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      1 /**
      2  * \file depth.h
      3  * Depth buffer operations.
      4  */
      5 
      6 /*
      7  * Mesa 3-D graphics library
      8  * Version:  6.3
      9  *
     10  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
     11  *
     12  * Permission is hereby granted, free of charge, to any person obtaining a
     13  * copy of this software and associated documentation files (the "Software"),
     14  * to deal in the Software without restriction, including without limitation
     15  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     16  * and/or sell copies of the Software, and to permit persons to whom the
     17  * Software is furnished to do so, subject to the following conditions:
     18  *
     19  * The above copyright notice and this permission notice shall be included
     20  * in all copies or substantial portions of the Software.
     21  *
     22  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     23  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     24  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     25  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     26  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     27  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     28  */
     29 
     30 
     31 #ifndef DEPTH_H
     32 #define DEPTH_H
     33 
     34 
     35 #include "glheader.h"
     36 #include "mfeatures.h"
     37 
     38 struct gl_context;
     39 
     40 
     41 #if _HAVE_FULL_GL
     42 
     43 extern void GLAPIENTRY
     44 _mesa_ClearDepth( GLclampd depth );
     45 
     46 extern void GLAPIENTRY
     47 _mesa_ClearDepthf( GLclampf depth );
     48 
     49 extern void GLAPIENTRY
     50 _mesa_DepthFunc( GLenum func );
     51 
     52 extern void GLAPIENTRY
     53 _mesa_DepthMask( GLboolean flag );
     54 
     55 extern void GLAPIENTRY
     56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
     57 
     58 extern void
     59 _mesa_init_depth( struct gl_context * ctx );
     60 
     61 #else
     62 
     63 /** No-op */
     64 #define _mesa_init_depth( c ) ((void)0)
     65 
     66 #endif
     67 
     68 #endif
     69