachable unwind label %catch.dispatch
    750 
    751   catch.dispatch:                                   ; preds = %entry
    752     %0 = catchswitch within none [label %catch] unwind to caller
    753 
    754   catch:                                            ; preds = %catch.dispatch
    755     %1 = catchpad within %0 [i8* null, i32 64, i8* null]
    756     invoke void @_CxxThrowException(i8* null, %eh.ThrowInfo* null) #1
    757             to label %unreachable unwind label %catch.dispatch2
    758 
    759   catch.dispatch2:                                  ; preds = %catch
    760     %2 = catchswitch within %1 [label %catch3] unwind to caller
    761 
    762   catch3:                                           ; preds = %catch.dispatch2
    763     %3 = catchpad within %2 [i8* null, i32 64, i8* null]
    764     catchret from %3 to label %try.cont
    765 
    766   try.cont:                                         ; preds = %catch3
    767     catchret from %1 to label %try.cont6
    768 
    769   try.cont6:                                        ; preds = %try.cont
    770     ret void
    771 
    772   unreachable:                                      ; preds = %catch, %entry
    773     unreachable
    774   }
    775 
    776 The "inner" ``catchswitch`` consumes ``%1`` which is produced by the outer
    777 catchswitch.
    778 
    779 .. _wineh-constraints:
    780 
    781 Funclet transitions
    782 -----------------------
    783 
    784 The EH tables for personalities that use funclets make implicit use of the
    785 funclet nesting relationship to encode unwind destinations, and so are
    786 constrained in the set of funclet transitions they can represent.  The related
    787 LLVM IR instructions accordingly have constraints that ensure encodability of
    788 the EH edges in the flow graph.
    789 
    790 A ``catchswitch``, ``catchpad``, or ``cleanuppad`` is said to be "entered"
    791 when it executes.  It may subsequently be "exited" by any of the following
    792 means:
    793 
    794 * A ``catchswitch`` is immediately exited when none of its constituent
    795   ``catchpad``\ s are appropriate for the in-flight exception and it unwinds
    796   to its unwind destination or the caller.
    797 * A ``catchpad`` and its parent ``catchswitch`` are both exited when a
    798   ``catchret`` from the ``catchpad`` is executed.
    799 * A ``cleanuppad`` is exited when a ``cleanupret`` from it is executed.
    800 * Any of these pads is exited when control unwinds to the function's caller,
    801   either by a ``call`` which unwinds all the way to the function's caller,
    802   a nested ``catchswitch`` marked "``unwinds to caller``", or a nested
    803   ``cleanuppad``\ 's ``cleanupret`` marked "``unwinds to caller"``.
    804 * Any of these pads is exited when an unwind edge (from an ``invoke``,
    805   nested ``catchswitch``, or nested ``cleanuppad``\ 's ``cleanupret``)
    806   unwinds to a destination pad that is not a descendant of the given pad.
    807 
    808 Note that the ``ret`` instruction is *not* a valid way to exit a funclet pad;
    809 it is undefined behavior to execute a ``ret`` when a pad has been entered but
    810 not exited.
    811 
    812 A single unwind edge may exit any number of pads (with the restrictions that
    813 the edge from a ``catchswitch`` must exit at least itself, and the edge from
    814 a ``cleanupret`` must exit at least its ``cleanuppad``), and then must enter
    815 exactly one pad, which must be distinct from all the exited pads.  The parent
    816 of the pad that an unwind edge enters must be the most-recently-entered
    817 not-yet-exited pad (after exiting from any pads that the unwind edge exits),
    818 or "none" if there is no such pad.  This ensures that the stack of executing
    819 funclets at run-time always corresponds to some path in the funclet pad tree
    820 that the parent tokens encode.
    821 
    822 All unwind edges which exit any given funclet pad (including ``cleanupret``
    823 edges exiting their ``cleanuppad`` and ``catchswitch`` edges exiting their
    824 ``catchswitch``) must share the same unwind destination.  Similarly, any
    825 funclet pad which may be exited by unwind to caller must not be exited by
    826 any exception edges which unwind anywhere other than the caller.  This
    827 ensures that each funclet as a whole has only one unwind destination, which
    828 EH tables for funclet personalities may require.  Note that any unwind edge
    829 which exits a ``catchpad`` also exits its parent ``catchswitch``, so this
    830 implies that for any given ``catchswitch``, its unwind destination must also
    831 be the unwind destination of any unwind edge that exits any of its constituent
    832 ``catchpad``\s.  Because ``catchswitch`` has no ``nounwind`` variant, and
    833 because IR producers are not *required* to annotate calls which will not
    834 unwind as ``nounwind``, it is legal to nest a ``call`` or an "``unwind to
    835 caller``\ " ``catchswitch`` within a funclet pad that has an unwind
    836 destination other than caller; it is undefined behavior for such a ``call``
    837 or ``catchswitch`` to unwind.
    838 
    839 Finally, the funclet pads' unwind destinations cannot form a cycle.  This
    840 ensures that EH lowering can construct "try regions" with a tree-like
    841 structure, which funclet-based personalities may require.
    842