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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkCanvas.h"
     10 #include "SkSurface.h"
     11 
     12 static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
     13     SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
     14     auto surface(rootCanvas->makeSurface(info));
     15     if (!surface) {
     16         surface = SkSurface::MakeRaster(info);
     17     }
     18 
     19     SkPaint paint;
     20     paint.setAntiAlias(true);
     21     paint.setColor(color);
     22     surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
     23     return surface->makeImageSnapshot();
     24 }
     25 
     26 DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
     27     sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
     28     SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f);
     29     SkMatrix rotate;
     30     rotate.setRotate(45.0f);
     31     sk_sp<SkShader> redImageShader = redImage->makeShader(SkShader::TileMode::kClamp_TileMode,
     32             SkShader::TileMode::kClamp_TileMode, &translate);
     33     sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
     34 
     35     // Rotate about the origin will happen first.
     36     SkPaint paint;
     37     paint.setShader(redLocalMatrixShader);
     38     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
     39 
     40     sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
     41     sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkShader::TileMode::kClamp_TileMode,
     42             SkShader::TileMode::kClamp_TileMode, &rotate);
     43     sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
     44 
     45     // Translate will happen first.
     46     paint.setShader(blueLocalMatrixShader);
     47     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
     48 
     49     canvas->translate(100.0f, 0.0f);
     50 
     51     // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
     52     SkShader::TileMode mode[2];
     53     SkMatrix matrix;
     54     SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
     55     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
     56     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
     57     image = blueLocalMatrixShader->isAImage(&matrix, mode);
     58     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
     59     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
     60 }
     61