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      1 //======- SHA1.h - Private copy of the SHA1 implementation ---*- C++ -* ======//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 // This code is taken from public domain
     10 // (http://oauth.googlecode.com/svn/code/c/liboauth/src/sha1.c)
     11 // and modified by wrapping it in a C++ interface for LLVM,
     12 // and removing unnecessary code.
     13 //
     14 //===----------------------------------------------------------------------===//
     15 
     16 #include "llvm/Support/Host.h"
     17 #include "llvm/Support/SHA1.h"
     18 #include "llvm/ADT/ArrayRef.h"
     19 using namespace llvm;
     20 
     21 #include <stdint.h>
     22 #include <string.h>
     23 
     24 #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
     25 #define SHA_BIG_ENDIAN
     26 #endif
     27 
     28 /* code */
     29 #define SHA1_K0 0x5a827999
     30 #define SHA1_K20 0x6ed9eba1
     31 #define SHA1_K40 0x8f1bbcdc
     32 #define SHA1_K60 0xca62c1d6
     33 
     34 #define SEED_0 0x67452301
     35 #define SEED_1 0xefcdab89
     36 #define SEED_2 0x98badcfe
     37 #define SEED_3 0x10325476
     38 #define SEED_4 0xc3d2e1f0
     39 
     40 void SHA1::init() {
     41   InternalState.State[0] = SEED_0;
     42   InternalState.State[1] = SEED_1;
     43   InternalState.State[2] = SEED_2;
     44   InternalState.State[3] = SEED_3;
     45   InternalState.State[4] = SEED_4;
     46   InternalState.ByteCount = 0;
     47   InternalState.BufferOffset = 0;
     48 }
     49 
     50 static uint32_t rol32(uint32_t number, uint8_t bits) {
     51   return ((number << bits) | (number >> (32 - bits)));
     52 }
     53 
     54 void SHA1::hashBlock() {
     55   uint8_t i;
     56   uint32_t a, b, c, d, e, t;
     57 
     58   a = InternalState.State[0];
     59   b = InternalState.State[1];
     60   c = InternalState.State[2];
     61   d = InternalState.State[3];
     62   e = InternalState.State[4];
     63   for (i = 0; i < 80; i++) {
     64     if (i >= 16) {
     65       t = InternalState.Buffer[(i + 13) & 15] ^
     66           InternalState.Buffer[(i + 8) & 15] ^
     67           InternalState.Buffer[(i + 2) & 15] ^ InternalState.Buffer[i & 15];
     68       InternalState.Buffer[i & 15] = rol32(t, 1);
     69     }
     70     if (i < 20) {
     71       t = (d ^ (b & (c ^ d))) + SHA1_K0;
     72     } else if (i < 40) {
     73       t = (b ^ c ^ d) + SHA1_K20;
     74     } else if (i < 60) {
     75       t = ((b & c) | (d & (b | c))) + SHA1_K40;
     76     } else {
     77       t = (b ^ c ^ d) + SHA1_K60;
     78     }
     79     t += rol32(a, 5) + e + InternalState.Buffer[i & 15];
     80     e = d;
     81     d = c;
     82     c = rol32(b, 30);
     83     b = a;
     84     a = t;
     85   }
     86   InternalState.State[0] += a;
     87   InternalState.State[1] += b;
     88   InternalState.State[2] += c;
     89   InternalState.State[3] += d;
     90   InternalState.State[4] += e;
     91 }
     92 
     93 void SHA1::addUncounted(uint8_t data) {
     94   uint8_t *const b = (uint8_t *)InternalState.Buffer;
     95 #ifdef SHA_BIG_ENDIAN
     96   b[InternalState.BufferOffset] = data;
     97 #else
     98   b[InternalState.BufferOffset ^ 3] = data;
     99 #endif
    100   InternalState.BufferOffset++;
    101   if (InternalState.BufferOffset == BLOCK_LENGTH) {
    102     hashBlock();
    103     InternalState.BufferOffset = 0;
    104   }
    105 }
    106 
    107 void SHA1::writebyte(uint8_t data) {
    108   ++InternalState.ByteCount;
    109   addUncounted(data);
    110 }
    111 
    112 void SHA1::update(ArrayRef<uint8_t> Data) {
    113   for (auto &C : Data)
    114     writebyte(C);
    115 }
    116 
    117 void SHA1::pad() {
    118   // Implement SHA-1 padding (fips180-2 5.1.1)
    119 
    120   // Pad with 0x80 followed by 0x00 until the end of the block
    121   addUncounted(0x80);
    122   while (InternalState.BufferOffset != 56)
    123     addUncounted(0x00);
    124 
    125   // Append length in the last 8 bytes
    126   addUncounted(0); // We're only using 32 bit lengths
    127   addUncounted(0); // But SHA-1 supports 64 bit lengths
    128   addUncounted(0); // So zero pad the top bits
    129   addUncounted(InternalState.ByteCount >> 29); // Shifting to multiply by 8
    130   addUncounted(InternalState.ByteCount >>
    131                21); // as SHA-1 supports bitstreams as well as
    132   addUncounted(InternalState.ByteCount >> 13); // byte.
    133   addUncounted(InternalState.ByteCount >> 5);
    134   addUncounted(InternalState.ByteCount << 3);
    135 }
    136 
    137 StringRef SHA1::final() {
    138   // Pad to complete the last block
    139   pad();
    140 
    141 #ifdef SHA_BIG_ENDIAN
    142   // Just copy the current state
    143   for (int i = 0; i < 5; i++) {
    144     HashResult[i] = InternalState.State[i];
    145   }
    146 #else
    147   // Swap byte order back
    148   for (int i = 0; i < 5; i++) {
    149     HashResult[i] = (((InternalState.State[i]) << 24) & 0xff000000) |
    150                     (((InternalState.State[i]) << 8) & 0x00ff0000) |
    151                     (((InternalState.State[i]) >> 8) & 0x0000ff00) |
    152                     (((InternalState.State[i]) >> 24) & 0x000000ff);
    153   }
    154 #endif
    155 
    156   // Return pointer to hash (20 characters)
    157   return StringRef((char *)HashResult, HASH_LENGTH);
    158 }
    159 
    160 StringRef SHA1::result() {
    161   auto StateToRestore = InternalState;
    162 
    163   auto Hash = final();
    164 
    165   // Restore the state
    166   InternalState = StateToRestore;
    167 
    168   // Return pointer to hash (20 characters)
    169   return Hash;
    170 }
    171