1 ; RUN: llc < %s -mcpu=cyclone -verify-machineinstrs -aarch64-ccmp | FileCheck %s 2 target triple = "arm64-apple-ios7.0.0" 3 4 @channelColumns = external global i64 5 @channelTracks = external global i64 6 @mazeRoute = external hidden unnamed_addr global i8*, align 8 7 @TOP = external global i64* 8 @BOT = external global i64* 9 @netsAssign = external global i64* 10 11 ; Function from yacr2/maze.c 12 ; The branch at the end of %if.then is driven by %cmp5 and %cmp6. 13 ; Isel converts the and i1 into two branches, and arm64-ccmp should not convert 14 ; it back again. %cmp6 has much higher latency than %cmp5. 15 ; CHECK: Maze1 16 ; CHECK: %if.then 17 ; CHECK: cmp x{{[0-9]+}}, #2 18 ; CHECK-NEXT: b.lo 19 ; CHECK: %if.then 20 ; CHECK: cmp x{{[0-9]+}}, #2 21 ; CHECK-NEXT: b.lo 22 define i32 @Maze1() nounwind ssp { 23 entry: 24 %0 = load i64, i64* @channelColumns, align 8, !tbaa !0 25 %cmp90 = icmp eq i64 %0, 0 26 br i1 %cmp90, label %for.end, label %for.body 27 28 for.body: ; preds = %for.inc, %entry 29 %1 = phi i64 [ %0, %entry ], [ %37, %for.inc ] 30 %i.092 = phi i64 [ 1, %entry ], [ %inc53, %for.inc ] 31 %numLeft.091 = phi i32 [ 0, %entry ], [ %numLeft.1, %for.inc ] 32 %2 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 33 %arrayidx = getelementptr inbounds i8, i8* %2, i64 %i.092 34 %3 = load i8, i8* %arrayidx, align 1, !tbaa !1 35 %tobool = icmp eq i8 %3, 0 36 br i1 %tobool, label %for.inc, label %if.then 37 38 if.then: ; preds = %for.body 39 %4 = load i64*, i64** @TOP, align 8, !tbaa !3 40 %arrayidx1 = getelementptr inbounds i64, i64* %4, i64 %i.092 41 %5 = load i64, i64* %arrayidx1, align 8, !tbaa !0 42 %6 = load i64*, i64** @netsAssign, align 8, !tbaa !3 43 %arrayidx2 = getelementptr inbounds i64, i64* %6, i64 %5 44 %7 = load i64, i64* %arrayidx2, align 8, !tbaa !0 45 %8 = load i64*, i64** @BOT, align 8, !tbaa !3 46 %arrayidx3 = getelementptr inbounds i64, i64* %8, i64 %i.092 47 %9 = load i64, i64* %arrayidx3, align 8, !tbaa !0 48 %arrayidx4 = getelementptr inbounds i64, i64* %6, i64 %9 49 %10 = load i64, i64* %arrayidx4, align 8, !tbaa !0 50 %cmp5 = icmp ugt i64 %i.092, 1 51 %cmp6 = icmp ugt i64 %10, 1 52 %or.cond = and i1 %cmp5, %cmp6 53 br i1 %or.cond, label %land.lhs.true7, label %if.else 54 55 land.lhs.true7: ; preds = %if.then 56 %11 = load i64, i64* @channelTracks, align 8, !tbaa !0 57 %add = add i64 %11, 1 58 %call = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add, i64 %10, i64 0, i64 %7, i32 -1, i32 -1) 59 %tobool8 = icmp eq i32 %call, 0 60 br i1 %tobool8, label %land.lhs.true7.if.else_crit_edge, label %if.then9 61 62 land.lhs.true7.if.else_crit_edge: ; preds = %land.lhs.true7 63 %.pre = load i64, i64* @channelColumns, align 8, !tbaa !0 64 br label %if.else 65 66 if.then9: ; preds = %land.lhs.true7 67 %12 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 68 %arrayidx10 = getelementptr inbounds i8, i8* %12, i64 %i.092 69 store i8 0, i8* %arrayidx10, align 1, !tbaa !1 70 %13 = load i64*, i64** @TOP, align 8, !tbaa !3 71 %arrayidx11 = getelementptr inbounds i64, i64* %13, i64 %i.092 72 %14 = load i64, i64* %arrayidx11, align 8, !tbaa !0 73 tail call fastcc void @CleanNet(i64 %14) 74 %15 = load i64*, i64** @BOT, align 8, !tbaa !3 75 %arrayidx12 = getelementptr inbounds i64, i64* %15, i64 %i.092 76 %16 = load i64, i64* %arrayidx12, align 8, !tbaa !0 77 tail call fastcc void @CleanNet(i64 %16) 78 br label %for.inc 79 80 if.else: ; preds = %land.lhs.true7.if.else_crit_edge, %if.then 81 %17 = phi i64 [ %.pre, %land.lhs.true7.if.else_crit_edge ], [ %1, %if.then ] 82 %cmp13 = icmp ult i64 %i.092, %17 83 %or.cond89 = and i1 %cmp13, %cmp6 84 br i1 %or.cond89, label %land.lhs.true16, label %if.else24 85 86 land.lhs.true16: ; preds = %if.else 87 %18 = load i64, i64* @channelTracks, align 8, !tbaa !0 88 %add17 = add i64 %18, 1 89 %call18 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add17, i64 %10, i64 0, i64 %7, i32 1, i32 -1) 90 %tobool19 = icmp eq i32 %call18, 0 91 br i1 %tobool19, label %if.else24, label %if.then20 92 93 if.then20: ; preds = %land.lhs.true16 94 %19 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 95 %arrayidx21 = getelementptr inbounds i8, i8* %19, i64 %i.092 96 store i8 0, i8* %arrayidx21, align 1, !tbaa !1 97 %20 = load i64*, i64** @TOP, align 8, !tbaa !3 98 %arrayidx22 = getelementptr inbounds i64, i64* %20, i64 %i.092 99 %21 = load i64, i64* %arrayidx22, align 8, !tbaa !0 100 tail call fastcc void @CleanNet(i64 %21) 101 %22 = load i64*, i64** @BOT, align 8, !tbaa !3 102 %arrayidx23 = getelementptr inbounds i64, i64* %22, i64 %i.092 103 %23 = load i64, i64* %arrayidx23, align 8, !tbaa !0 104 tail call fastcc void @CleanNet(i64 %23) 105 br label %for.inc 106 107 if.else24: ; preds = %land.lhs.true16, %if.else 108 br i1 %cmp5, label %land.lhs.true26, label %if.else36 109 110 land.lhs.true26: ; preds = %if.else24 111 %24 = load i64, i64* @channelTracks, align 8, !tbaa !0 112 %cmp27 = icmp ult i64 %7, %24 113 br i1 %cmp27, label %land.lhs.true28, label %if.else36 114 115 land.lhs.true28: ; preds = %land.lhs.true26 116 %add29 = add i64 %24, 1 117 %call30 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 0, i64 %7, i64 %add29, i64 %10, i32 -1, i32 1) 118 %tobool31 = icmp eq i32 %call30, 0 119 br i1 %tobool31, label %if.else36, label %if.then32 120 121 if.then32: ; preds = %land.lhs.true28 122 %25 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 123 %arrayidx33 = getelementptr inbounds i8, i8* %25, i64 %i.092 124 store i8 0, i8* %arrayidx33, align 1, !tbaa !1 125 %26 = load i64*, i64** @TOP, align 8, !tbaa !3 126 %arrayidx34 = getelementptr inbounds i64, i64* %26, i64 %i.092 127 %27 = load i64, i64* %arrayidx34, align 8, !tbaa !0 128 tail call fastcc void @CleanNet(i64 %27) 129 %28 = load i64*, i64** @BOT, align 8, !tbaa !3 130 %arrayidx35 = getelementptr inbounds i64, i64* %28, i64 %i.092 131 %29 = load i64, i64* %arrayidx35, align 8, !tbaa !0 132 tail call fastcc void @CleanNet(i64 %29) 133 br label %for.inc 134 135 if.else36: ; preds = %land.lhs.true28, %land.lhs.true26, %if.else24 136 %30 = load i64, i64* @channelColumns, align 8, !tbaa !0 137 %cmp37 = icmp ult i64 %i.092, %30 138 br i1 %cmp37, label %land.lhs.true38, label %if.else48 139 140 land.lhs.true38: ; preds = %if.else36 141 %31 = load i64, i64* @channelTracks, align 8, !tbaa !0 142 %cmp39 = icmp ult i64 %7, %31 143 br i1 %cmp39, label %land.lhs.true40, label %if.else48 144 145 land.lhs.true40: ; preds = %land.lhs.true38 146 %add41 = add i64 %31, 1 147 %call42 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 0, i64 %7, i64 %add41, i64 %10, i32 1, i32 1) 148 %tobool43 = icmp eq i32 %call42, 0 149 br i1 %tobool43, label %if.else48, label %if.then44 150 151 if.then44: ; preds = %land.lhs.true40 152 %32 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 153 %arrayidx45 = getelementptr inbounds i8, i8* %32, i64 %i.092 154 store i8 0, i8* %arrayidx45, align 1, !tbaa !1 155 %33 = load i64*, i64** @TOP, align 8, !tbaa !3 156 %arrayidx46 = getelementptr inbounds i64, i64* %33, i64 %i.092 157 %34 = load i64, i64* %arrayidx46, align 8, !tbaa !0 158 tail call fastcc void @CleanNet(i64 %34) 159 %35 = load i64*, i64** @BOT, align 8, !tbaa !3 160 %arrayidx47 = getelementptr inbounds i64, i64* %35, i64 %i.092 161 %36 = load i64, i64* %arrayidx47, align 8, !tbaa !0 162 tail call fastcc void @CleanNet(i64 %36) 163 br label %for.inc 164 165 if.else48: ; preds = %land.lhs.true40, %land.lhs.true38, %if.else36 166 %inc = add nsw i32 %numLeft.091, 1 167 br label %for.inc 168 169 for.inc: ; preds = %if.else48, %if.then44, %if.then32, %if.then20, %if.then9, %for.body 170 %numLeft.1 = phi i32 [ %numLeft.091, %if.then9 ], [ %numLeft.091, %if.then20 ], [ %numLeft.091, %if.then32 ], [ %numLeft.091, %if.then44 ], [ %inc, %if.else48 ], [ %numLeft.091, %for.body ] 171 %inc53 = add i64 %i.092, 1 172 %37 = load i64, i64* @channelColumns, align 8, !tbaa !0 173 %cmp = icmp ugt i64 %inc53, %37 174 br i1 %cmp, label %for.end, label %for.body 175 176 for.end: ; preds = %for.inc, %entry 177 %numLeft.0.lcssa = phi i32 [ 0, %entry ], [ %numLeft.1, %for.inc ] 178 ret i32 %numLeft.0.lcssa 179 } 180 181 ; Materializable 182 declare hidden fastcc i32 @Maze1Mech(i64, i64, i64, i64, i64, i32, i32) nounwind ssp 183 184 ; Materializable 185 declare hidden fastcc void @CleanNet(i64) nounwind ssp 186 187 !0 = !{!"long", !1} 188 !1 = !{!"omnipotent char", !2} 189 !2 = !{!"Simple C/C++ TBAA"} 190 !3 = !{!"any pointer", !1} 191