1 /* 2 * Copyright 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 /* This file declares stripped-down versions of functions that 25 * normally exist outside of the glsl folder, so that they can be used 26 * when running the GLSL compiler standalone (for unit testing or 27 * compiling builtins). 28 */ 29 30 #pragma once 31 #ifndef STANDALONE_SCAFFOLDING_H 32 #define STANDALONE_SCAFFOLDING_H 33 34 #include "main/mtypes.h" 35 36 extern "C" void 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 38 struct gl_shader *sh); 39 40 extern "C" struct gl_shader * 41 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); 42 43 extern "C" void 44 _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint id, 45 const char *msg, int len); 46 47 /** 48 * Initialize the given gl_context structure to a reasonable set of 49 * defaults representing the minimum capabilities required by the 50 * OpenGL spec. 51 * 52 * This is used when compiling builtin functions and in testing, when 53 * we don't have a connection to an actual driver. 54 */ 55 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api); 56 57 58 #endif /* STANDALONE_SCAFFOLDING_H */ 59