1 ANGLE 2 ===== 3 4 Introduction 5 ------------ 6 7 ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These 8 instructions document how to use ANGLE instead of the native OpenGL backend on 9 Windows or Linux. 10 11 Details 12 ------- 13 14 `gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies. 15 16 To build Skia testing tools against ANGLE, add `skia_use_angle = true` to your 17 `args.gn` file (or run `gn args` to edit it). 18 19 When running tools, use `--config angle_<backend>_<frontend>`, e.g. 20 21 out/Debug/dm --src gm --config angle_d3d11_es2 22 out/Release/nanobench --config angle_gl_es2 23