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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef TGSI_SCAN_H
     29 #define TGSI_SCAN_H
     30 
     31 
     32 #include "pipe/p_compiler.h"
     33 #include "pipe/p_state.h"
     34 #include "pipe/p_shader_tokens.h"
     35 
     36 /**
     37  * Shader summary info
     38  */
     39 struct tgsi_shader_info
     40 {
     41    uint num_tokens;
     42 
     43    ubyte num_inputs;
     44    ubyte num_outputs;
     45    ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
     46    ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
     47    ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
     48    ubyte input_centroid[PIPE_MAX_SHADER_INPUTS];
     49    ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
     50    ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
     51    ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
     52    ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
     53 
     54    ubyte num_system_values;
     55    ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
     56 
     57    uint file_mask[TGSI_FILE_COUNT];  /**< bitmask of declared registers */
     58    uint file_count[TGSI_FILE_COUNT];  /**< number of declared registers */
     59    int file_max[TGSI_FILE_COUNT];  /**< highest index of declared registers */
     60 
     61    uint immediate_count; /**< number of immediates declared */
     62    uint num_instructions;
     63 
     64    uint opcode_count[TGSI_OPCODE_LAST];  /**< opcode histogram */
     65 
     66    boolean reads_position; /**< does fragment shader read position? */
     67    boolean reads_z; /**< does fragment shader read depth? */
     68    boolean writes_z;  /**< does fragment shader write Z value? */
     69    boolean writes_stencil; /**< does fragment shader write stencil value? */
     70    boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
     71    boolean uses_kill;  /**< KIL or KILP instruction used? */
     72    boolean uses_instanceid;
     73    boolean uses_vertexid;
     74    boolean origin_lower_left;
     75    boolean pixel_center_integer;
     76    boolean color0_writes_all_cbufs;
     77 
     78    unsigned num_written_clipdistance;
     79    /**
     80     * Bitmask indicating which register files are accessed with
     81     * indirect addressing.  The bits are (1 << TGSI_FILE_x), etc.
     82     */
     83    unsigned indirect_files;
     84 
     85    struct {
     86       unsigned name;
     87       unsigned data[8];
     88    } properties[TGSI_PROPERTY_COUNT];
     89    uint num_properties;
     90 };
     91 
     92 extern void
     93 tgsi_scan_shader(const struct tgsi_token *tokens,
     94                  struct tgsi_shader_info *info);
     95 
     96 
     97 extern boolean
     98 tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
     99 
    100 
    101 #endif /* TGSI_SCAN_H */
    102