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     10 <h1>Mesa 7.11.1 Release Notes / November 17, 2011</h1>
     11 
     12 <p>
     13 Mesa 7.11.1 is a bug fix release which fixes bugs found since the 7.11 release.
     14 </p>
     15 <p>
     16 Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
     17 glGetString(GL_VERSION) depends on the particular driver being used.
     18 Some drivers don't support all the features required in OpenGL 2.1.
     19 </p>
     20 <p>
     21 See the <a href="install.html">Compiling/Installing page</a> for prerequisites
     22 for DRI hardware acceleration.
     23 </p>
     24 
     25 
     26 <h2>MD5 checksums</h2>
     27 <pre>
     28 ac0181a4076770fb657c1169af43aa09  MesaLib-7.11.1.tar.gz
     29 a77307102cee844ff6544ffa8fafeac1  MesaLib-7.11.1.tar.bz2
     30 dfcb11516c1730f3981b55a65a835623  MesaLib-7.11.1.zip
     31 2cb2b9ecb4fb7d1a6be69346ee886952  MesaGLUT-7.11.1.tar.gz
     32 3f54e314290d4dacbab089839197080b  MesaGLUT-7.11.1.tar.bz2
     33 5d66c7ee8c5cc2f27e1ffb037ad4172c  MesaGLUT-7.11.1.zip
     34 </pre>
     35 
     36 <h2>New features</h2>
     37 <p>None.</p>
     38 
     39 <h2>Bug fixes</h2>
     40 
     41 <p>This list is likely incomplete.</p>
     42 
     43 <ul>
     44 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=3165">Bug 3165</a> - texImage.IsCompressed and texImage.CompressedSize issues</li>
     45 
     46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23525">Bug 23525</a> - Software rendering on QEMU guests badly broken</li>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28125">Bug 28125</a> - DRI2 prevents indirect glx</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34628">Bug 34628</a> - [ilk] skybox errors in quake4</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36371">Bug 36371</a> - r200: piglit readPixSanity failure</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36669">Bug 36669</a> - EmitNoMainReturn set to 1 doesn't make the GLSL compiler lower all the RET opcodes</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36939">Bug 36939</a> - multitexturing is messed up in quake wars (regression)</li>
     57 
     58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37907">Bug 37907</a> - [swrast] SIGSEGV swrast/s_depth.c:569</li>
     59 
     60 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38163">Bug 38163</a> - Gnome Shell Display Bug</li>
     61 
     62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38625">Bug 38625</a> - ast_to_hir.cpp:1761: const glsl_type* process_array_type(YYLTYPE*, const glsl_type*, ast_node*, _mesa_glsl_parse_state*): Assertion `dummy_instructions.is_empty()' failed.</li>
     63 
     64 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38729">Bug 38729</a> - [softpipe] sp_quad_depth_test.c:215:convert_quad_stencil: Assertion `0' failed.</li>
     65 
     66 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38863">Bug 38863</a> - [IVB]GPU hang when running 3D games like openarena</li>
     67 
     68 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39193">Bug 39193</a> - [llvmpipe and r600g] glCheckFramebufferStatusEXT segfaults in Gallium when checking status on a framebuffer bound to a texture that's bound to a pixmap</li>
     69 
     70 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39651">Bug 39651</a> - [glsl] Assertion failure when implicitly converting out parameters</li>
     71 
     72 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39991">Bug 39991</a> - [regression]GL_PALETTE8_RGBA8_OES format of glCompressedTexImage2D will cause err GL_INVALID_ENUM with GLES1.x</li>
     73 
     74 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40022">Bug 40022</a> - [i915] out-of-bounds write src/mesa/drivers/dri/i915/i915_fragprog.c:321</li>
     75 
     76 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40062">Bug 40062</a> - in etqw the strogg radar is black (regression)</li>
     77 
     78 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40324">Bug 40324</a> - [SNB] gpu hang in mesa 7.11</li>
     79 
     80 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40533">Bug 40533</a> - i915: piglit glean/readPixSanity: DRI2SwapBuffers: BadDrawable (invalid Pixmap or Window parameter)</li>
     81 
     82 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41096">Bug 41096</a> - [sandybridge-m-gt2+] GPU lockup render.IPEHR: 0x7a000002</li>
     83 
     84 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41969">Bug 41969</a> - The Mesa meta save/restore code doesn't always save the active program</li>
     85 
     86 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42175">Bug 42175</a> - RV730: Display errors in glxgears &amp; WebGL</li>
     87 
     88 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42268">Bug 42268</a> - [bisected] oglc pbo(negative.invalidOffsetValue) aborts on 7.11 branch</li>
     89 
     90 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
     91 
     92 </ul>
     93 
     94 
     95 <h2>Changes</h2>
     96 <p>The full set of changes can be viewed by using the following GIT command:</p>
     97 
     98 <pre>
     99   git log mesa-7.11..mesa-7.11.1
    100 </pre>
    101 
    102 <p>Adam Jackson (2):</p>
    103 <ul>
    104   <li>drisw: Remove cargo culting that breaks GLX 1.3 ctors</li>
    105   <li>glx: Don't enable INTEL_swap_event unconditionally</li>
    106 </ul>
    107 
    108 <p>Alex Deucher (1):</p>
    109 <ul>
    110   <li>r600g: fix up vs export handling</li>
    111 </ul>
    112 
    113 <p>Ben Widawsky (1):</p>
    114 <ul>
    115   <li>intel: GetBuffer fix</li>
    116 </ul>
    117 
    118 <p>Brian Paul (15):</p>
    119 <ul>
    120   <li>docs: add 7.11 md5 sums</li>
    121   <li>docs: news item for 7.11 release</li>
    122   <li>st/mesa: Convert size assertions to conditionals in st_texture_image_copy.</li>
    123   <li>softpipe: add missing stencil format case in convert_quad_stencil()</li>
    124   <li>mesa: fix texstore addressing bugs for depth/stencil formats</li>
    125   <li>mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queries</li>
    126   <li>swrast: don't try to do depth testing if there's no depth buffer</li>
    127   <li>meta: fix/add checks for GL_EXT_framebuffer_sRGB</li>
    128   <li>mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macros</li>
    129   <li>meta: fix broken sRGB mipmap generation</li>
    130   <li>mesa: add _NEW_CURRENT_ATTRIB in _mesa_program_state_flags()</li>
    131   <li>mesa: fix error handling for dlist image unpacking</li>
    132   <li>mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/End</li>
    133   <li>mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()</li>
    134   <li>mesa: fix format/type check in unpack_image() for bitmaps</li>
    135 </ul>
    136 
    137 <p>Carl Simonson (1):</p>
    138 <ul>
    139   <li>i830: Add missing vtable entry for i830 from the hiz work.</li>
    140 </ul>
    141 
    142 <p>Carl Worth (5):</p>
    143 <ul>
    144   <li>glcpp: Fix two (or more) successive applications of token pasting</li>
    145   <li>glcpp: Test a non-function-like macro using the token paste operator</li>
    146   <li>glcpp: Implement token pasting for non-function-like macros</li>
    147   <li>glcpp: Raise error if defining any macro containing two consecutive underscores</li>
    148   <li>glcpp: Add a test for #elif with an undefined macro.</li>
    149 </ul>
    150 
    151 <p>Chad Versace (5):</p>
    152 <ul>
    153   <li>glsl: Add method glsl_type::can_implicitly_convert_to()</li>
    154   <li>glsl: Fix implicit conversions in non-constructor function calls</li>
    155   <li>glsl: Remove ir_function.cpp:type_compare()</li>
    156   <li>glsl: Fix conversions in array constructors</li>
    157   <li>x86-64: Fix compile error with clang</li>
    158 </ul>
    159 
    160 <p>Chia-I Wu (3):</p>
    161 <ul>
    162   <li>glsl: empty declarations should be valid</li>
    163   <li>intel: rename intel_extensions_es2.c to intel_extensions_es.c</li>
    164   <li>intel: fix GLESv1 support</li>
    165 </ul>
    166 
    167 <p>Chris Wilson (1):</p>
    168 <ul>
    169   <li>i915: out-of-bounds write in calc_live_regs()</li>
    170 </ul>
    171 
    172 <p>Christopher James Halse Rogers (1):</p>
    173 <ul>
    174   <li>glx/dri2: Paper over errors in DRI2Connect when indirect</li>
    175 </ul>
    176 
    177 <p>David Reveman (1):</p>
    178 <ul>
    179   <li>i915g: Fix off-by-one in scissors.</li>
    180 </ul>
    181 
    182 <p>Eric Anholt (16):</p>
    183 <ul>
    184   <li>mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an error.</li>
    185   <li>mesa: Fix glGetUniform() type conversions.</li>
    186   <li>mesa: Add support for Begin/EndConditionalRender in display lists.</li>
    187   <li>mesa: Throw an error instead of asserting for condrender with query == 0.</li>
    188   <li>mesa: Throw an error when starting conditional render on an active query.</li>
    189   <li>mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an error.</li>
    190   <li>glsl: Allow ir_assignment() constructor to not specify condition.</li>
    191   <li>glsl: Clarify error message about whole-array assignment in GLSL 1.10.</li>
    192   <li>glsl: When assigning to a whole array, mark the array as accessed.</li>
    193   <li>glsl: When assiging from a whole array, mark it as used.</li>
    194   <li>i965/fs: Respect ARB_color_buffer_float clamping.</li>
    195   <li>i965: Add missing _NEW_POLYGON flag to polygon stipple upload.</li>
    196   <li>i965: Fix polygon stipple offset state flagging.</li>
    197   <li>intel: Mark MESA_FORMAT_X8_Z24 as always supported.</li>
    198   <li>mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)</li>
    199   <li>glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.</li>
    200 </ul>
    201 
    202 <p>Henri Verbeet (6):</p>
    203 <ul>
    204   <li>mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().</li>
    205   <li>r600g: Support the PIPE_FORMAT_R16_FLOAT colorformat.</li>
    206   <li>mesa: Check the texture against all units in unbind_texobj_from_texunits().</li>
    207   <li>mesa: Allow sampling from units &gt;= MAX_TEXTURE_UNITS in shaders.</li>
    208   <li>mesa: Use the Elements macro for the sampler index assert in validate_samplers().</li>
    209   <li>mesa: Fix a couple of TexEnv unit limits.</li>
    210 </ul>
    211 
    212 <p>Ian Romanick (17):</p>
    213 <ul>
    214   <li>mesa: Add utility function to get base format from a GL compressed format</li>
    215   <li>mesa: Return the correct internal fmt when a generic compressed fmt was used</li>
    216   <li>mesa: Make _mesa_get_compressed_formats match the texture compression specs</li>
    217   <li>linker: Make linker_error set LinkStatus to false</li>
    218   <li>linker: Make linker_{error,warning} generally available</li>
    219   <li>mesa: Ensure that gl_shader_program::InfoLog is never NULL</li>
    220   <li>ir_to_mesa: Use Add linker_error instead of fail_link</li>
    221   <li>ir_to_mesa: Emit warnings instead of errors for IR that can't be lowered</li>
    222   <li>i915: Fail without crashing if a Mesa IR program uses too many registers</li>
    223   <li>i915: Only emit program errors when INTEL_DEBUG=wm or INTEL_DEBUG=fallbacks</li>
    224   <li>mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_is_compressed_format</li>
    225   <li>mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_format</li>
    226   <li>mesa: Refactor expected texture size check in cpal_get_info</li>
    227   <li>mesa: Add _mesa_cpal_compressed_format_type</li>
    228   <li>mesa: Refactor compressed texture error checks to work with paletted textures</li>
    229   <li>mesa: Remove redundant compressed paletted texture error checks</li>
    230   <li>mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x</li>
    231 </ul>
    232 
    233 <p>Jeremy Huddleston (3):</p>
    234 <ul>
    235   <li>apple: Silence some debug spew</li>
    236   <li>apple: Use the correct (OpenGL.framework) glViewport and glScissor during init</li>
    237   <li>apple: Implement applegl_unbind_context</li>
    238 </ul>
    239 
    240 <p>Jos Fonseca (1):</p>
    241 <ul>
    242   <li>docs: Update llvmpipe docs.</li>
    243 </ul>
    244 
    245 <p>Kenneth Graunke (12):</p>
    246 <ul>
    247   <li>glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.</li>
    248   <li>mesa: In validate_program(), initialize errMsg for safety.</li>
    249   <li>i965/gen5+: Fix incorrect miptree layout for non-power-of-two cubemaps.</li>
    250   <li>i965: Use proper texture alignment units for cubemaps on Gen5+.</li>
    251   <li>i965: Fix incorrect maximum PS thread count shift on Ivybridge.</li>
    252   <li>i965: Emit depth stalls and flushes before changing depth state on Gen6+.</li>
    253   <li>i965/fs: Allow SIMD16 with control flow on Ivybridge.</li>
    254   <li>i965: Allow SIMD16 color writes on Ivybridge.</li>
    255   <li>i965: Fix inconsistent indentation in brw_eu_emit.c.</li>
    256   <li>intel: Depth format fixes</li>
    257   <li>i965: Apply post-sync non-zero workaround to homebrew workaround.</li>
    258   <li>mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.</li>
    259 </ul>
    260 
    261 <p>Kristian Hgsberg (1):</p>
    262 <ul>
    263   <li>glx: Don't flush twice if we fallback to dri2CopySubBuffer</li>
    264 </ul>
    265 
    266 <p>Marc Pignat (1):</p>
    267 <ul>
    268   <li>drisw: Fix 24bpp software rendering, take 2</li>
    269 </ul>
    270 
    271 <p>Marcin Baczyski (2):</p>
    272 <ul>
    273   <li>configure: fix gcc version check</li>
    274   <li>configure: allow C{,XX}FLAGS override</li>
    275 </ul>
    276 
    277 <p>Marcin Slusarz (3):</p>
    278 <ul>
    279   <li>nouveau: fix nouveau_fence leak</li>
    280   <li>nouveau: fix crash during fence emission</li>
    281   <li>nouveau: fix fence hang</li>
    282 </ul>
    283 
    284 <p>Marek Olk (19):</p>
    285 <ul>
    286   <li>vbo: do not call _mesa_max_buffer_index in debug builds</li>
    287   <li>winsys/radeon: fix space checking</li>
    288   <li>r300/compiler: fix a warning that a variable may be uninitialized</li>
    289   <li>r300/compiler: remove an unused-but-set variable and simplify the code</li>
    290   <li>u_vbuf_mgr: cleanup original vs real vertex buffer arrays</li>
    291   <li>u_vbuf_mgr: don't take per-instance attribs into acc. when computing max index</li>
    292   <li>u_vbuf_mgr: fix max_index computation for large src_offset</li>
    293   <li>u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_</li>
    294   <li>u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED</li>
    295   <li>u_vbuf_mgr: rework user buffer uploads</li>
    296   <li>u_vbuf_mgr: fix uploading with a non-zero index bias</li>
    297   <li>configure.ac: fix xlib-based softpipe build</li>
    298   <li>r600g: add index_bias to index buffer bounds</li>
    299   <li>r300g: fix rendering with a non-zero index bias in draw_elements_immediate</li>
    300   <li>Revert "r300g: fix rendering with a non-zero index bias in draw_elements_immediate"</li>
    301   <li>pb_bufmgr_cache: flush cache when create_buffer fails and try again</li>
    302   <li>r300g: don't return NULL in resource_from_handle if the resource is too small</li>
    303   <li>r600g: set correct tiling flags in depth info</li>
    304   <li>r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo</li>
    305 </ul>
    306 
    307 <p>Michel Dnzer (4):</p>
    308 <ul>
    309   <li>st/mesa: Finalize texture on render-to-texture.</li>
    310   <li>glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.</li>
    311   <li>gallium/util: Add macros for converting from little endian to CPU byte order.</li>
    312   <li>r300g: Fix queries on big endian hosts.</li>
    313 </ul>
    314 
    315 <p>Neil Roberts (1):</p>
    316 <ul>
    317   <li>meta: Fix saving the active program</li>
    318 </ul>
    319 
    320 <p>Paul Berry (18):</p>
    321 <ul>
    322   <li>glsl: Lower unconditional return statements.</li>
    323   <li>glsl: Refactor logic for determining whether to lower return statements.</li>
    324   <li>glsl: lower unconditional returns and continues in loops.</li>
    325   <li>glsl: Use foreach_list in lower_jumps.cpp</li>
    326   <li>glsl: In lower_jumps.cpp, lower both branches of a conditional.</li>
    327   <li>glsl: Lower break instructions when necessary at the end of a loop.</li>
    328   <li>glsl: improve the accuracy of the radians() builtin function</li>
    329   <li>glsl: improve the accuracy of the atan(x,y) builtin function.</li>
    330   <li>Revert "glsl: Skip processing the first function's body in do_dead_functions()."</li>
    331   <li>glsl: Emit function signatures at toplevel, even for built-ins.</li>
    332   <li>glsl: Constant-fold built-in functions before outputting IR</li>
    333   <li>glsl: Check array size is const before asserting that no IR was generated.</li>
    334   <li>glsl: Perform implicit type conversions on function call out parameters.</li>
    335   <li>glsl: Fix type error when lowering integer divisions</li>
    336   <li>glsl: Rework oversize array check for gl_TexCoord.</li>
    337   <li>glsl: Remove field array_lvalue from ir_variable.</li>
    338   <li>glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.</li>
    339   <li>glsl: improve the accuracy of the asin() builtin function.</li>
    340 </ul>
    341 
    342 <p>Tobias Droste (1):</p>
    343 <ul>
    344   <li>r300/compiler: simplify code in peephole_add_presub_add</li>
    345 </ul>
    346 
    347 <p>Tom Fogal (1):</p>
    348 <ul>
    349   <li>Only use gcc visibility support with gcc4+.</li>
    350 </ul>
    351 
    352 <p>Tom Stellard (1):</p>
    353 <ul>
    354   <li>r300/compiler: Fix regalloc for values with multiple writers</li>
    355 </ul>
    356 
    357 <p>Vadim Girlin (5):</p>
    358 <ul>
    359   <li>st/mesa: flush bitmap cache on query and conditional render boundaries</li>
    360   <li>r600g: use backend mask for occlusion queries</li>
    361   <li>r600g: take into account force_add_cf in pops</li>
    362   <li>r600g: fix check_and_set_bank_swizzle</li>
    363   <li>r600g: fix replace_gpr_with_pv_ps</li>
    364 </ul>
    365 
    366 <p>Yuanhan Liu (17):</p>
    367 <ul>
    368   <li>i965: fix the constant interp bitmask for flat mode</li>
    369   <li>mesa: fix error handling for glEvalMesh1/2D</li>
    370   <li>mesa: fix error handling for some glGet* functions</li>
    371   <li>mesa: fix error handling for glTexEnv</li>
    372   <li>mesa: fix error handling for glIsEnabled</li>
    373   <li>mesa: fix error handling for glPixelZoom</li>
    374   <li>mesa: fix error handling for glSelectBuffer</li>
    375   <li>mesa: fix error handling for glMapBufferRange</li>
    376   <li>mesa: fix error handling for glMaterial*</li>
    377   <li>intel: fix the wrong code to detect null texture.</li>
    378   <li>mesa: add a function to do the image data copy stuff for save_CompressedTex(Sub)Image</li>
    379   <li>i965: setup address rounding enable bits</li>
    380   <li>mesa: generate error if pbo offset is not aligned with the size of specified type</li>
    381   <li>mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARB</li>
    382   <li>mesa: handle the pbo case for save_Bitmap</li>
    383   <li>mesa: handle PBO access error in display list mode</li>
    384   <li>intel: don't call unmap pbo if pbo is not mapped</li>
    385 </ul>
    386 
    387 </body>
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    389