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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /* Authors:  Keith Whitwell <keith (at) tungstengraphics.com>
     29  */
     30 
     31 #include "util/u_memory.h"
     32 #include "util/u_math.h"
     33 #include "pipe/p_defines.h"
     34 #include "draw_private.h"
     35 #include "draw_pipe.h"
     36 #include "draw_context.h"
     37 #include "draw_vbuf.h"
     38 
     39 static boolean points( unsigned prim )
     40 {
     41    return (prim == PIPE_PRIM_POINTS);
     42 }
     43 
     44 static boolean lines( unsigned prim )
     45 {
     46    return (prim == PIPE_PRIM_LINES ||
     47            prim == PIPE_PRIM_LINE_STRIP ||
     48            prim == PIPE_PRIM_LINE_LOOP);
     49 }
     50 
     51 static boolean triangles( unsigned prim )
     52 {
     53    return prim >= PIPE_PRIM_TRIANGLES;
     54 }
     55 
     56 /**
     57  * Default version of a function to check if we need any special
     58  * pipeline stages, or whether prims/verts can go through untouched.
     59  * Don't test for bypass clipping or vs modes, this function is just
     60  * about the primitive pipeline stages.
     61  *
     62  * This can be overridden by the driver.
     63  */
     64 boolean
     65 draw_need_pipeline(const struct draw_context *draw,
     66                    const struct pipe_rasterizer_state *rasterizer,
     67                    unsigned int prim )
     68 {
     69    /* If the driver has overridden this, use that version:
     70     */
     71    if (draw->render &&
     72        draw->render->need_pipeline)
     73    {
     74       return draw->render->need_pipeline( draw->render,
     75                                           rasterizer,
     76                                           prim );
     77    }
     78 
     79    /* Don't have to worry about triangles turning into lines/points
     80     * and triggering the pipeline, because we have to trigger the
     81     * pipeline *anyway* if unfilled mode is active.
     82     */
     83    if (lines(prim))
     84    {
     85       /* line stipple */
     86       if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple)
     87          return TRUE;
     88 
     89       /* wide lines */
     90       if (roundf(rasterizer->line_width) > draw->pipeline.wide_line_threshold)
     91          return TRUE;
     92 
     93       /* AA lines */
     94       if (rasterizer->line_smooth && draw->pipeline.aaline)
     95          return TRUE;
     96    }
     97 
     98    if (points(prim))
     99    {
    100       /* large points */
    101       if (rasterizer->point_size > draw->pipeline.wide_point_threshold)
    102          return TRUE;
    103 
    104       /* sprite points */
    105       if (rasterizer->point_quad_rasterization
    106           && draw->pipeline.wide_point_sprites)
    107          return TRUE;
    108 
    109       /* AA points */
    110       if (rasterizer->point_smooth && draw->pipeline.aapoint)
    111          return TRUE;
    112 
    113       /* point sprites */
    114       if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
    115          return TRUE;
    116    }
    117 
    118 
    119    if (triangles(prim))
    120    {
    121       /* polygon stipple */
    122       if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
    123          return TRUE;
    124 
    125       /* unfilled polygons */
    126       if (rasterizer->fill_front != PIPE_POLYGON_MODE_FILL ||
    127           rasterizer->fill_back != PIPE_POLYGON_MODE_FILL)
    128          return TRUE;
    129 
    130       /* polygon offset */
    131       if (rasterizer->offset_point ||
    132           rasterizer->offset_line ||
    133           rasterizer->offset_tri)
    134          return TRUE;
    135 
    136       /* two-side lighting */
    137       if (rasterizer->light_twoside)
    138          return TRUE;
    139    }
    140 
    141    /* polygon cull - this is difficult - hardware can cull just fine
    142     * most of the time (though sometimes CULL_NEITHER is unsupported.
    143     *
    144     * Generally this isn't a reason to require the pipeline, though.
    145     *
    146    if (rasterizer->cull_mode)
    147       return TRUE;
    148     */
    149 
    150    return FALSE;
    151 }
    152 
    153 
    154 
    155 /**
    156  * Rebuild the rendering pipeline.
    157  */
    158 static struct draw_stage *validate_pipeline( struct draw_stage *stage )
    159 {
    160    struct draw_context *draw = stage->draw;
    161    struct draw_stage *next = draw->pipeline.rasterize;
    162    boolean need_det = FALSE;
    163    boolean precalc_flat = FALSE;
    164    boolean wide_lines, wide_points;
    165    const struct pipe_rasterizer_state *rast = draw->rasterizer;
    166 
    167    /* Set the validate's next stage to the rasterize stage, so that it
    168     * can be found later if needed for flushing.
    169     */
    170    stage->next = next;
    171 
    172    /* drawing wide lines? */
    173    wide_lines = (roundf(rast->line_width) > draw->pipeline.wide_line_threshold
    174                  && !rast->line_smooth);
    175 
    176    /* drawing large/sprite points (but not AA points)? */
    177    if (rast->sprite_coord_enable && draw->pipeline.point_sprite)
    178       wide_points = TRUE;
    179    else if (rast->point_smooth && draw->pipeline.aapoint)
    180       wide_points = FALSE;
    181    else if (rast->point_size > draw->pipeline.wide_point_threshold)
    182       wide_points = TRUE;
    183    else if (rast->point_quad_rasterization && draw->pipeline.wide_point_sprites)
    184       wide_points = TRUE;
    185    else
    186       wide_points = FALSE;
    187 
    188    /*
    189     * NOTE: we build up the pipeline in end-to-start order.
    190     *
    191     * TODO: make the current primitive part of the state and build
    192     * shorter pipelines for lines & points.
    193     */
    194 
    195    if (rast->line_smooth && draw->pipeline.aaline) {
    196       draw->pipeline.aaline->next = next;
    197       next = draw->pipeline.aaline;
    198       precalc_flat = TRUE;
    199    }
    200 
    201    if (rast->point_smooth && draw->pipeline.aapoint) {
    202       draw->pipeline.aapoint->next = next;
    203       next = draw->pipeline.aapoint;
    204    }
    205 
    206    if (wide_lines) {
    207       draw->pipeline.wide_line->next = next;
    208       next = draw->pipeline.wide_line;
    209       precalc_flat = TRUE;
    210    }
    211 
    212    if (wide_points) {
    213       draw->pipeline.wide_point->next = next;
    214       next = draw->pipeline.wide_point;
    215    }
    216 
    217    if (rast->line_stipple_enable && draw->pipeline.line_stipple) {
    218       draw->pipeline.stipple->next = next;
    219       next = draw->pipeline.stipple;
    220       precalc_flat = TRUE;		/* only needed for lines really */
    221    }
    222 
    223    if (rast->poly_stipple_enable
    224        && draw->pipeline.pstipple) {
    225       draw->pipeline.pstipple->next = next;
    226       next = draw->pipeline.pstipple;
    227    }
    228 
    229    if (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
    230        rast->fill_back != PIPE_POLYGON_MODE_FILL) {
    231       draw->pipeline.unfilled->next = next;
    232       next = draw->pipeline.unfilled;
    233       precalc_flat = TRUE;		/* only needed for triangles really */
    234       need_det = TRUE;
    235    }
    236 
    237    if (rast->flatshade && precalc_flat) {
    238       draw->pipeline.flatshade->next = next;
    239       next = draw->pipeline.flatshade;
    240    }
    241 
    242    if (rast->offset_point ||
    243        rast->offset_line ||
    244        rast->offset_tri) {
    245       draw->pipeline.offset->next = next;
    246       next = draw->pipeline.offset;
    247       need_det = TRUE;
    248    }
    249 
    250    if (rast->light_twoside) {
    251       draw->pipeline.twoside->next = next;
    252       next = draw->pipeline.twoside;
    253       need_det = TRUE;
    254    }
    255 
    256    /* Always run the cull stage as we calculate determinant there
    257     * also.
    258     *
    259     * This can actually be a win as culling out the triangles can lead
    260     * to less work emitting vertices, smaller vertex buffers, etc.
    261     * It's difficult to say whether this will be true in general.
    262     */
    263    if (need_det || rast->cull_face != PIPE_FACE_NONE) {
    264       draw->pipeline.cull->next = next;
    265       next = draw->pipeline.cull;
    266    }
    267 
    268    /* Clip stage
    269     */
    270    if (draw->clip_xy || draw->clip_z || draw->clip_user)
    271    {
    272       draw->pipeline.clip->next = next;
    273       next = draw->pipeline.clip;
    274    }
    275 
    276 
    277    draw->pipeline.first = next;
    278 
    279    if (0) {
    280       debug_printf("draw pipeline:\n");
    281       for (next = draw->pipeline.first; next ; next = next->next )
    282          debug_printf("   %s\n", next->name);
    283       debug_printf("\n");
    284    }
    285 
    286    return draw->pipeline.first;
    287 }
    288 
    289 static void validate_tri( struct draw_stage *stage,
    290 			  struct prim_header *header )
    291 {
    292    struct draw_stage *pipeline = validate_pipeline( stage );
    293    pipeline->tri( pipeline, header );
    294 }
    295 
    296 static void validate_line( struct draw_stage *stage,
    297 			   struct prim_header *header )
    298 {
    299    struct draw_stage *pipeline = validate_pipeline( stage );
    300    pipeline->line( pipeline, header );
    301 }
    302 
    303 static void validate_point( struct draw_stage *stage,
    304 			    struct prim_header *header )
    305 {
    306    struct draw_stage *pipeline = validate_pipeline( stage );
    307    pipeline->point( pipeline, header );
    308 }
    309 
    310 static void validate_reset_stipple_counter( struct draw_stage *stage )
    311 {
    312    struct draw_stage *pipeline = validate_pipeline( stage );
    313    pipeline->reset_stipple_counter( pipeline );
    314 }
    315 
    316 static void validate_flush( struct draw_stage *stage,
    317 			    unsigned flags )
    318 {
    319    /* May need to pass a backend flush on to the rasterize stage.
    320     */
    321    if (stage->next)
    322       stage->next->flush( stage->next, flags );
    323 }
    324 
    325 
    326 static void validate_destroy( struct draw_stage *stage )
    327 {
    328    FREE( stage );
    329 }
    330 
    331 
    332 /**
    333  * Create validate pipeline stage.
    334  */
    335 struct draw_stage *draw_validate_stage( struct draw_context *draw )
    336 {
    337    struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
    338    if (stage == NULL)
    339       return NULL;
    340 
    341    stage->draw = draw;
    342    stage->name = "validate";
    343    stage->next = NULL;
    344    stage->point = validate_point;
    345    stage->line = validate_line;
    346    stage->tri = validate_tri;
    347    stage->flush = validate_flush;
    348    stage->reset_stipple_counter = validate_reset_stipple_counter;
    349    stage->destroy = validate_destroy;
    350 
    351    return stage;
    352 }
    353