1 //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the name/Value symbol table for LLVM. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #ifndef LLVM_IR_VALUESYMBOLTABLE_H 15 #define LLVM_IR_VALUESYMBOLTABLE_H 16 17 #include "llvm/ADT/StringMap.h" 18 #include "llvm/IR/Value.h" 19 #include "llvm/Support/DataTypes.h" 20 21 namespace llvm { 22 template <typename ValueSubClass> class SymbolTableListTraits; 23 template <unsigned InternalLen> class SmallString; 24 class BasicBlock; 25 class Function; 26 class NamedMDNode; 27 class Module; 28 class StringRef; 29 30 /// This class provides a symbol table of name/value pairs. It is essentially 31 /// a std::map<std::string,Value*> but has a controlled interface provided by 32 /// LLVM as well as ensuring uniqueness of names. 33 /// 34 class ValueSymbolTable { 35 friend class Value; 36 friend class SymbolTableListTraits<Argument>; 37 friend class SymbolTableListTraits<BasicBlock>; 38 friend class SymbolTableListTraits<Instruction>; 39 friend class SymbolTableListTraits<Function>; 40 friend class SymbolTableListTraits<GlobalVariable>; 41 friend class SymbolTableListTraits<GlobalAlias>; 42 friend class SymbolTableListTraits<GlobalIFunc>; 43 /// @name Types 44 /// @{ 45 public: 46 /// @brief A mapping of names to values. 47 typedef StringMap<Value*> ValueMap; 48 49 /// @brief An iterator over a ValueMap. 50 typedef ValueMap::iterator iterator; 51 52 /// @brief A const_iterator over a ValueMap. 53 typedef ValueMap::const_iterator const_iterator; 54 55 /// @} 56 /// @name Constructors 57 /// @{ 58 public: 59 ValueSymbolTable() : vmap(0), LastUnique(0) {} 60 ~ValueSymbolTable(); 61 62 /// @} 63 /// @name Accessors 64 /// @{ 65 public: 66 /// This method finds the value with the given \p Name in the 67 /// the symbol table. 68 /// @returns the value associated with the \p Name 69 /// @brief Lookup a named Value. 70 Value *lookup(StringRef Name) const { return vmap.lookup(Name); } 71 72 /// @returns true iff the symbol table is empty 73 /// @brief Determine if the symbol table is empty 74 inline bool empty() const { return vmap.empty(); } 75 76 /// @brief The number of name/type pairs is returned. 77 inline unsigned size() const { return unsigned(vmap.size()); } 78 79 /// This function can be used from the debugger to display the 80 /// content of the symbol table while debugging. 81 /// @brief Print out symbol table on stderr 82 void dump() const; 83 84 /// @} 85 /// @name Iteration 86 /// @{ 87 public: 88 /// @brief Get an iterator that from the beginning of the symbol table. 89 inline iterator begin() { return vmap.begin(); } 90 91 /// @brief Get a const_iterator that from the beginning of the symbol table. 92 inline const_iterator begin() const { return vmap.begin(); } 93 94 /// @brief Get an iterator to the end of the symbol table. 95 inline iterator end() { return vmap.end(); } 96 97 /// @brief Get a const_iterator to the end of the symbol table. 98 inline const_iterator end() const { return vmap.end(); } 99 100 /// @} 101 /// @name Mutators 102 /// @{ 103 private: 104 ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName); 105 106 /// This method adds the provided value \p N to the symbol table. The Value 107 /// must have a name which is used to place the value in the symbol table. 108 /// If the inserted name conflicts, this renames the value. 109 /// @brief Add a named value to the symbol table 110 void reinsertValue(Value *V); 111 112 /// createValueName - This method attempts to create a value name and insert 113 /// it into the symbol table with the specified name. If it conflicts, it 114 /// auto-renames the name and returns that instead. 115 ValueName *createValueName(StringRef Name, Value *V); 116 117 /// This method removes a value from the symbol table. It leaves the 118 /// ValueName attached to the value, but it is no longer inserted in the 119 /// symtab. 120 void removeValueName(ValueName *V); 121 122 /// @} 123 /// @name Internal Data 124 /// @{ 125 private: 126 ValueMap vmap; ///< The map that holds the symbol table. 127 mutable uint32_t LastUnique; ///< Counter for tracking unique names 128 129 /// @} 130 }; 131 132 } // End llvm namespace 133 134 #endif 135