1 /* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith (at) tungstengraphics.com> 30 */ 31 32 33 #include "brw_context.h" 34 #include "brw_wm.h" 35 36 37 /* Use these to force spilling so that that functionality can be 38 * tested with known-good examples rather than having to construct new 39 * tests. 40 */ 41 #define TEST_PAYLOAD_SPILLS 0 42 #define TEST_DST_SPILLS 0 43 44 static void spill_value(struct brw_wm_compile *c, 45 struct brw_wm_value *value); 46 47 static void prealloc_reg(struct brw_wm_compile *c, 48 struct brw_wm_value *value, 49 GLuint reg) 50 { 51 if (value->lastuse) { 52 /* Set nextuse to zero, it will be corrected by 53 * update_register_usage(). 54 */ 55 c->pass2_grf[reg].value = value; 56 c->pass2_grf[reg].nextuse = 0; 57 58 value->resident = &c->pass2_grf[reg]; 59 value->hw_reg = brw_vec8_grf(reg*2, 0); 60 61 if (TEST_PAYLOAD_SPILLS) 62 spill_value(c, value); 63 } 64 } 65 66 67 /* Initialize all the register values. Do the initial setup 68 * calculations for interpolants. 69 */ 70 static void init_registers( struct brw_wm_compile *c ) 71 { 72 struct brw_context *brw = c->func.brw; 73 struct intel_context *intel = &brw->intel; 74 GLuint nr_interp_regs = 0; 75 GLuint i = 0; 76 GLuint j; 77 78 for (j = 0; j < c->grf_limit; j++) 79 c->pass2_grf[j].nextuse = BRW_WM_MAX_INSN; 80 81 for (j = 0; j < (c->nr_payload_regs + 1) / 2; j++) 82 prealloc_reg(c, &c->payload.depth[j], i++); 83 84 for (j = 0; j < c->nr_creg; j++) 85 prealloc_reg(c, &c->creg[j], i++); 86 87 if (intel->gen >= 6) { 88 for (unsigned int j = 0; j < FRAG_ATTRIB_MAX; j++) { 89 if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(j)) { 90 nr_interp_regs++; 91 prealloc_reg(c, &c->payload.input_interp[j], i++); 92 } 93 } 94 } else { 95 for (j = 0; j < VERT_RESULT_MAX; j++) { 96 /* Point size is packed into the header, not as a general attribute */ 97 if (j == VERT_RESULT_PSIZ) 98 continue; 99 100 if (c->key.vp_outputs_written & BITFIELD64_BIT(j)) { 101 int fp_index = _mesa_vert_result_to_frag_attrib(j); 102 103 nr_interp_regs++; 104 105 /* The back color slot is skipped when the front color is 106 * also written to. In addition, some slots can be 107 * written in the vertex shader and not read in the 108 * fragment shader. So the register number must always be 109 * incremented, mapped or not. 110 */ 111 if (fp_index >= 0) 112 prealloc_reg(c, &c->payload.input_interp[fp_index], i); 113 i++; 114 } 115 } 116 assert(nr_interp_regs >= 1); 117 } 118 119 120 c->prog_data.first_curbe_grf = ALIGN(c->nr_payload_regs, 2); 121 c->prog_data.urb_read_length = nr_interp_regs * 2; 122 c->prog_data.curb_read_length = c->nr_creg * 2; 123 124 c->max_wm_grf = i * 2; 125 } 126 127 128 /* Update the nextuse value for each register in our file. 129 */ 130 static void update_register_usage(struct brw_wm_compile *c, 131 GLuint thisinsn) 132 { 133 GLuint i; 134 135 for (i = 1; i < c->grf_limit; i++) { 136 struct brw_wm_grf *grf = &c->pass2_grf[i]; 137 138 /* Only search those which can change: 139 */ 140 if (grf->nextuse < thisinsn) { 141 const struct brw_wm_ref *ref = grf->value->lastuse; 142 143 /* Has last use of value been passed? 144 */ 145 if (ref->insn < thisinsn) { 146 grf->value->resident = 0; 147 grf->value = 0; 148 grf->nextuse = BRW_WM_MAX_INSN; 149 } 150 else { 151 /* Else loop through chain to update: 152 */ 153 while (ref->prevuse && ref->prevuse->insn >= thisinsn) 154 ref = ref->prevuse; 155 156 grf->nextuse = ref->insn; 157 } 158 } 159 } 160 } 161 162 163 static void spill_value(struct brw_wm_compile *c, 164 struct brw_wm_value *value) 165 { 166 /* Allocate a spill slot. Note that allocations start from 0x40 - 167 * the first slot is reserved to mean "undef" in brw_wm_emit.c 168 */ 169 if (!value->spill_slot) { 170 c->last_scratch += 0x40; 171 value->spill_slot = c->last_scratch; 172 } 173 174 /* The spill will be done in brw_wm_emit.c immediately after the 175 * value is calculated, so we can just take this reg without any 176 * further work. 177 */ 178 value->resident->value = NULL; 179 value->resident->nextuse = BRW_WM_MAX_INSN; 180 value->resident = NULL; 181 } 182 183 184 185 /* Search for contiguous region with the most distant nearest 186 * member. Free regs count as very distant. 187 * 188 * TODO: implement spill-to-reg so that we can rearrange discontigous 189 * free regs and then spill the oldest non-free regs in sequence. 190 * This would mean inserting instructions in this pass. 191 */ 192 static GLuint search_contiguous_regs(struct brw_wm_compile *c, 193 GLuint nr, 194 GLuint thisinsn) 195 { 196 struct brw_wm_grf *grf = c->pass2_grf; 197 GLuint furthest = 0; 198 GLuint reg = 0; 199 GLuint i, j; 200 201 /* Start search at 1: r0 is special and can't be used or spilled. 202 */ 203 for (i = 1; i < c->grf_limit && furthest < BRW_WM_MAX_INSN; i++) { 204 GLuint group_nextuse = BRW_WM_MAX_INSN; 205 206 for (j = 0; j < nr; j++) { 207 if (grf[i+j].nextuse < group_nextuse) 208 group_nextuse = grf[i+j].nextuse; 209 } 210 211 if (group_nextuse > furthest) { 212 furthest = group_nextuse; 213 reg = i; 214 } 215 } 216 217 assert(furthest != thisinsn); 218 219 /* Any non-empty regs will need to be spilled: 220 */ 221 for (j = 0; j < nr; j++) 222 if (grf[reg+j].value) 223 spill_value(c, grf[reg+j].value); 224 225 return reg; 226 } 227 228 229 static void alloc_contiguous_dest(struct brw_wm_compile *c, 230 struct brw_wm_value *dst[], 231 GLuint nr, 232 GLuint thisinsn) 233 { 234 GLuint reg = search_contiguous_regs(c, nr, thisinsn); 235 GLuint i; 236 237 for (i = 0; i < nr; i++) { 238 if (!dst[i]) { 239 /* Need to grab a dummy value in TEX case. Don't introduce 240 * it into the tracking scheme. 241 */ 242 dst[i] = &c->vreg[c->nr_vreg++]; 243 } 244 else { 245 assert(!dst[i]->resident); 246 assert(c->pass2_grf[reg+i].nextuse != thisinsn); 247 248 c->pass2_grf[reg+i].value = dst[i]; 249 c->pass2_grf[reg+i].nextuse = thisinsn; 250 251 dst[i]->resident = &c->pass2_grf[reg+i]; 252 } 253 254 dst[i]->hw_reg = brw_vec8_grf((reg+i)*2, 0); 255 } 256 257 if ((reg+nr)*2 > c->max_wm_grf) 258 c->max_wm_grf = (reg+nr) * 2; 259 } 260 261 262 static void load_args(struct brw_wm_compile *c, 263 struct brw_wm_instruction *inst) 264 { 265 GLuint thisinsn = inst - c->instruction; 266 GLuint i,j; 267 268 for (i = 0; i < 3; i++) { 269 for (j = 0; j < 4; j++) { 270 struct brw_wm_ref *ref = inst->src[i][j]; 271 272 if (ref) { 273 if (!ref->value->resident) { 274 /* Need to bring the value in from scratch space. The code for 275 * this will be done in brw_wm_emit.c, here we just do the 276 * register allocation and mark the ref as requiring a fill. 277 */ 278 GLuint reg = search_contiguous_regs(c, 1, thisinsn); 279 280 c->pass2_grf[reg].value = ref->value; 281 c->pass2_grf[reg].nextuse = thisinsn; 282 283 ref->value->resident = &c->pass2_grf[reg]; 284 285 /* Note that a fill is required: 286 */ 287 ref->unspill_reg = reg*2; 288 } 289 290 /* Adjust the hw_reg to point at the value's current location: 291 */ 292 assert(ref->value == ref->value->resident->value); 293 ref->hw_reg.nr += (ref->value->resident - c->pass2_grf) * 2; 294 } 295 } 296 } 297 } 298 299 300 301 /* Step 3: Work forwards once again. Perform register allocations, 302 * taking into account instructions like TEX which require contiguous 303 * result registers. Where necessary spill registers to scratch space 304 * and reload later. 305 */ 306 void brw_wm_pass2( struct brw_wm_compile *c ) 307 { 308 GLuint insn; 309 GLuint i; 310 311 init_registers(c); 312 313 for (insn = 0; insn < c->nr_insns; insn++) { 314 struct brw_wm_instruction *inst = &c->instruction[insn]; 315 316 /* Update registers' nextuse values: 317 */ 318 update_register_usage(c, insn); 319 320 /* May need to unspill some args. 321 */ 322 load_args(c, inst); 323 324 /* Allocate registers to hold results: 325 */ 326 switch (inst->opcode) { 327 case OPCODE_TEX: 328 case OPCODE_TXB: 329 case OPCODE_TXP: 330 alloc_contiguous_dest(c, inst->dst, 4, insn); 331 break; 332 333 default: 334 for (i = 0; i < 4; i++) { 335 if (inst->writemask & (1<<i)) { 336 assert(inst->dst[i]); 337 alloc_contiguous_dest(c, &inst->dst[i], 1, insn); 338 } 339 } 340 break; 341 } 342 343 if (TEST_DST_SPILLS && inst->opcode != WM_PIXELXY) { 344 for (i = 0; i < 4; i++) 345 if (inst->dst[i]) 346 spill_value(c, inst->dst[i]); 347 } 348 } 349 350 if (unlikely(INTEL_DEBUG & DEBUG_WM)) { 351 brw_wm_print_program(c, "pass2"); 352 } 353 354 c->state = PASS2_DONE; 355 356 if (unlikely(INTEL_DEBUG & DEBUG_WM)) { 357 brw_wm_print_program(c, "pass2/done"); 358 } 359 } 360