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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.1
      4  *
      5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /**
     26  * \file xm_api.c
     27  *
     28  * All the XMesa* API functions.
     29  *
     30  *
     31  * NOTES:
     32  *
     33  * The window coordinate system origin (0,0) is in the lower-left corner
     34  * of the window.  X11's window coordinate origin is in the upper-left
     35  * corner of the window.  Therefore, most drawing functions in this
     36  * file have to flip Y coordinates.
     37  *
     38  *
     39  * Byte swapping:  If the Mesa host and the X display use a different
     40  * byte order then there's some trickiness to be aware of when using
     41  * XImages.  The byte ordering used for the XImage is that of the X
     42  * display, not the Mesa host.
     43  * The color-to-pixel encoding for True/DirectColor must be done
     44  * according to the display's visual red_mask, green_mask, and blue_mask.
     45  * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
     46  * do byte swapping if needed.  If one wants to directly "poke" the pixel
     47  * into the XImage's buffer then the pixel must be byte swapped first.
     48  *
     49  */
     50 
     51 #ifdef __CYGWIN__
     52 #undef WIN32
     53 #undef __WIN32__
     54 #endif
     55 
     56 #include "xm_api.h"
     57 #include "xm_st.h"
     58 
     59 #include "pipe/p_context.h"
     60 #include "pipe/p_defines.h"
     61 #include "pipe/p_screen.h"
     62 #include "pipe/p_state.h"
     63 
     64 #include "util/u_atomic.h"
     65 #include "util/u_inlines.h"
     66 
     67 #include "xm_public.h"
     68 #include <GL/glx.h>
     69 
     70 
     71 /* Driver interface routines, set up by xlib backend on library
     72  * _init().  These are global in the same way that function names are
     73  * global.
     74  */
     75 static struct xm_driver driver;
     76 static struct st_api *stapi;
     77 
     78 /* Default strict invalidate to false.  This means we will not call
     79  * XGetGeometry after every swapbuffers, which allows swapbuffers to
     80  * remain asynchronous.  For apps running at 100fps with synchronous
     81  * swapping, a 10% boost is typical.  For gears, I see closer to 20%
     82  * speedup.
     83  *
     84  * Note that the work of copying data on swapbuffers doesn't disappear
     85  * - this change just allows the X server to execute the PutImage
     86  * asynchronously without us effectively blocked until its completion.
     87  *
     88  * This speeds up even llvmpipe's threaded rasterization as the
     89  * swapbuffers operation was a large part of the serial component of
     90  * an llvmpipe frame.
     91  *
     92  * The downside of this is correctness - applications which don't call
     93  * glViewport on window resizes will get incorrect rendering.  A
     94  * better solution would be to have per-frame but asynchronous
     95  * invalidation.  Xcb almost looks as if it could provide this, but
     96  * the API doesn't seem to quite be there.
     97  */
     98 boolean xmesa_strict_invalidate = FALSE;
     99 
    100 void xmesa_set_driver( const struct xm_driver *templ )
    101 {
    102    driver = *templ;
    103    stapi = driver.create_st_api();
    104 
    105    xmesa_strict_invalidate =
    106       debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE);
    107 }
    108 
    109 
    110 /*
    111  * XXX replace this with a linked list, or better yet, try to attach the
    112  * gallium/mesa extra bits to the X Display object with XAddExtension().
    113  */
    114 #define MAX_DISPLAYS 10
    115 static struct xmesa_display Displays[MAX_DISPLAYS];
    116 static int NumDisplays = 0;
    117 
    118 static int
    119 xmesa_get_param(struct st_manager *smapi,
    120                 enum st_manager_param param)
    121 {
    122    switch(param) {
    123    case ST_MANAGER_BROKEN_INVALIDATE:
    124       return !xmesa_strict_invalidate;
    125    default:
    126       return 0;
    127    }
    128 }
    129 
    130 static XMesaDisplay
    131 xmesa_init_display( Display *display )
    132 {
    133    pipe_static_mutex(init_mutex);
    134    XMesaDisplay xmdpy;
    135    int i;
    136 
    137    pipe_mutex_lock(init_mutex);
    138 
    139    /* Look for XMesaDisplay which corresponds to 'display' */
    140    for (i = 0; i < NumDisplays; i++) {
    141       if (Displays[i].display == display) {
    142          /* Found it */
    143          pipe_mutex_unlock(init_mutex);
    144          return &Displays[i];
    145       }
    146    }
    147 
    148    /* Create new XMesaDisplay */
    149 
    150    assert(NumDisplays < MAX_DISPLAYS);
    151    xmdpy = &Displays[NumDisplays];
    152    NumDisplays++;
    153 
    154    if (!xmdpy->display && display) {
    155       xmdpy->display = display;
    156       xmdpy->screen = driver.create_pipe_screen(display);
    157       xmdpy->smapi = CALLOC_STRUCT(st_manager);
    158       if (xmdpy->smapi) {
    159          xmdpy->smapi->screen = xmdpy->screen;
    160          xmdpy->smapi->get_param = xmesa_get_param;
    161       }
    162 
    163       if (xmdpy->screen && xmdpy->smapi) {
    164          pipe_mutex_init(xmdpy->mutex);
    165       }
    166       else {
    167          if (xmdpy->screen) {
    168             xmdpy->screen->destroy(xmdpy->screen);
    169             xmdpy->screen = NULL;
    170          }
    171          if (xmdpy->smapi) {
    172             FREE(xmdpy->smapi);
    173             xmdpy->smapi = NULL;
    174          }
    175 
    176          xmdpy->display = NULL;
    177       }
    178    }
    179    if (!xmdpy->display || xmdpy->display != display)
    180       xmdpy = NULL;
    181 
    182    pipe_mutex_unlock(init_mutex);
    183 
    184    return xmdpy;
    185 }
    186 
    187 /**********************************************************************/
    188 /*****                     X Utility Functions                    *****/
    189 /**********************************************************************/
    190 
    191 
    192 /**
    193  * Return the host's byte order as LSBFirst or MSBFirst ala X.
    194  */
    195 static int host_byte_order( void )
    196 {
    197    int i = 1;
    198    char *cptr = (char *) &i;
    199    return (*cptr==1) ? LSBFirst : MSBFirst;
    200 }
    201 
    202 
    203 
    204 
    205 /**
    206  * Return the true number of bits per pixel for XImages.
    207  * For example, if we request a 24-bit deep visual we may actually need/get
    208  * 32bpp XImages.  This function returns the appropriate bpp.
    209  * Input:  dpy - the X display
    210  *         visinfo - desribes the visual to be used for XImages
    211  * Return:  true number of bits per pixel for XImages
    212  */
    213 static int
    214 bits_per_pixel( XMesaVisual xmv )
    215 {
    216    Display *dpy = xmv->display;
    217    XVisualInfo * visinfo = xmv->visinfo;
    218    XImage *img;
    219    int bitsPerPixel;
    220    /* Create a temporary XImage */
    221    img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
    222 		       ZPixmap, 0,           /*format, offset*/
    223 		       (char*) MALLOC(8),    /*data*/
    224 		       1, 1,                 /*width, height*/
    225 		       32,                   /*bitmap_pad*/
    226 		       0                     /*bytes_per_line*/
    227                      );
    228    assert(img);
    229    /* grab the bits/pixel value */
    230    bitsPerPixel = img->bits_per_pixel;
    231    /* free the XImage */
    232    free( img->data );
    233    img->data = NULL;
    234    XDestroyImage( img );
    235    return bitsPerPixel;
    236 }
    237 
    238 
    239 
    240 /*
    241  * Determine if a given X window ID is valid (window exists).
    242  * Do this by calling XGetWindowAttributes() for the window and
    243  * checking if we catch an X error.
    244  * Input:  dpy - the display
    245  *         win - the window to check for existance
    246  * Return:  GL_TRUE - window exists
    247  *          GL_FALSE - window doesn't exist
    248  */
    249 static GLboolean WindowExistsFlag;
    250 
    251 static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
    252 {
    253    (void) dpy;
    254    if (xerr->error_code == BadWindow) {
    255       WindowExistsFlag = GL_FALSE;
    256    }
    257    return 0;
    258 }
    259 
    260 static GLboolean window_exists( Display *dpy, Window win )
    261 {
    262    XWindowAttributes wa;
    263    int (*old_handler)( Display*, XErrorEvent* );
    264    WindowExistsFlag = GL_TRUE;
    265    old_handler = XSetErrorHandler(window_exists_err_handler);
    266    XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
    267    XSetErrorHandler(old_handler);
    268    return WindowExistsFlag;
    269 }
    270 
    271 static Status
    272 get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
    273 {
    274    Window root;
    275    Status stat;
    276    int xpos, ypos;
    277    unsigned int w, h, bw, depth;
    278    stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
    279    *width = w;
    280    *height = h;
    281    return stat;
    282 }
    283 
    284 
    285 /**
    286  * Return the size of the window (or pixmap) that corresponds to the
    287  * given XMesaBuffer.
    288  * \param width  returns width in pixels
    289  * \param height  returns height in pixels
    290  */
    291 void
    292 xmesa_get_window_size(Display *dpy, XMesaBuffer b,
    293                       GLuint *width, GLuint *height)
    294 {
    295    XMesaDisplay xmdpy = xmesa_init_display(dpy);
    296    Status stat;
    297 
    298    pipe_mutex_lock(xmdpy->mutex);
    299    stat = get_drawable_size(dpy, b->ws.drawable, width, height);
    300    pipe_mutex_unlock(xmdpy->mutex);
    301 
    302    if (!stat) {
    303       /* probably querying a window that's recently been destroyed */
    304       _mesa_warning(NULL, "XGetGeometry failed!\n");
    305       *width = *height = 1;
    306    }
    307 }
    308 
    309 #define GET_REDMASK(__v)        __v->mesa_visual.redMask
    310 #define GET_GREENMASK(__v)      __v->mesa_visual.greenMask
    311 #define GET_BLUEMASK(__v)       __v->mesa_visual.blueMask
    312 
    313 
    314 /**
    315  * Choose the pixel format for the given visual.
    316  * This will tell the gallium driver how to pack pixel data into
    317  * drawing surfaces.
    318  */
    319 static GLuint
    320 choose_pixel_format(XMesaVisual v)
    321 {
    322    boolean native_byte_order = (host_byte_order() ==
    323                                 ImageByteOrder(v->display));
    324 
    325    if (   GET_REDMASK(v)   == 0x0000ff
    326        && GET_GREENMASK(v) == 0x00ff00
    327        && GET_BLUEMASK(v)  == 0xff0000
    328        && v->BitsPerPixel == 32) {
    329       if (native_byte_order) {
    330          /* no byteswapping needed */
    331          return PIPE_FORMAT_R8G8B8A8_UNORM;
    332       }
    333       else {
    334          return PIPE_FORMAT_A8B8G8R8_UNORM;
    335       }
    336    }
    337    else if (   GET_REDMASK(v)   == 0xff0000
    338             && GET_GREENMASK(v) == 0x00ff00
    339             && GET_BLUEMASK(v)  == 0x0000ff
    340             && v->BitsPerPixel == 32) {
    341       if (native_byte_order) {
    342          /* no byteswapping needed */
    343          return PIPE_FORMAT_B8G8R8A8_UNORM;
    344       }
    345       else {
    346          return PIPE_FORMAT_A8R8G8B8_UNORM;
    347       }
    348    }
    349    else if (   GET_REDMASK(v)   == 0x0000ff00
    350             && GET_GREENMASK(v) == 0x00ff0000
    351             && GET_BLUEMASK(v)  == 0xff000000
    352             && v->BitsPerPixel == 32) {
    353       if (native_byte_order) {
    354          /* no byteswapping needed */
    355          return PIPE_FORMAT_A8R8G8B8_UNORM;
    356       }
    357       else {
    358          return PIPE_FORMAT_B8G8R8A8_UNORM;
    359       }
    360    }
    361    else if (   GET_REDMASK(v)   == 0xf800
    362             && GET_GREENMASK(v) == 0x07e0
    363             && GET_BLUEMASK(v)  == 0x001f
    364             && native_byte_order
    365             && v->BitsPerPixel == 16) {
    366       /* 5-6-5 RGB */
    367       return PIPE_FORMAT_B5G6R5_UNORM;
    368    }
    369 
    370    return PIPE_FORMAT_NONE;
    371 }
    372 
    373 
    374 /**
    375  * Choose a depth/stencil format that satisfies the given depth and
    376  * stencil sizes.
    377  */
    378 static enum pipe_format
    379 choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil)
    380 {
    381    const enum pipe_texture_target target = PIPE_TEXTURE_2D;
    382    const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL;
    383    const unsigned sample_count = 0;
    384    enum pipe_format formats[8], fmt;
    385    int count, i;
    386 
    387    count = 0;
    388 
    389    if (depth <= 16 && stencil == 0) {
    390       formats[count++] = PIPE_FORMAT_Z16_UNORM;
    391    }
    392    if (depth <= 24 && stencil == 0) {
    393       formats[count++] = PIPE_FORMAT_X8Z24_UNORM;
    394       formats[count++] = PIPE_FORMAT_Z24X8_UNORM;
    395    }
    396    if (depth <= 24 && stencil <= 8) {
    397       formats[count++] = PIPE_FORMAT_S8_UINT_Z24_UNORM;
    398       formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_UINT;
    399    }
    400    if (depth <= 32 && stencil == 0) {
    401       formats[count++] = PIPE_FORMAT_Z32_UNORM;
    402    }
    403 
    404    fmt = PIPE_FORMAT_NONE;
    405    for (i = 0; i < count; i++) {
    406       if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i],
    407                                              target, sample_count,
    408                                              tex_usage)) {
    409          fmt = formats[i];
    410          break;
    411       }
    412    }
    413 
    414    return fmt;
    415 }
    416 
    417 
    418 
    419 /**********************************************************************/
    420 /*****                Linked list of XMesaBuffers                 *****/
    421 /**********************************************************************/
    422 
    423 static XMesaBuffer XMesaBufferList = NULL;
    424 
    425 
    426 /**
    427  * Allocate a new XMesaBuffer object which corresponds to the given drawable.
    428  * Note that XMesaBuffer is derived from struct gl_framebuffer.
    429  * The new XMesaBuffer will not have any size (Width=Height=0).
    430  *
    431  * \param d  the corresponding X drawable (window or pixmap)
    432  * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
    433  * \param vis  the buffer's visual
    434  * \param cmap  the window's colormap, if known.
    435  * \return new XMesaBuffer or NULL if any problem
    436  */
    437 static XMesaBuffer
    438 create_xmesa_buffer(Drawable d, BufferType type,
    439                     XMesaVisual vis, Colormap cmap)
    440 {
    441    XMesaDisplay xmdpy = xmesa_init_display(vis->display);
    442    XMesaBuffer b;
    443    uint width, height;
    444 
    445    ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
    446 
    447    if (!xmdpy)
    448       return NULL;
    449 
    450    b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
    451    if (!b)
    452       return NULL;
    453 
    454    b->ws.drawable = d;
    455    b->ws.visual = vis->visinfo->visual;
    456    b->ws.depth = vis->visinfo->depth;
    457 
    458    b->xm_visual = vis;
    459    b->type = type;
    460    b->cmap = cmap;
    461 
    462    get_drawable_size(vis->display, d, &width, &height);
    463 
    464    /*
    465     * Create framebuffer, but we'll plug in our own renderbuffers below.
    466     */
    467    b->stfb = xmesa_create_st_framebuffer(xmdpy, b);
    468 
    469    /* GLX_EXT_texture_from_pixmap */
    470    b->TextureTarget = 0;
    471    b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
    472    b->TextureMipmap = 0;
    473 
    474    /* insert buffer into linked list */
    475    b->Next = XMesaBufferList;
    476    XMesaBufferList = b;
    477 
    478    return b;
    479 }
    480 
    481 
    482 /**
    483  * Find an XMesaBuffer by matching X display and colormap but NOT matching
    484  * the notThis buffer.
    485  */
    486 XMesaBuffer
    487 xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
    488 {
    489    XMesaBuffer b;
    490    for (b = XMesaBufferList; b; b = b->Next) {
    491       if (b->xm_visual->display == dpy &&
    492           b->cmap == cmap &&
    493           b != notThis) {
    494          return b;
    495       }
    496    }
    497    return NULL;
    498 }
    499 
    500 
    501 /**
    502  * Remove buffer from linked list, delete if no longer referenced.
    503  */
    504 static void
    505 xmesa_free_buffer(XMesaBuffer buffer)
    506 {
    507    XMesaBuffer prev = NULL, b;
    508 
    509    for (b = XMesaBufferList; b; b = b->Next) {
    510       if (b == buffer) {
    511          /* unlink buffer from list */
    512          if (prev)
    513             prev->Next = buffer->Next;
    514          else
    515             XMesaBufferList = buffer->Next;
    516 
    517          /* Since the X window for the XMesaBuffer is going away, we don't
    518           * want to dereference this pointer in the future.
    519           */
    520          b->ws.drawable = 0;
    521 
    522          /* XXX we should move the buffer to a delete-pending list and destroy
    523           * the buffer until it is no longer current.
    524           */
    525          xmesa_destroy_st_framebuffer(buffer->stfb);
    526 
    527          free(buffer);
    528 
    529          return;
    530       }
    531       /* continue search */
    532       prev = b;
    533    }
    534    /* buffer not found in XMesaBufferList */
    535    _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
    536 }
    537 
    538 
    539 
    540 /**********************************************************************/
    541 /*****                   Misc Private Functions                   *****/
    542 /**********************************************************************/
    543 
    544 
    545 /**
    546  * When a context is bound for the first time, we can finally finish
    547  * initializing the context's visual and buffer information.
    548  * \param v  the XMesaVisual to initialize
    549  * \param b  the XMesaBuffer to initialize (may be NULL)
    550  * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
    551  * \param window  the window/pixmap we're rendering into
    552  * \param cmap  the colormap associated with the window/pixmap
    553  * \return GL_TRUE=success, GL_FALSE=failure
    554  */
    555 static GLboolean
    556 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
    557                              GLboolean rgb_flag, Drawable window,
    558                              Colormap cmap)
    559 {
    560    ASSERT(!b || b->xm_visual == v);
    561 
    562    /* Save true bits/pixel */
    563    v->BitsPerPixel = bits_per_pixel(v);
    564    assert(v->BitsPerPixel > 0);
    565 
    566    if (rgb_flag == GL_FALSE) {
    567       /* COLOR-INDEXED WINDOW: not supported*/
    568       return GL_FALSE;
    569    }
    570    else {
    571       /* RGB WINDOW:
    572        * We support RGB rendering into almost any kind of visual.
    573        */
    574       const int xclass = v->visualType;
    575       if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
    576 	 _mesa_warning(NULL,
    577             "XMesa: RGB mode rendering not supported in given visual.\n");
    578 	 return GL_FALSE;
    579       }
    580       v->mesa_visual.indexBits = 0;
    581 
    582       if (v->BitsPerPixel == 32) {
    583          /* We use XImages for all front/back buffers.  If an X Window or
    584           * X Pixmap is 32bpp, there's no guarantee that the alpha channel
    585           * will be preserved.  For XImages we're in luck.
    586           */
    587          v->mesa_visual.alphaBits = 8;
    588       }
    589    }
    590 
    591    /*
    592     * If MESA_INFO env var is set print out some debugging info
    593     * which can help Brian figure out what's going on when a user
    594     * reports bugs.
    595     */
    596    if (_mesa_getenv("MESA_INFO")) {
    597       printf("X/Mesa visual = %p\n", (void *) v);
    598       printf("X/Mesa level = %d\n", v->mesa_visual.level);
    599       printf("X/Mesa depth = %d\n", v->visinfo->depth);
    600       printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
    601    }
    602 
    603    return GL_TRUE;
    604 }
    605 
    606 
    607 
    608 #define NUM_VISUAL_TYPES   6
    609 
    610 /**
    611  * Convert an X visual type to a GLX visual type.
    612  *
    613  * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
    614  *        to be converted.
    615  * \return If \c visualType is a valid X visual type, a GLX visual type will
    616  *         be returned.  Otherwise \c GLX_NONE will be returned.
    617  *
    618  * \note
    619  * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
    620  * DRI CVS tree.
    621  */
    622 static GLint
    623 xmesa_convert_from_x_visual_type( int visualType )
    624 {
    625     static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
    626 	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
    627 	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
    628 	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
    629     };
    630 
    631     return ( (unsigned) visualType < NUM_VISUAL_TYPES )
    632 	? glx_visual_types[ visualType ] : GLX_NONE;
    633 }
    634 
    635 
    636 /**********************************************************************/
    637 /*****                       Public Functions                     *****/
    638 /**********************************************************************/
    639 
    640 
    641 /*
    642  * Create a new X/Mesa visual.
    643  * Input:  display - X11 display
    644  *         visinfo - an XVisualInfo pointer
    645  *         rgb_flag - GL_TRUE = RGB mode,
    646  *                    GL_FALSE = color index mode
    647  *         alpha_flag - alpha buffer requested?
    648  *         db_flag - GL_TRUE = double-buffered,
    649  *                   GL_FALSE = single buffered
    650  *         stereo_flag - stereo visual?
    651  *         ximage_flag - GL_TRUE = use an XImage for back buffer,
    652  *                       GL_FALSE = use an off-screen pixmap for back buffer
    653  *         depth_size - requested bits/depth values, or zero
    654  *         stencil_size - requested bits/stencil values, or zero
    655  *         accum_red_size - requested bits/red accum values, or zero
    656  *         accum_green_size - requested bits/green accum values, or zero
    657  *         accum_blue_size - requested bits/blue accum values, or zero
    658  *         accum_alpha_size - requested bits/alpha accum values, or zero
    659  *         num_samples - number of samples/pixel if multisampling, or zero
    660  *         level - visual level, usually 0
    661  *         visualCaveat - ala the GLX extension, usually GLX_NONE
    662  * Return;  a new XMesaVisual or 0 if error.
    663  */
    664 PUBLIC
    665 XMesaVisual XMesaCreateVisual( Display *display,
    666                                XVisualInfo * visinfo,
    667                                GLboolean rgb_flag,
    668                                GLboolean alpha_flag,
    669                                GLboolean db_flag,
    670                                GLboolean stereo_flag,
    671                                GLboolean ximage_flag,
    672                                GLint depth_size,
    673                                GLint stencil_size,
    674                                GLint accum_red_size,
    675                                GLint accum_green_size,
    676                                GLint accum_blue_size,
    677                                GLint accum_alpha_size,
    678                                GLint num_samples,
    679                                GLint level,
    680                                GLint visualCaveat )
    681 {
    682    XMesaDisplay xmdpy = xmesa_init_display(display);
    683    XMesaVisual v;
    684    GLint red_bits, green_bits, blue_bits, alpha_bits;
    685 
    686    if (!xmdpy)
    687       return NULL;
    688 
    689    /* For debugging only */
    690    if (_mesa_getenv("MESA_XSYNC")) {
    691       /* This makes debugging X easier.
    692        * In your debugger, set a breakpoint on _XError to stop when an
    693        * X protocol error is generated.
    694        */
    695       XSynchronize( display, 1 );
    696    }
    697 
    698    v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
    699    if (!v) {
    700       return NULL;
    701    }
    702 
    703    v->display = display;
    704 
    705    /* Save a copy of the XVisualInfo struct because the user may Xfree()
    706     * the struct but we may need some of the information contained in it
    707     * at a later time.
    708     */
    709    v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
    710    if (!v->visinfo) {
    711       free(v);
    712       return NULL;
    713    }
    714    memcpy(v->visinfo, visinfo, sizeof(*visinfo));
    715 
    716    v->ximage_flag = ximage_flag;
    717 
    718    v->mesa_visual.redMask = visinfo->red_mask;
    719    v->mesa_visual.greenMask = visinfo->green_mask;
    720    v->mesa_visual.blueMask = visinfo->blue_mask;
    721    v->visualID = visinfo->visualid;
    722    v->screen = visinfo->screen;
    723 
    724 #if !(defined(__cplusplus) || defined(c_plusplus))
    725    v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
    726 #else
    727    v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
    728 #endif
    729 
    730    v->mesa_visual.visualRating = visualCaveat;
    731 
    732    if (alpha_flag)
    733       v->mesa_visual.alphaBits = 8;
    734 
    735    (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
    736 
    737    {
    738       const int xclass = v->visualType;
    739       if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
    740          red_bits   = _mesa_bitcount(GET_REDMASK(v));
    741          green_bits = _mesa_bitcount(GET_GREENMASK(v));
    742          blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
    743       }
    744       else {
    745          /* this is an approximation */
    746          int depth;
    747          depth = v->visinfo->depth;
    748          red_bits = depth / 3;
    749          depth -= red_bits;
    750          green_bits = depth / 2;
    751          depth -= green_bits;
    752          blue_bits = depth;
    753          alpha_bits = 0;
    754          assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
    755       }
    756       alpha_bits = v->mesa_visual.alphaBits;
    757    }
    758 
    759    /* initialize visual */
    760    {
    761       struct gl_config *vis = &v->mesa_visual;
    762 
    763       vis->rgbMode          = GL_TRUE;
    764       vis->doubleBufferMode = db_flag;
    765       vis->stereoMode       = stereo_flag;
    766 
    767       vis->redBits          = red_bits;
    768       vis->greenBits        = green_bits;
    769       vis->blueBits         = blue_bits;
    770       vis->alphaBits        = alpha_bits;
    771       vis->rgbBits          = red_bits + green_bits + blue_bits;
    772 
    773       vis->indexBits      = 0;
    774       vis->depthBits      = depth_size;
    775       vis->stencilBits    = stencil_size;
    776 
    777       vis->accumRedBits   = accum_red_size;
    778       vis->accumGreenBits = accum_green_size;
    779       vis->accumBlueBits  = accum_blue_size;
    780       vis->accumAlphaBits = accum_alpha_size;
    781 
    782       vis->haveAccumBuffer   = accum_red_size > 0;
    783       vis->haveDepthBuffer   = depth_size > 0;
    784       vis->haveStencilBuffer = stencil_size > 0;
    785 
    786       vis->numAuxBuffers = 0;
    787       vis->level = 0;
    788       vis->sampleBuffers = 0;
    789       vis->samples = 0;
    790    }
    791 
    792    v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
    793    if (db_flag)
    794       v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
    795    if (stereo_flag) {
    796       v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
    797       if (db_flag)
    798          v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
    799    }
    800 
    801    v->stvis.color_format = choose_pixel_format(v);
    802    if (v->stvis.color_format == PIPE_FORMAT_NONE) {
    803       FREE(v->visinfo);
    804       FREE(v);
    805       return NULL;
    806    }
    807 
    808    v->stvis.depth_stencil_format =
    809       choose_depth_stencil_format(xmdpy, depth_size, stencil_size);
    810 
    811    v->stvis.accum_format = (accum_red_size +
    812          accum_green_size + accum_blue_size + accum_alpha_size) ?
    813       PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
    814 
    815    v->stvis.samples = num_samples;
    816    v->stvis.render_buffer = ST_ATTACHMENT_INVALID;
    817 
    818    /* XXX minor hack */
    819    v->mesa_visual.level = level;
    820    return v;
    821 }
    822 
    823 
    824 PUBLIC
    825 void XMesaDestroyVisual( XMesaVisual v )
    826 {
    827    free(v->visinfo);
    828    free(v);
    829 }
    830 
    831 
    832 /**
    833  * Return the informative name.
    834  */
    835 const char *
    836 xmesa_get_name(void)
    837 {
    838    return stapi->name;
    839 }
    840 
    841 
    842 /**
    843  * Do per-display initializations.
    844  */
    845 void
    846 xmesa_init( Display *display )
    847 {
    848    xmesa_init_display(display);
    849 }
    850 
    851 
    852 /**
    853  * Create a new XMesaContext.
    854  * \param v  the XMesaVisual
    855  * \param share_list  another XMesaContext with which to share display
    856  *                    lists or NULL if no sharing is wanted.
    857  * \return an XMesaContext or NULL if error.
    858  */
    859 PUBLIC
    860 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list,
    861                                  GLuint major, GLuint minor,
    862                                  GLuint profileMask, GLuint contextFlags)
    863 {
    864    XMesaDisplay xmdpy = xmesa_init_display(v->display);
    865    struct st_context_attribs attribs;
    866    enum st_context_error ctx_err = 0;
    867    XMesaContext c;
    868 
    869    if (!xmdpy)
    870       return NULL;
    871 
    872    /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
    873    c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
    874    if (!c)
    875       return NULL;
    876 
    877    c->xm_visual = v;
    878    c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
    879    c->xm_read_buffer = NULL;
    880 
    881    memset(&attribs, 0, sizeof(attribs));
    882    attribs.visual = v->stvis;
    883    attribs.major = major;
    884    attribs.minor = minor;
    885    if (contextFlags & GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB)
    886       attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
    887    if (contextFlags & GLX_CONTEXT_DEBUG_BIT_ARB)
    888       attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
    889    if (contextFlags & GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB)
    890       attribs.flags |= ST_CONTEXT_FLAG_ROBUST_ACCESS;
    891 
    892    /* There are no profiles before OpenGL 3.2.  The
    893     * GLX_ARB_create_context_profile spec says:
    894     *
    895     *     "If the requested OpenGL version is less than 3.2,
    896     *     GLX_CONTEXT_PROFILE_MASK_ARB is ignored and the functionality of the
    897     *     context is determined solely by the requested version."
    898     *
    899     * The spec also says:
    900     *
    901     *     "The default value for GLX_CONTEXT_PROFILE_MASK_ARB is
    902     *     GLX_CONTEXT_CORE_PROFILE_BIT_ARB."
    903     */
    904    attribs.profile = ST_PROFILE_DEFAULT;
    905    if ((major > 3 || (major == 3 && minor >= 2))
    906        && ((profileMask & GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB) == 0))
    907       attribs.profile = ST_PROFILE_OPENGL_CORE;
    908 
    909    c->st = stapi->create_context(stapi, xmdpy->smapi, &attribs,
    910          &ctx_err, (share_list) ? share_list->st : NULL);
    911    if (c->st == NULL)
    912       goto fail;
    913 
    914    c->st->st_manager_private = (void *) c;
    915 
    916    return c;
    917 
    918 fail:
    919    if (c->st)
    920       c->st->destroy(c->st);
    921 
    922    free(c);
    923    return NULL;
    924 }
    925 
    926 
    927 
    928 PUBLIC
    929 void XMesaDestroyContext( XMesaContext c )
    930 {
    931    c->st->destroy(c->st);
    932 
    933    /* FIXME: We should destroy the screen here, but if we do so, surfaces may
    934     * outlive it, causing segfaults
    935    struct pipe_screen *screen = c->st->pipe->screen;
    936    screen->destroy(screen);
    937    */
    938 
    939    free(c);
    940 }
    941 
    942 
    943 
    944 /**
    945  * Private function for creating an XMesaBuffer which corresponds to an
    946  * X window or pixmap.
    947  * \param v  the window's XMesaVisual
    948  * \param w  the window we're wrapping
    949  * \return  new XMesaBuffer or NULL if error
    950  */
    951 PUBLIC XMesaBuffer
    952 XMesaCreateWindowBuffer(XMesaVisual v, Window w)
    953 {
    954    XWindowAttributes attr;
    955    XMesaBuffer b;
    956    Colormap cmap;
    957    int depth;
    958 
    959    assert(v);
    960    assert(w);
    961 
    962    /* Check that window depth matches visual depth */
    963    XGetWindowAttributes( v->display, w, &attr );
    964    depth = attr.depth;
    965    if (v->visinfo->depth != depth) {
    966       _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
    967                     v->visinfo->depth, depth);
    968       return NULL;
    969    }
    970 
    971    /* Find colormap */
    972    if (attr.colormap) {
    973       cmap = attr.colormap;
    974    }
    975    else {
    976       _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
    977       /* this is weird, a window w/out a colormap!? */
    978       /* OK, let's just allocate a new one and hope for the best */
    979       cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
    980    }
    981 
    982    b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
    983    if (!b)
    984       return NULL;
    985 
    986    if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
    987                                       (Drawable) w, cmap )) {
    988       xmesa_free_buffer(b);
    989       return NULL;
    990    }
    991 
    992    return b;
    993 }
    994 
    995 
    996 
    997 /**
    998  * Create a new XMesaBuffer from an X pixmap.
    999  *
   1000  * \param v    the XMesaVisual
   1001  * \param p    the pixmap
   1002  * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
   1003  *             \c GLX_DIRECT_COLOR visual for the pixmap
   1004  * \returns new XMesaBuffer or NULL if error
   1005  */
   1006 PUBLIC XMesaBuffer
   1007 XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
   1008 {
   1009    XMesaBuffer b;
   1010 
   1011    assert(v);
   1012 
   1013    b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
   1014    if (!b)
   1015       return NULL;
   1016 
   1017    if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
   1018 				     (Drawable) p, cmap)) {
   1019       xmesa_free_buffer(b);
   1020       return NULL;
   1021    }
   1022 
   1023    return b;
   1024 }
   1025 
   1026 
   1027 /**
   1028  * For GLX_EXT_texture_from_pixmap
   1029  */
   1030 XMesaBuffer
   1031 XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
   1032                                Colormap cmap,
   1033                                int format, int target, int mipmap)
   1034 {
   1035    GET_CURRENT_CONTEXT(ctx);
   1036    XMesaBuffer b;
   1037 
   1038    assert(v);
   1039 
   1040    b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
   1041    if (!b)
   1042       return NULL;
   1043 
   1044    /* get pixmap size */
   1045    xmesa_get_window_size(v->display, b, &b->width, &b->height);
   1046 
   1047    if (target == 0) {
   1048       /* examine dims */
   1049       if (ctx->Extensions.ARB_texture_non_power_of_two) {
   1050          target = GLX_TEXTURE_2D_EXT;
   1051       }
   1052       else if (   _mesa_bitcount(b->width)  == 1
   1053                && _mesa_bitcount(b->height) == 1) {
   1054          /* power of two size */
   1055          if (b->height == 1) {
   1056             target = GLX_TEXTURE_1D_EXT;
   1057          }
   1058          else {
   1059             target = GLX_TEXTURE_2D_EXT;
   1060          }
   1061       }
   1062       else if (ctx->Extensions.NV_texture_rectangle) {
   1063          target = GLX_TEXTURE_RECTANGLE_EXT;
   1064       }
   1065       else {
   1066          /* non power of two textures not supported */
   1067          XMesaDestroyBuffer(b);
   1068          return 0;
   1069       }
   1070    }
   1071 
   1072    b->TextureTarget = target;
   1073    b->TextureFormat = format;
   1074    b->TextureMipmap = mipmap;
   1075 
   1076    if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
   1077 				     (Drawable) p, cmap)) {
   1078       xmesa_free_buffer(b);
   1079       return NULL;
   1080    }
   1081 
   1082    return b;
   1083 }
   1084 
   1085 
   1086 
   1087 XMesaBuffer
   1088 XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
   1089                    unsigned int width, unsigned int height)
   1090 {
   1091    Window root;
   1092    Drawable drawable;  /* X Pixmap Drawable */
   1093    XMesaBuffer b;
   1094 
   1095    /* allocate pixmap for front buffer */
   1096    root = RootWindow( v->display, v->visinfo->screen );
   1097    drawable = XCreatePixmap(v->display, root, width, height,
   1098                             v->visinfo->depth);
   1099    if (!drawable)
   1100       return NULL;
   1101 
   1102    b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
   1103    if (!b)
   1104       return NULL;
   1105 
   1106    if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
   1107 				     drawable, cmap)) {
   1108       xmesa_free_buffer(b);
   1109       return NULL;
   1110    }
   1111 
   1112    return b;
   1113 }
   1114 
   1115 
   1116 
   1117 /*
   1118  * Deallocate an XMesaBuffer structure and all related info.
   1119  */
   1120 PUBLIC void
   1121 XMesaDestroyBuffer(XMesaBuffer b)
   1122 {
   1123    xmesa_free_buffer(b);
   1124 }
   1125 
   1126 
   1127 /**
   1128  * Notify the binding context to validate the buffer.
   1129  */
   1130 void
   1131 xmesa_notify_invalid_buffer(XMesaBuffer b)
   1132 {
   1133    p_atomic_inc(&b->stfb->stamp);
   1134 }
   1135 
   1136 
   1137 /**
   1138  * Query the current drawable size and notify the binding context.
   1139  */
   1140 void
   1141 xmesa_check_buffer_size(XMesaBuffer b)
   1142 {
   1143    GLuint old_width, old_height;
   1144 
   1145    if (b->type == PBUFFER)
   1146       return;
   1147 
   1148    old_width = b->width;
   1149    old_height = b->height;
   1150 
   1151    xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
   1152 
   1153    if (b->width != old_width || b->height != old_height)
   1154       xmesa_notify_invalid_buffer(b);
   1155 }
   1156 
   1157 
   1158 /*
   1159  * Bind buffer b to context c and make c the current rendering context.
   1160  */
   1161 PUBLIC
   1162 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
   1163                              XMesaBuffer readBuffer )
   1164 {
   1165    XMesaContext old_ctx = XMesaGetCurrentContext();
   1166 
   1167    if (old_ctx && old_ctx != c) {
   1168       XMesaFlush(old_ctx);
   1169       old_ctx->xm_buffer = NULL;
   1170       old_ctx->xm_read_buffer = NULL;
   1171    }
   1172 
   1173    if (c) {
   1174       if (!drawBuffer || !readBuffer)
   1175          return GL_FALSE;  /* must specify buffers! */
   1176 
   1177       if (c == old_ctx &&
   1178 	  c->xm_buffer == drawBuffer &&
   1179 	  c->xm_read_buffer == readBuffer)
   1180 	 return GL_TRUE;
   1181 
   1182       xmesa_check_buffer_size(drawBuffer);
   1183       if (readBuffer != drawBuffer)
   1184          xmesa_check_buffer_size(readBuffer);
   1185 
   1186       c->xm_buffer = drawBuffer;
   1187       c->xm_read_buffer = readBuffer;
   1188 
   1189       stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
   1190 
   1191       /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
   1192       drawBuffer->wasCurrent = GL_TRUE;
   1193    }
   1194    else {
   1195       /* Detach */
   1196       stapi->make_current(stapi, NULL, NULL, NULL);
   1197 
   1198    }
   1199    return GL_TRUE;
   1200 }
   1201 
   1202 
   1203 /*
   1204  * Unbind the context c from its buffer.
   1205  */
   1206 GLboolean XMesaUnbindContext( XMesaContext c )
   1207 {
   1208    /* A no-op for XFree86 integration purposes */
   1209    return GL_TRUE;
   1210 }
   1211 
   1212 
   1213 XMesaContext XMesaGetCurrentContext( void )
   1214 {
   1215    struct st_context_iface *st = stapi->get_current(stapi);
   1216    return (XMesaContext) (st) ? st->st_manager_private : NULL;
   1217 }
   1218 
   1219 
   1220 
   1221 /**
   1222  * Swap front and back color buffers and have winsys display front buffer.
   1223  * If there's no front color buffer no swap actually occurs.
   1224  */
   1225 PUBLIC
   1226 void XMesaSwapBuffers( XMesaBuffer b )
   1227 {
   1228    XMesaContext xmctx = XMesaGetCurrentContext();
   1229 
   1230    if (xmctx && xmctx->xm_buffer == b) {
   1231       xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL);
   1232    }
   1233 
   1234    xmesa_swap_st_framebuffer(b->stfb);
   1235 }
   1236 
   1237 
   1238 
   1239 /*
   1240  * Copy sub-region of back buffer to front buffer
   1241  */
   1242 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
   1243 {
   1244    xmesa_copy_st_framebuffer(b->stfb,
   1245          ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
   1246          x, y, width, height);
   1247 }
   1248 
   1249 
   1250 
   1251 void XMesaFlush( XMesaContext c )
   1252 {
   1253    if (c && c->xm_visual->display) {
   1254       XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display);
   1255       struct pipe_fence_handle *fence = NULL;
   1256 
   1257       c->st->flush(c->st, ST_FLUSH_FRONT, &fence);
   1258       if (fence) {
   1259          xmdpy->screen->fence_finish(xmdpy->screen, fence,
   1260                                      PIPE_TIMEOUT_INFINITE);
   1261          xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL);
   1262       }
   1263       XFlush( c->xm_visual->display );
   1264    }
   1265 }
   1266 
   1267 
   1268 
   1269 
   1270 
   1271 XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
   1272 {
   1273    XMesaBuffer b;
   1274    for (b = XMesaBufferList; b; b = b->Next) {
   1275       if (b->ws.drawable == d && b->xm_visual->display == dpy) {
   1276          return b;
   1277       }
   1278    }
   1279    return NULL;
   1280 }
   1281 
   1282 
   1283 /**
   1284  * Free/destroy all XMesaBuffers associated with given display.
   1285  */
   1286 void xmesa_destroy_buffers_on_display(Display *dpy)
   1287 {
   1288    XMesaBuffer b, next;
   1289    for (b = XMesaBufferList; b; b = next) {
   1290       next = b->Next;
   1291       if (b->xm_visual->display == dpy) {
   1292          xmesa_free_buffer(b);
   1293          /* delete head of list? */
   1294          if (XMesaBufferList == b) {
   1295             XMesaBufferList = next;
   1296          }
   1297       }
   1298    }
   1299 }
   1300 
   1301 
   1302 /*
   1303  * Look for XMesaBuffers whose X window has been destroyed.
   1304  * Deallocate any such XMesaBuffers.
   1305  */
   1306 void XMesaGarbageCollect( void )
   1307 {
   1308    XMesaBuffer b, next;
   1309    for (b=XMesaBufferList; b; b=next) {
   1310       next = b->Next;
   1311       if (b->xm_visual &&
   1312           b->xm_visual->display &&
   1313           b->ws.drawable &&
   1314           b->type == WINDOW) {
   1315          XSync(b->xm_visual->display, False);
   1316          if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
   1317             /* found a dead window, free the ancillary info */
   1318             XMesaDestroyBuffer( b );
   1319          }
   1320       }
   1321    }
   1322 }
   1323 
   1324 
   1325 static enum st_attachment_type xmesa_attachment_type(int glx_attachment)
   1326 {
   1327    switch(glx_attachment) {
   1328       case GLX_FRONT_LEFT_EXT:
   1329          return ST_ATTACHMENT_FRONT_LEFT;
   1330       case GLX_FRONT_RIGHT_EXT:
   1331          return ST_ATTACHMENT_FRONT_RIGHT;
   1332       case GLX_BACK_LEFT_EXT:
   1333          return ST_ATTACHMENT_BACK_LEFT;
   1334       case GLX_BACK_RIGHT_EXT:
   1335          return ST_ATTACHMENT_BACK_RIGHT;
   1336       default:
   1337          assert(0);
   1338          return ST_ATTACHMENT_FRONT_LEFT;
   1339    }
   1340 }
   1341 
   1342 
   1343 PUBLIC void
   1344 XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
   1345                   const int *attrib_list)
   1346 {
   1347    struct st_context_iface *st = stapi->get_current(stapi);
   1348    struct st_framebuffer_iface* stfbi = drawable->stfb;
   1349    struct pipe_resource *res;
   1350    int x, y, w, h;
   1351    enum st_attachment_type st_attachment = xmesa_attachment_type(buffer);
   1352 
   1353    x = 0;
   1354    y = 0;
   1355    w = drawable->width;
   1356    h = drawable->height;
   1357 
   1358    /* We need to validate our attachments before using them,
   1359     * in case the texture doesn't exist yet. */
   1360    xmesa_st_framebuffer_validate_textures(stfbi, w, h, 1 << st_attachment);
   1361    res = xmesa_get_attachment(stfbi, st_attachment);
   1362 
   1363    if (res) {
   1364       struct pipe_context* pipe = xmesa_get_context(stfbi);
   1365       enum pipe_format internal_format = res->format;
   1366       struct pipe_transfer *tex_xfer;
   1367       char *map;
   1368       int line, ximage_stride;
   1369       XImage *img;
   1370 
   1371       internal_format = choose_pixel_format(drawable->xm_visual);
   1372 
   1373       tex_xfer = pipe_get_transfer(pipe, res,
   1374                                    0, 0,    /* level, layer */
   1375                                    PIPE_TRANSFER_WRITE,
   1376                                    x, y,
   1377                                    w, h);
   1378       if (!tex_xfer)
   1379          return;
   1380 
   1381       /* Grab the XImage that we want to turn into a texture. */
   1382       img = XGetImage(dpy,
   1383                       drawable->ws.drawable,
   1384                       x, y,
   1385                       w, h,
   1386                       AllPlanes,
   1387                       ZPixmap);
   1388 
   1389       if (!img) {
   1390          pipe_transfer_destroy(pipe, tex_xfer);
   1391          return;
   1392       }
   1393 
   1394       map = pipe_transfer_map(pipe, tex_xfer);
   1395 
   1396       if (!map) {
   1397          pipe_transfer_destroy(pipe, tex_xfer);
   1398          return;
   1399       }
   1400 
   1401       /* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
   1402          We assume 32 bit pixels. */
   1403       ximage_stride = w * 4;
   1404 
   1405       for (line = 0; line < h; line++)
   1406          memcpy(&map[line * tex_xfer->stride],
   1407                 &img->data[line * ximage_stride],
   1408                 ximage_stride);
   1409 
   1410       pipe_transfer_unmap(pipe, tex_xfer);
   1411 
   1412       pipe_transfer_destroy(pipe, tex_xfer);
   1413 
   1414       st->teximage(st,
   1415                    ST_TEXTURE_2D,
   1416                    0,    /* level */
   1417                    internal_format,
   1418                    res,
   1419                    FALSE /* no mipmap */);
   1420 
   1421    }
   1422 }
   1423 
   1424 
   1425 
   1426 PUBLIC void
   1427 XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
   1428 {
   1429 }
   1430 
   1431 
   1432 void
   1433 XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
   1434 {
   1435    if (dst->st->copy)
   1436       dst->st->copy(dst->st, src->st, mask);
   1437 }
   1438