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      1 /* -*- mode: c; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
      2 /* vi: set expandtab shiftwidth=4 tabstop=4: */
      3 
      4 /**
      5  * \file
      6  * <PRE>
      7  * High performance base64 encoder / decoder
      8  * Version 1.3 -- 17-Mar-2006
      9  *
     10  * Copyright &copy; 2005, 2006, Nick Galbreath -- nickg [at] modp [dot] com
     11  * All rights reserved.
     12  *
     13  * http://modp.com/release/base64
     14  *
     15  * Released under bsd license.  See modp_b64.c for details.
     16  * </pre>
     17  *
     18  * The default implementation is the standard b64 encoding with padding.
     19  * It's easy to change this to use "URL safe" characters and to remove
     20  * padding.  See the modp_b64.c source code for details.
     21  *
     22  */
     23 
     24 #ifndef MODP_B64
     25 #define MODP_B64
     26 
     27 #include <stddef.h>
     28 
     29 #ifdef __cplusplus
     30 extern "C" {
     31 #endif
     32 
     33 /**
     34  * Encode a raw binary string into base 64.
     35  * src contains the bytes
     36  * len contains the number of bytes in the src
     37  * dest should be allocated by the caller to contain
     38  *   at least modp_b64_encode_len(len) bytes (see below)
     39  *   This will contain the null-terminated b64 encoded result
     40  * returns length of the destination string plus the ending null byte
     41  *    i.e.  the result will be equal to strlen(dest) + 1
     42  *
     43  * Example
     44  *
     45  * \code
     46  * char* src = ...;
     47  * int srclen = ...; //the length of number of bytes in src
     48  * char* dest = (char*) malloc(modp_b64_encode_len);
     49  * int len = modp_b64_encode(dest, src, sourcelen);
     50  * if (len == -1) {
     51  *   printf("Error\n");
     52  * } else {
     53  *   printf("b64 = %s\n", dest);
     54  * }
     55  * \endcode
     56  *
     57  */
     58 size_t modp_b64_encode(char* dest, const char* str, size_t len);
     59 
     60 /**
     61  * Decode a base64 encoded string
     62  *
     63  * src should contain exactly len bytes of b64 characters.
     64  *     if src contains -any- non-base characters (such as white
     65  *     space, -1 is returned.
     66  *
     67  * dest should be allocated by the caller to contain at least
     68  *    len * 3 / 4 bytes.
     69  *
     70  * Returns the length (strlen) of the output, or -1 if unable to
     71  * decode
     72  *
     73  * \code
     74  * char* src = ...;
     75  * int srclen = ...; // or if you don't know use strlen(src)
     76  * char* dest = (char*) malloc(modp_b64_decode_len(srclen));
     77  * int len = modp_b64_decode(dest, src, sourcelen);
     78  * if (len == -1) { error }
     79  * \endcode
     80  */
     81 size_t modp_b64_decode(char* dest, const char* src, size_t len);
     82 
     83 /**
     84  * Given a source string of length len, this returns the amount of
     85  * memory the destination string should have.
     86  *
     87  * remember, this is integer math
     88  * 3 bytes turn into 4 chars
     89  * ceiling[len / 3] * 4 + 1
     90  *
     91  * +1 is for any extra null.
     92  */
     93 #define modp_b64_encode_len(A) ((A+2)/3 * 4 + 1)
     94 
     95 /**
     96  * Given a base64 string of length len,
     97  *   this returns the amount of memory required for output string
     98  *  It maybe be more than the actual number of bytes written.
     99  * NOTE: remember this is integer math
    100  * this allocates a bit more memory than traditional versions of b64
    101  * decode  4 chars turn into 3 bytes
    102  * floor[len * 3/4] + 2
    103  */
    104 #define modp_b64_decode_len(A) (A / 4 * 3 + 2)
    105 
    106 /**
    107  * Will return the strlen of the output from encoding.
    108  * This may be less than the required number of bytes allocated.
    109  *
    110  * This allows you to 'deserialized' a struct
    111  * \code
    112  * char* b64encoded = "...";
    113  * int len = strlen(b64encoded);
    114  *
    115  * struct datastuff foo;
    116  * if (modp_b64_encode_strlen(sizeof(struct datastuff)) != len) {
    117  *    // wrong size
    118  *    return false;
    119  * } else {
    120  *    // safe to do;
    121  *    if (modp_b64_decode((char*) &foo, b64encoded, len) == -1) {
    122  *      // bad characters
    123  *      return false;
    124  *    }
    125  * }
    126  * // foo is filled out now
    127  * \endcode
    128  */
    129 #define modp_b64_encode_strlen(A) ((A + 2)/ 3 * 4)
    130 
    131 #define MODP_B64_ERROR ((size_t)-1)
    132 
    133 #ifdef __cplusplus
    134 }
    135 
    136 #include <string>
    137 
    138 inline std::string& modp_b64_encode(std::string& s)
    139 {
    140     std::string x(modp_b64_encode_len(s.size()), '\0');
    141     size_t d = modp_b64_encode(const_cast<char*>(x.data()), s.data(), (int)s.size());
    142     x.erase(d, std::string::npos);
    143     s.swap(x);
    144     return s;
    145 }
    146 
    147 /**
    148  * base 64 decode a string (self-modifing)
    149  * On failure, the string is empty.
    150  *
    151  * This function is for C++ only (duh)
    152  *
    153  * \param[in,out] s the string to be decoded
    154  * \return a reference to the input string
    155  */
    156 inline std::string& modp_b64_decode(std::string& s)
    157 {
    158     std::string x(modp_b64_decode_len(s.size()), '\0');
    159     size_t d = modp_b64_decode(const_cast<char*>(x.data()), s.data(), (int)s.size());
    160     if (d == MODP_B64_ERROR) {
    161         x.clear();
    162     } else {
    163         x.erase(d, std::string::npos);
    164     }
    165     s.swap(x);
    166     return s;
    167 }
    168 
    169 #endif /* __cplusplus */
    170 
    171 #endif /* MODP_B64 */
    172