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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.1
      4  *
      5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /*
     27  * Antialiased line template.
     28  */
     29 
     30 
     31 /*
     32  * Function to render each fragment in the AA line.
     33  * \param ix  - integer fragment window X coordiante
     34  * \param iy  - integer fragment window Y coordiante
     35  */
     36 static void
     37 NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
     38 {
     39    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
     40    const GLfloat fx = (GLfloat) ix;
     41    const GLfloat fy = (GLfloat) iy;
     42    const GLfloat coverage = compute_coveragef(line, ix, iy);
     43    const GLuint i = line->span.end;
     44 
     45    (void) swrast;
     46 
     47    if (coverage == 0.0)
     48       return;
     49 
     50    line->span.end++;
     51    line->span.array->coverage[i] = coverage;
     52    line->span.array->x[i] = ix;
     53    line->span.array->y[i] = iy;
     54 
     55    /*
     56     * Compute Z, color, texture coords, fog for the fragment by
     57     * solving the plane equations at (ix,iy).
     58     */
     59 #ifdef DO_Z
     60    line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
     61 #endif
     62    line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
     63    line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
     64    line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
     65    line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
     66 #if defined(DO_ATTRIBS)
     67    ATTRIB_LOOP_BEGIN
     68       GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
     69       if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
     70           && !_swrast_use_fragment_program(ctx)) {
     71          /* texcoord w/ divide by Q */
     72          const GLuint unit = attr - FRAG_ATTRIB_TEX0;
     73          const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
     74          GLuint c;
     75          for (c = 0; c < 3; c++) {
     76             attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
     77          }
     78          line->span.array->lambda[unit][i]
     79             = compute_lambda(line->attrPlane[attr][0],
     80                              line->attrPlane[attr][1], invQ,
     81                              line->texWidth[attr], line->texHeight[attr]);
     82       }
     83       else {
     84          /* non-texture attrib */
     85          const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
     86          GLuint c;
     87          for (c = 0; c < 4; c++) {
     88             attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
     89          }
     90       }
     91    ATTRIB_LOOP_END
     92 #endif
     93 
     94    if (line->span.end == SWRAST_MAX_WIDTH) {
     95       _swrast_write_rgba_span(ctx, &(line->span));
     96       line->span.end = 0; /* reset counter */
     97    }
     98 }
     99 
    100 
    101 
    102 /*
    103  * Line setup
    104  */
    105 static void
    106 NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
    107 {
    108    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    109    GLfloat tStart, tEnd;   /* segment start, end along line length */
    110    GLboolean inSegment;
    111    GLint iLen, i;
    112 
    113    /* Init the LineInfo struct */
    114    struct LineInfo line;
    115    line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
    116    line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
    117    line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
    118    line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
    119    line.dx = line.x1 - line.x0;
    120    line.dy = line.y1 - line.y0;
    121    line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
    122    line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
    123                                  ctx->Const.MinLineWidthAA,
    124                                  ctx->Const.MaxLineWidthAA);
    125 
    126    if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
    127       return;
    128 
    129    INIT_SPAN(line.span, GL_LINE);
    130    line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
    131    line.span.facing = swrast->PointLineFacing;
    132    line.xAdj = line.dx / line.len * line.halfWidth;
    133    line.yAdj = line.dy / line.len * line.halfWidth;
    134 
    135 #ifdef DO_Z
    136    line.span.arrayMask |= SPAN_Z;
    137    compute_plane(line.x0, line.y0, line.x1, line.y1,
    138                  v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
    139 #endif
    140    line.span.arrayMask |= SPAN_RGBA;
    141    if (ctx->Light.ShadeModel == GL_SMOOTH) {
    142       compute_plane(line.x0, line.y0, line.x1, line.y1,
    143                     v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
    144       compute_plane(line.x0, line.y0, line.x1, line.y1,
    145                     v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
    146       compute_plane(line.x0, line.y0, line.x1, line.y1,
    147                     v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
    148       compute_plane(line.x0, line.y0, line.x1, line.y1,
    149                     v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
    150    }
    151    else {
    152       constant_plane(v1->color[RCOMP], line.rPlane);
    153       constant_plane(v1->color[GCOMP], line.gPlane);
    154       constant_plane(v1->color[BCOMP], line.bPlane);
    155       constant_plane(v1->color[ACOMP], line.aPlane);
    156    }
    157 #if defined(DO_ATTRIBS)
    158    {
    159       const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
    160       const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
    161       line.span.arrayMask |= SPAN_LAMBDA;
    162       compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
    163       ATTRIB_LOOP_BEGIN
    164          GLuint c;
    165          if (swrast->_InterpMode[attr] == GL_FLAT) {
    166             for (c = 0; c < 4; c++) {
    167                constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
    168             }
    169          }
    170          else {
    171             for (c = 0; c < 4; c++) {
    172                const GLfloat a0 = v0->attrib[attr][c] * invW0;
    173                const GLfloat a1 = v1->attrib[attr][c] * invW1;
    174                compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
    175                              line.attrPlane[attr][c]);
    176             }
    177          }
    178          line.span.arrayAttribs |= BITFIELD64_BIT(attr);
    179          if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
    180             const GLuint u = attr - FRAG_ATTRIB_TEX0;
    181             const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
    182             const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
    183             line.texWidth[attr]  = (GLfloat) texImage->Width;
    184             line.texHeight[attr] = (GLfloat) texImage->Height;
    185          }
    186       ATTRIB_LOOP_END
    187    }
    188 #endif
    189 
    190    tStart = tEnd = 0.0;
    191    inSegment = GL_FALSE;
    192    iLen = (GLint) line.len;
    193 
    194    if (ctx->Line.StippleFlag) {
    195       for (i = 0; i < iLen; i++) {
    196          const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
    197          if ((1 << bit) & ctx->Line.StipplePattern) {
    198             /* stipple bit is on */
    199             const GLfloat t = (GLfloat) i / (GLfloat) line.len;
    200             if (!inSegment) {
    201                /* start new segment */
    202                inSegment = GL_TRUE;
    203                tStart = t;
    204             }
    205             else {
    206                /* still in the segment, extend it */
    207                tEnd = t;
    208             }
    209          }
    210          else {
    211             /* stipple bit is off */
    212             if (inSegment && (tEnd > tStart)) {
    213                /* draw the segment */
    214                segment(ctx, &line, NAME(plot), tStart, tEnd);
    215                inSegment = GL_FALSE;
    216             }
    217             else {
    218                /* still between segments, do nothing */
    219             }
    220          }
    221          swrast->StippleCounter++;
    222       }
    223 
    224       if (inSegment) {
    225          /* draw the final segment of the line */
    226          segment(ctx, &line, NAME(plot), tStart, 1.0F);
    227       }
    228    }
    229    else {
    230       /* non-stippled */
    231       segment(ctx, &line, NAME(plot), 0.0, 1.0);
    232    }
    233 
    234    _swrast_write_rgba_span(ctx, &(line.span));
    235 }
    236 
    237 
    238 
    239 
    240 #undef DO_Z
    241 #undef DO_ATTRIBS
    242 #undef NAME
    243