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      1 /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef ST_CONTEXT_H
     29 #define ST_CONTEXT_H
     30 
     31 #include "main/mtypes.h"
     32 #include "pipe/p_state.h"
     33 #include "state_tracker/st_api.h"
     34 #include "main/fbobject.h"
     35 
     36 struct bitmap_cache;
     37 struct blit_state;
     38 struct dd_function_table;
     39 struct draw_context;
     40 struct draw_stage;
     41 struct gen_mipmap_state;
     42 struct st_context;
     43 struct st_fragment_program;
     44 struct u_upload_mgr;
     45 
     46 
     47 #define ST_NEW_MESA                    (1 << 0) /* Mesa state has changed */
     48 #define ST_NEW_FRAGMENT_PROGRAM        (1 << 1)
     49 #define ST_NEW_VERTEX_PROGRAM          (1 << 2)
     50 #define ST_NEW_FRAMEBUFFER             (1 << 3)
     51 #define ST_NEW_EDGEFLAGS_DATA          (1 << 4)
     52 #define ST_NEW_GEOMETRY_PROGRAM        (1 << 5)
     53 #define ST_NEW_VERTEX_ARRAYS           (1 << 6)
     54 
     55 
     56 struct st_state_flags {
     57    GLuint mesa;
     58    GLuint st;
     59 };
     60 
     61 struct st_tracked_state {
     62    const char *name;
     63    struct st_state_flags dirty;
     64    void (*update)( struct st_context *st );
     65 };
     66 
     67 
     68 
     69 struct st_context
     70 {
     71    struct st_context_iface iface;
     72 
     73    struct gl_context *ctx;
     74 
     75    struct pipe_context *pipe;
     76 
     77    struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
     78 
     79    struct draw_context *draw;  /**< For selection/feedback/rastpos only */
     80    struct draw_stage *feedback_stage;  /**< For GL_FEEDBACK rendermode */
     81    struct draw_stage *selection_stage;  /**< For GL_SELECT rendermode */
     82    struct draw_stage *rastpos_stage;  /**< For glRasterPos */
     83    GLboolean clamp_frag_color_in_shader;
     84    GLboolean clamp_vert_color_in_shader;
     85    boolean has_stencil_export; /**< can do shader stencil export? */
     86 
     87    /* On old libGL's for linux we need to invalidate the drawables
     88     * on glViewpport calls, this is set via a option.
     89     */
     90    boolean invalidate_on_gl_viewport;
     91 
     92    boolean vertex_array_out_of_memory;
     93 
     94    /* Some state is contained in constant objects.
     95     * Other state is just parameter values.
     96     */
     97    struct {
     98       struct pipe_blend_state               blend;
     99       struct pipe_depth_stencil_alpha_state depth_stencil;
    100       struct pipe_rasterizer_state          rasterizer;
    101       struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
    102       GLuint num_samplers[PIPE_SHADER_TYPES];
    103       struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
    104       GLuint num_sampler_views[PIPE_SHADER_TYPES];
    105       struct pipe_clip_state clip;
    106       struct {
    107          void *ptr;
    108          unsigned size;
    109       } constants[PIPE_SHADER_TYPES];
    110       struct pipe_framebuffer_state framebuffer;
    111       struct pipe_scissor_state scissor;
    112       struct pipe_viewport_state viewport;
    113       unsigned sample_mask;
    114 
    115       GLuint poly_stipple[32];  /**< In OpenGL's bottom-to-top order */
    116 
    117       GLuint fb_orientation;
    118    } state;
    119 
    120    char vendor[100];
    121    char renderer[100];
    122 
    123    struct st_state_flags dirty;
    124 
    125    GLboolean missing_textures;
    126    GLboolean vertdata_edgeflags;
    127 
    128    /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
    129    const GLuint *vertex_result_to_slot;
    130 
    131    struct st_vertex_program *vp;    /**< Currently bound vertex program */
    132    struct st_fragment_program *fp;  /**< Currently bound fragment program */
    133    struct st_geometry_program *gp;  /**< Currently bound geometry program */
    134 
    135    struct st_vp_variant *vp_variant;
    136    struct st_fp_variant *fp_variant;
    137    struct st_gp_variant *gp_variant;
    138 
    139    struct gl_texture_object *default_texture;
    140 
    141    struct {
    142       struct gl_program_cache *cache;
    143       struct st_fragment_program *program;  /**< cur pixel transfer prog */
    144       GLuint xfer_prog_sn;  /**< pixel xfer program serial no. */
    145       GLuint user_prog_sn;  /**< user fragment program serial no. */
    146       struct st_fragment_program *combined_prog;
    147       GLuint combined_prog_sn;
    148       struct pipe_resource *pixelmap_texture;
    149       struct pipe_sampler_view *pixelmap_sampler_view;
    150       boolean pixelmap_enabled;  /**< use the pixelmap texture? */
    151    } pixel_xfer;
    152 
    153    /** for glBitmap */
    154    struct {
    155       struct pipe_rasterizer_state rasterizer;
    156       struct pipe_sampler_state samplers[2];
    157       enum pipe_format tex_format;
    158       void *vs;
    159       struct bitmap_cache *cache;
    160    } bitmap;
    161 
    162    /** for glDraw/CopyPixels */
    163    struct {
    164       struct gl_fragment_program *shaders[4];
    165       void *vert_shaders[2];   /**< ureg shaders */
    166    } drawpix;
    167 
    168    /** for glClear */
    169    struct {
    170       struct pipe_rasterizer_state raster;
    171       struct pipe_viewport_state viewport;
    172       void *vs;
    173       void *fs;
    174       boolean enable_ds_separate;
    175    } clear;
    176 
    177    /** used for anything using util_draw_vertex_buffer */
    178    struct pipe_vertex_element velems_util_draw[3];
    179 
    180    void *passthrough_fs;  /**< simple pass-through frag shader */
    181 
    182    enum pipe_texture_target internal_target;
    183    struct gen_mipmap_state *gen_mipmap;
    184    struct blit_state *blit;
    185 
    186    struct cso_context *cso_context;
    187 
    188    int force_msaa;
    189    void *winsys_drawable_handle;
    190 
    191    /* Active render condition. */
    192    struct pipe_query *render_condition;
    193    unsigned condition_mode;
    194 
    195    int32_t draw_stamp;
    196    int32_t read_stamp;
    197 
    198    struct st_config_options options;
    199 };
    200 
    201 
    202 /* Need this so that we can implement Mesa callbacks in this module.
    203  */
    204 static INLINE struct st_context *st_context(struct gl_context *ctx)
    205 {
    206    return ctx->st;
    207 }
    208 
    209 
    210 /**
    211  * Wrapper for struct gl_framebuffer.
    212  * This is an opaque type to the outside world.
    213  */
    214 struct st_framebuffer
    215 {
    216    struct gl_framebuffer Base;
    217    void *Private;
    218 
    219    struct st_framebuffer_iface *iface;
    220    enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
    221    unsigned num_statts;
    222    int32_t stamp;
    223    int32_t iface_stamp;
    224 };
    225 
    226 
    227 extern void st_init_driver_functions(struct dd_function_table *functions);
    228 
    229 void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
    230 
    231 
    232 
    233 #define Y_0_TOP 1
    234 #define Y_0_BOTTOM 2
    235 
    236 static INLINE GLuint
    237 st_fb_orientation(const struct gl_framebuffer *fb)
    238 {
    239    if (fb && _mesa_is_winsys_fbo(fb)) {
    240       /* Drawing into a window (on-screen buffer).
    241        *
    242        * Negate Y scale to flip image vertically.
    243        * The NDC Y coords prior to viewport transformation are in the range
    244        * [y=-1=bottom, y=1=top]
    245        * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
    246        * H is the window height.
    247        * Use the viewport transformation to invert Y.
    248        */
    249       return Y_0_TOP;
    250    }
    251    else {
    252       /* Drawing into user-created FBO (very likely a texture).
    253        *
    254        * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
    255        */
    256       return Y_0_BOTTOM;
    257    }
    258 }
    259 
    260 
    261 /** clear-alloc a struct-sized object, with casting */
    262 #define ST_CALLOC_STRUCT(T)   (struct T *) calloc(1, sizeof(struct T))
    263 
    264 
    265 extern int
    266 st_get_msaa(void);
    267 
    268 extern struct st_context *
    269 st_create_context(gl_api api, struct pipe_context *pipe,
    270                   const struct gl_config *visual,
    271                   struct st_context *share,
    272                   const struct st_config_options *options);
    273 
    274 extern void
    275 st_destroy_context(struct st_context *st);
    276 
    277 
    278 #endif
    279