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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "util/u_inlines.h"
     27 #include "pipe/p_defines.h"
     28 #include "util/u_format.h"
     29 #include "util/u_math.h"
     30 #include "util/u_memory.h"
     31 #include "util/u_bitmask.h"
     32 #include "translate/translate.h"
     33 #include "tgsi/tgsi_ureg.h"
     34 
     35 #include "svga_context.h"
     36 #include "svga_state.h"
     37 #include "svga_cmd.h"
     38 #include "svga_tgsi.h"
     39 
     40 #include "svga_hw_reg.h"
     41 
     42 /***********************************************************************
     43  */
     44 
     45 
     46 static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
     47                                    const struct svga_vs_compile_key *b )
     48 {
     49    unsigned keysize = svga_vs_key_size( a );
     50    return memcmp( a, b, keysize );
     51 }
     52 
     53 
     54 static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
     55                                                  const struct svga_vs_compile_key *key )
     56 {
     57    struct svga_shader_result *result = vs->base.results;
     58 
     59    assert(key);
     60 
     61    for ( ; result; result = result->next) {
     62       if (compare_vs_keys( key, &result->key.vkey ) == 0)
     63          return result;
     64    }
     65 
     66    return NULL;
     67 }
     68 
     69 
     70 /**
     71  * If we fail to compile a vertex shader we'll use a dummy/fallback shader
     72  * that simply emits a (0,0,0,1) vertex position.
     73  */
     74 static const struct tgsi_token *
     75 get_dummy_vertex_shader(void)
     76 {
     77    static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
     78    struct ureg_program *ureg;
     79    const struct tgsi_token *tokens;
     80    struct ureg_src src;
     81    struct ureg_dst dst;
     82    unsigned num_tokens;
     83 
     84    ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
     85    if (!ureg)
     86       return NULL;
     87 
     88    dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
     89    src = ureg_DECL_immediate(ureg, zero, 4);
     90    ureg_MOV(ureg, dst, src);
     91    ureg_END(ureg);
     92 
     93    tokens = ureg_get_tokens(ureg, &num_tokens);
     94 
     95    ureg_destroy(ureg);
     96 
     97    return tokens;
     98 }
     99 
    100 
    101 static enum pipe_error compile_vs( struct svga_context *svga,
    102                                    struct svga_vertex_shader *vs,
    103                                    const struct svga_vs_compile_key *key,
    104                                    struct svga_shader_result **out_result )
    105 {
    106    struct svga_shader_result *result;
    107    enum pipe_error ret = PIPE_ERROR;
    108 
    109    result = svga_translate_vertex_program( vs, key );
    110    if (result == NULL) {
    111       /* some problem during translation, try the dummy shader */
    112       const struct tgsi_token *dummy = get_dummy_vertex_shader();
    113       if (!dummy) {
    114          ret = PIPE_ERROR_OUT_OF_MEMORY;
    115          goto fail;
    116       }
    117       debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
    118       FREE((void *) vs->base.tokens);
    119       vs->base.tokens = dummy;
    120       result = svga_translate_vertex_program(vs, key);
    121       if (result == NULL) {
    122          ret = PIPE_ERROR;
    123          goto fail;
    124       }
    125    }
    126 
    127    result->id = util_bitmask_add(svga->vs_bm);
    128    if(result->id == UTIL_BITMASK_INVALID_INDEX) {
    129       ret = PIPE_ERROR_OUT_OF_MEMORY;
    130       goto fail;
    131    }
    132 
    133    ret = SVGA3D_DefineShader(svga->swc,
    134                              result->id,
    135                              SVGA3D_SHADERTYPE_VS,
    136                              result->tokens,
    137                              result->nr_tokens * sizeof result->tokens[0]);
    138    if (ret != PIPE_OK)
    139       goto fail;
    140 
    141    *out_result = result;
    142    result->next = vs->base.results;
    143    vs->base.results = result;
    144    return PIPE_OK;
    145 
    146 fail:
    147    if (result) {
    148       if (result->id != UTIL_BITMASK_INVALID_INDEX)
    149          util_bitmask_clear( svga->vs_bm, result->id );
    150       svga_destroy_shader_result( result );
    151    }
    152    return ret;
    153 }
    154 
    155 /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
    156  */
    157 static void
    158 make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
    159 {
    160    memset(key, 0, sizeof *key);
    161    key->need_prescale = svga->state.hw_clear.prescale.enabled;
    162    key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
    163 
    164    /* SVGA_NEW_FS */
    165    key->fs_generic_inputs = svga->curr.fs->generic_inputs;
    166 }
    167 
    168 
    169 
    170 static enum pipe_error
    171 emit_hw_vs(struct svga_context *svga, unsigned dirty)
    172 {
    173    struct svga_shader_result *result = NULL;
    174    unsigned id = SVGA3D_INVALID_ID;
    175    enum pipe_error ret = PIPE_OK;
    176 
    177    /* SVGA_NEW_NEED_SWTNL */
    178    if (!svga->state.sw.need_swtnl) {
    179       struct svga_vertex_shader *vs = svga->curr.vs;
    180       struct svga_vs_compile_key key;
    181 
    182       make_vs_key( svga, &key );
    183 
    184       result = search_vs_key( vs, &key );
    185       if (!result) {
    186          ret = compile_vs( svga, vs, &key, &result );
    187          if (ret != PIPE_OK)
    188             return ret;
    189       }
    190 
    191       assert (result);
    192       id = result->id;
    193    }
    194 
    195    if (result != svga->state.hw_draw.vs) {
    196       ret = SVGA3D_SetShader(svga->swc,
    197                              SVGA3D_SHADERTYPE_VS,
    198                              id );
    199       if (ret != PIPE_OK)
    200          return ret;
    201 
    202       svga->dirty |= SVGA_NEW_VS_RESULT;
    203       svga->state.hw_draw.vs = result;
    204    }
    205 
    206    return PIPE_OK;
    207 }
    208 
    209 struct svga_tracked_state svga_hw_vs =
    210 {
    211    "vertex shader (hwtnl)",
    212    (SVGA_NEW_VS |
    213     SVGA_NEW_FS |
    214     SVGA_NEW_PRESCALE |
    215     SVGA_NEW_NEED_SWTNL),
    216    emit_hw_vs
    217 };
    218