1 2 /* 3 * Copyright 2013 Google Inc. 4 * 5 * 6 * Use of this source code is governed by a BSD-style license that can be 7 * found in the LICENSE file. 8 * 9 */ 10 #include <v8.h> 11 12 #include "Global.h" 13 #include "JsContext.h" 14 #include "Path2D.h" 15 #include "SkCanvas.h" 16 17 18 // Extracts a C string from a V8 Utf8Value. 19 // TODO(jcgregrio) Currently dup'd in two files, fix. 20 static const char* to_cstring(const v8::String::Utf8Value& value) { 21 return *value ? *value : "<string conversion failed>"; 22 } 23 24 v8::Persistent<v8::ObjectTemplate> JsContext::gContextTemplate; 25 26 // Wraps 'this' in a Javascript object. 27 v8::Handle<v8::Object> JsContext::wrap() { 28 // Handle scope for temporary handles. 29 v8::EscapableHandleScope handleScope(fGlobal->getIsolate()); 30 31 // Fetch the template for creating JavaScript JsContext wrappers. 32 // It only has to be created once, which we do on demand. 33 if (gContextTemplate.IsEmpty()) { 34 v8::Local<v8::ObjectTemplate> localTemplate = v8::ObjectTemplate::New(); 35 36 // Add a field to store the pointer to a JsContext instance. 37 localTemplate->SetInternalFieldCount(1); 38 39 this->addAttributesAndMethods(localTemplate); 40 41 gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate); 42 } 43 v8::Handle<v8::ObjectTemplate> templ = 44 v8::Local<v8::ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate); 45 46 // Create an empty JsContext wrapper. 47 v8::Local<v8::Object> result = templ->NewInstance(); 48 49 // Wrap the raw C++ pointer in an External so it can be referenced 50 // from within JavaScript. 51 v8::Handle<v8::External> contextPtr = v8::External::New(fGlobal->getIsolate(), this); 52 53 // Store the context pointer in the JavaScript wrapper. 54 result->SetInternalField(0, contextPtr); 55 56 // Return the result through the current handle scope. Since each 57 // of these handles will go away when the handle scope is deleted 58 // we need to call Close to let one, the result, escape into the 59 // outer handle scope. 60 return handleScope.Escape(result); 61 } 62 63 void JsContext::onDraw(SkCanvas* canvas) { 64 // Record canvas and window in this. 65 fCanvas = canvas; 66 67 // Create a handle scope to keep the temporary object references. 68 v8::HandleScope handleScope(fGlobal->getIsolate()); 69 70 // Create a local context from our global context. 71 v8::Local<v8::Context> context = fGlobal->getContext(); 72 73 // Enter the context so all the remaining operations take place there. 74 v8::Context::Scope contextScope(context); 75 76 // Wrap the C++ this pointer in a JavaScript wrapper. 77 v8::Handle<v8::Object> contextObj = this->wrap(); 78 79 // Set up an exception handler before calling the Process function. 80 v8::TryCatch tryCatch; 81 82 // Invoke the process function, giving the global object as 'this' 83 // and one argument, this JsContext. 84 const int argc = 1; 85 v8::Handle<v8::Value> argv[argc] = { contextObj }; 86 v8::Local<v8::Function> onDraw = 87 v8::Local<v8::Function>::New(fGlobal->getIsolate(), fOnDraw); 88 v8::Handle<v8::Value> result = onDraw->Call(context->Global(), argc, argv); 89 90 // Handle any exceptions or output. 91 if (result.IsEmpty()) { 92 SkASSERT(tryCatch.HasCaught()); 93 // Print errors that happened during execution. 94 fGlobal->reportException(&tryCatch); 95 } else { 96 SkASSERT(!tryCatch.HasCaught()); 97 if (!result->IsUndefined()) { 98 // If all went well and the result wasn't undefined then print 99 // the returned value. 100 v8::String::Utf8Value str(result); 101 const char* cstr = to_cstring(str); 102 printf("%s\n", cstr); 103 } 104 } 105 } 106 107 // Fetch the onDraw function from the global context. 108 bool JsContext::initialize() { 109 110 // Create a stack-allocated handle scope. 111 v8::HandleScope handleScope(fGlobal->getIsolate()); 112 113 // Create a local context from our global context. 114 v8::Local<v8::Context> context = fGlobal->getContext(); 115 116 // Enter the scope so all operations take place in the scope. 117 v8::Context::Scope contextScope(context); 118 119 v8::TryCatch try_catch; 120 121 v8::Handle<v8::String> fn_name = v8::String::NewFromUtf8( 122 fGlobal->getIsolate(), "onDraw"); 123 v8::Handle<v8::Value> fn_val = context->Global()->Get(fn_name); 124 125 if (!fn_val->IsFunction()) { 126 printf("Not a function.\n"); 127 return false; 128 } 129 130 // It is a function; cast it to a Function. 131 v8::Handle<v8::Function> fn_fun = v8::Handle<v8::Function>::Cast(fn_val); 132 133 // Store the function in a Persistent handle, since we also want that to 134 // remain after this call returns. 135 fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); 136 137 return true; 138 } 139