1 @ stub D3D10CompileEffectFromMemory 2 @ stub D3D10CompileShader 3 @ stdcall D3D10CreateBlob(long ptr) 4 @ stdcall D3D10CreateDevice(ptr long ptr long long ptr) 5 @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr) 6 @ stub D3D10CreateEffectFromMemory 7 @ stub D3D10CreateEffectPoolFromMemory 8 @ stub D3D10CreateStateBlock 9 @ stub D3D10DisassembleEffect 10 @ stub D3D10DisassembleShader 11 @ stdcall D3D10GetGeometryShaderProfile(ptr) 12 @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) 13 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) 14 @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) 15 @ stdcall D3D10GetPixelShaderProfile(ptr) 16 @ stub D3D10GetShaderDebugInfo 17 @ stub D3D10GetVersion 18 @ stdcall D3D10GetVertexShaderProfile(ptr) 19 @ stub D3D10PreprocessShader 20 @ stub D3D10ReflectShader 21 @ stub D3D10RegisterLayers 22 @ stub D3D10StateBlockMaskDifference 23 @ stub D3D10StateBlockMaskDisableAll 24 @ stub D3D10StateBlockMaskDisableCapture 25 @ stub D3D10StateBlockMaskEnableAll 26 @ stub D3D10StateBlockMaskEnableCapture 27 @ stub D3D10StateBlockMaskGetSetting 28 @ stub D3D10StateBlockMaskIntersect 29 @ stub D3D10StateBlockMaskUnion 30 31 @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) 32 @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) 33 34