1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkBitmapCache.h" 9 #include "SkBitmapController.h" 10 #include "SkBitmapProcState.h" 11 #include "SkColorPriv.h" 12 #include "SkFilterProc.h" 13 #include "SkPaint.h" 14 #include "SkShader.h" // for tilemodes 15 #include "SkUtilsArm.h" 16 #include "SkBitmapScaler.h" 17 #include "SkMipMap.h" 18 #include "SkPixelRef.h" 19 #include "SkImageEncoder.h" 20 #include "SkResourceCache.h" 21 22 #if defined(SK_ARM_HAS_NEON) 23 // These are defined in src/opts/SkBitmapProcState_arm_neon.cpp 24 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[]; 25 extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*); 26 extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const void *, int, int, uint16_t*, int); 27 extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const void *, int, int, uint16_t*, int); 28 extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*); 29 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const void *, int, int, uint32_t*, int); 30 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const void*, int, int, uint32_t*, int); 31 #endif 32 33 extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void*, int, int, uint32_t*, int); 34 35 #define NAME_WRAP(x) x 36 #include "SkBitmapProcState_filter.h" 37 #include "SkBitmapProcState_procs.h" 38 39 SkBitmapProcInfo::SkBitmapProcInfo(const SkBitmapProvider& provider, 40 SkShader::TileMode tmx, SkShader::TileMode tmy) 41 : fProvider(provider) 42 , fTileModeX(tmx) 43 , fTileModeY(tmy) 44 , fBMState(nullptr) 45 {} 46 47 SkBitmapProcInfo::~SkBitmapProcInfo() { 48 SkInPlaceDeleteCheck(fBMState, fBMStateStorage.get()); 49 } 50 51 /////////////////////////////////////////////////////////////////////////////// 52 53 // true iff the matrix has a scale and no more than an optional translate. 54 static bool matrix_only_scale_translate(const SkMatrix& m) { 55 return (m.getType() & ~SkMatrix::kTranslate_Mask) == SkMatrix::kScale_Mask; 56 } 57 58 /** 59 * For the purposes of drawing bitmaps, if a matrix is "almost" translate 60 * go ahead and treat it as if it were, so that subsequent code can go fast. 61 */ 62 static bool just_trans_clamp(const SkMatrix& matrix, const SkPixmap& pixmap) { 63 SkASSERT(matrix_only_scale_translate(matrix)); 64 65 SkRect dst; 66 SkRect src = SkRect::Make(pixmap.bounds()); 67 68 // Can't call mapRect(), since that will fix up inverted rectangles, 69 // e.g. when scale is negative, and we don't want to return true for 70 // those. 71 matrix.mapPoints(SkTCast<SkPoint*>(&dst), 72 SkTCast<const SkPoint*>(&src), 73 2); 74 75 // Now round all 4 edges to device space, and then compare the device 76 // width/height to the original. Note: we must map all 4 and subtract 77 // rather than map the "width" and compare, since we care about the 78 // phase (in pixel space) that any translate in the matrix might impart. 79 SkIRect idst; 80 dst.round(&idst); 81 return idst.width() == pixmap.width() && idst.height() == pixmap.height(); 82 } 83 84 static bool just_trans_general(const SkMatrix& matrix) { 85 SkASSERT(matrix_only_scale_translate(matrix)); 86 87 const SkScalar tol = SK_Scalar1 / 32768; 88 89 return SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol) 90 && SkScalarNearlyZero(matrix[SkMatrix::kMScaleY] - SK_Scalar1, tol); 91 } 92 93 static bool valid_for_filtering(unsigned dimension) { 94 // for filtering, width and height must fit in 14bits, since we use steal 95 // 2 bits from each to store our 4bit subpixel data 96 return (dimension & ~0x3FFF) == 0; 97 } 98 99 bool SkBitmapProcInfo::init(const SkMatrix& inv, const SkPaint& paint) { 100 const int origW = fProvider.info().width(); 101 const int origH = fProvider.info().height(); 102 103 fPixmap.reset(); 104 fInvMatrix = inv; 105 fFilterQuality = paint.getFilterQuality(); 106 107 bool allow_ignore_fractional_translate = true; // historical default 108 if (kMedium_SkFilterQuality == fFilterQuality) { 109 allow_ignore_fractional_translate = false; 110 } 111 112 SkDefaultBitmapController controller(SkDefaultBitmapController::CanShadeHQ::kNo); 113 fBMState = controller.requestBitmap(fProvider, inv, paint.getFilterQuality(), 114 fBMStateStorage.get(), fBMStateStorage.size()); 115 // Note : we allow the controller to return an empty (zero-dimension) result. Should we? 116 if (nullptr == fBMState || fBMState->pixmap().info().isEmpty()) { 117 return false; 118 } 119 fPixmap = fBMState->pixmap(); 120 fInvMatrix = fBMState->invMatrix(); 121 fRealInvMatrix = fBMState->invMatrix(); 122 fPaintColor = paint.getColor(); 123 fFilterQuality = fBMState->quality(); 124 SkASSERT(fPixmap.addr()); 125 126 bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0; 127 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && 128 SkShader::kClamp_TileMode == fTileModeY; 129 130 // Most of the scanline procs deal with "unit" texture coordinates, as this 131 // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate 132 // those, we divide the matrix by its dimensions here. 133 // 134 // We don't do this if we're either trivial (can ignore the matrix) or clamping 135 // in both X and Y since clamping to width,height is just as easy as to 0xFFFF. 136 137 // Note that we cannot ignore the matrix when allow_ignore_fractional_translate is false. 138 139 if (!(clampClamp || (trivialMatrix && allow_ignore_fractional_translate))) { 140 fInvMatrix.postIDiv(fPixmap.width(), fPixmap.height()); 141 } 142 143 // Now that all possible changes to the matrix have taken place, check 144 // to see if we're really close to a no-scale matrix. If so, explicitly 145 // set it to be so. Subsequent code may inspect this matrix to choose 146 // a faster path in this case. 147 148 // This code will only execute if the matrix has some scale component; 149 // if it's already pure translate then we won't do this inversion. 150 151 if (matrix_only_scale_translate(fInvMatrix)) { 152 SkMatrix forward; 153 if (fInvMatrix.invert(&forward)) { 154 if ((clampClamp && allow_ignore_fractional_translate) 155 ? just_trans_clamp(forward, fPixmap) 156 : just_trans_general(forward)) { 157 fInvMatrix.setTranslate(-forward.getTranslateX(), -forward.getTranslateY()); 158 } 159 } 160 } 161 162 fInvType = fInvMatrix.getType(); 163 164 // If our target pixmap is the same as the original, then we revert back to legacy behavior 165 // and allow the code to ignore fractional translate. 166 // 167 // The width/height check allows allow_ignore_fractional_translate to stay false if we 168 // previously set it that way (e.g. we started in kMedium). 169 // 170 if (fPixmap.width() == origW && fPixmap.height() == origH) { 171 allow_ignore_fractional_translate = true; 172 } 173 174 if (kLow_SkFilterQuality == fFilterQuality && allow_ignore_fractional_translate) { 175 // Only try bilerp if the matrix is "interesting" and 176 // the image has a suitable size. 177 178 if (fInvType <= SkMatrix::kTranslate_Mask || 179 !valid_for_filtering(fPixmap.width() | fPixmap.height())) 180 { 181 fFilterQuality = kNone_SkFilterQuality; 182 } 183 } 184 185 return true; 186 } 187 188 /* 189 * Analyze filter-quality and matrix, and decide how to implement that. 190 * 191 * In general, we cascade down the request level [ High ... None ] 192 * - for a given level, if we can fulfill it, fine, else 193 * - else we downgrade to the next lower level and try again. 194 * We can always fulfill requests for Low and None 195 * - sometimes we will "ignore" Low and give None, but this is likely a legacy perf hack 196 * and may be removed. 197 */ 198 bool SkBitmapProcState::chooseProcs() { 199 fInvProc = fInvMatrix.getMapXYProc(); 200 fInvSx = SkScalarToFixed(fInvMatrix.getScaleX()); 201 fInvSxFractionalInt = SkScalarToFractionalInt(fInvMatrix.getScaleX()); 202 fInvKy = SkScalarToFixed(fInvMatrix.getSkewY()); 203 fInvKyFractionalInt = SkScalarToFractionalInt(fInvMatrix.getSkewY()); 204 205 fAlphaScale = SkAlpha255To256(SkColorGetA(fPaintColor)); 206 207 fShaderProc32 = nullptr; 208 fShaderProc16 = nullptr; 209 fSampleProc32 = nullptr; 210 211 const bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0; 212 const bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && 213 SkShader::kClamp_TileMode == fTileModeY; 214 215 return this->chooseScanlineProcs(trivialMatrix, clampClamp); 216 } 217 218 bool SkBitmapProcState::chooseScanlineProcs(bool trivialMatrix, bool clampClamp) { 219 fMatrixProc = this->chooseMatrixProc(trivialMatrix); 220 // TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never returns nullptr. 221 if (nullptr == fMatrixProc) { 222 return false; 223 } 224 225 /////////////////////////////////////////////////////////////////////// 226 227 const SkAlphaType at = fPixmap.alphaType(); 228 229 // No need to do this if we're doing HQ sampling; if filter quality is 230 // still set to HQ by the time we get here, then we must have installed 231 // the shader procs above and can skip all this. 232 233 if (fFilterQuality < kHigh_SkFilterQuality) { 234 235 int index = 0; 236 if (fAlphaScale < 256) { // note: this distinction is not used for D16 237 index |= 1; 238 } 239 if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { 240 index |= 2; 241 } 242 if (fFilterQuality > kNone_SkFilterQuality) { 243 index |= 4; 244 } 245 // bits 3,4,5 encoding the source bitmap format 246 switch (fPixmap.colorType()) { 247 case kN32_SkColorType: 248 if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) { 249 return false; 250 } 251 index |= 0; 252 break; 253 case kRGB_565_SkColorType: 254 index |= 8; 255 break; 256 case kIndex_8_SkColorType: 257 if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) { 258 return false; 259 } 260 index |= 16; 261 break; 262 case kARGB_4444_SkColorType: 263 if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) { 264 return false; 265 } 266 index |= 24; 267 break; 268 case kAlpha_8_SkColorType: 269 index |= 32; 270 fPaintPMColor = SkPreMultiplyColor(fPaintColor); 271 break; 272 case kGray_8_SkColorType: 273 index |= 40; 274 fPaintPMColor = SkPreMultiplyColor(fPaintColor); 275 break; 276 default: 277 // TODO(dominikg): Should we ever get here? SkASSERT(false) instead? 278 return false; 279 } 280 281 #if !defined(SK_ARM_HAS_NEON) 282 static const SampleProc32 gSkBitmapProcStateSample32[] = { 283 S32_opaque_D32_nofilter_DXDY, 284 S32_alpha_D32_nofilter_DXDY, 285 S32_opaque_D32_nofilter_DX, 286 S32_alpha_D32_nofilter_DX, 287 S32_opaque_D32_filter_DXDY, 288 S32_alpha_D32_filter_DXDY, 289 S32_opaque_D32_filter_DX, 290 S32_alpha_D32_filter_DX, 291 292 S16_opaque_D32_nofilter_DXDY, 293 S16_alpha_D32_nofilter_DXDY, 294 S16_opaque_D32_nofilter_DX, 295 S16_alpha_D32_nofilter_DX, 296 S16_opaque_D32_filter_DXDY, 297 S16_alpha_D32_filter_DXDY, 298 S16_opaque_D32_filter_DX, 299 S16_alpha_D32_filter_DX, 300 301 SI8_opaque_D32_nofilter_DXDY, 302 SI8_alpha_D32_nofilter_DXDY, 303 SI8_opaque_D32_nofilter_DX, 304 SI8_alpha_D32_nofilter_DX, 305 SI8_opaque_D32_filter_DXDY, 306 SI8_alpha_D32_filter_DXDY, 307 SI8_opaque_D32_filter_DX, 308 SI8_alpha_D32_filter_DX, 309 310 S4444_opaque_D32_nofilter_DXDY, 311 S4444_alpha_D32_nofilter_DXDY, 312 S4444_opaque_D32_nofilter_DX, 313 S4444_alpha_D32_nofilter_DX, 314 S4444_opaque_D32_filter_DXDY, 315 S4444_alpha_D32_filter_DXDY, 316 S4444_opaque_D32_filter_DX, 317 S4444_alpha_D32_filter_DX, 318 319 // A8 treats alpha/opaque the same (equally efficient) 320 SA8_alpha_D32_nofilter_DXDY, 321 SA8_alpha_D32_nofilter_DXDY, 322 SA8_alpha_D32_nofilter_DX, 323 SA8_alpha_D32_nofilter_DX, 324 SA8_alpha_D32_filter_DXDY, 325 SA8_alpha_D32_filter_DXDY, 326 SA8_alpha_D32_filter_DX, 327 SA8_alpha_D32_filter_DX, 328 329 // todo: possibly specialize on opaqueness 330 SG8_alpha_D32_nofilter_DXDY, 331 SG8_alpha_D32_nofilter_DXDY, 332 SG8_alpha_D32_nofilter_DX, 333 SG8_alpha_D32_nofilter_DX, 334 SG8_alpha_D32_filter_DXDY, 335 SG8_alpha_D32_filter_DXDY, 336 SG8_alpha_D32_filter_DX, 337 SG8_alpha_D32_filter_DX 338 }; 339 #endif 340 341 fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index]; 342 343 // our special-case shaderprocs 344 if (SK_ARM_NEON_WRAP(SI8_opaque_D32_filter_DX) == fSampleProc32 && clampClamp) { 345 fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); 346 } else if (S32_opaque_D32_nofilter_DX == fSampleProc32 && clampClamp) { 347 fShaderProc32 = Clamp_S32_opaque_D32_nofilter_DX_shaderproc; 348 } 349 350 if (nullptr == fShaderProc32) { 351 fShaderProc32 = this->chooseShaderProc32(); 352 } 353 } 354 355 // see if our platform has any accelerated overrides 356 this->platformProcs(); 357 358 return true; 359 } 360 361 static void Clamp_S32_D32_nofilter_trans_shaderproc(const void* sIn, 362 int x, int y, 363 SkPMColor* SK_RESTRICT colors, 364 int count) { 365 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); 366 SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0); 367 SkASSERT(s.fInvKy == 0); 368 SkASSERT(count > 0 && colors != nullptr); 369 SkASSERT(kNone_SkFilterQuality == s.fFilterQuality); 370 371 const int maxX = s.fPixmap.width() - 1; 372 const int maxY = s.fPixmap.height() - 1; 373 int ix = s.fFilterOneX + x; 374 int iy = SkClampMax(s.fFilterOneY + y, maxY); 375 const SkPMColor* row = s.fPixmap.addr32(0, iy); 376 377 // clamp to the left 378 if (ix < 0) { 379 int n = SkMin32(-ix, count); 380 sk_memset32(colors, row[0], n); 381 count -= n; 382 if (0 == count) { 383 return; 384 } 385 colors += n; 386 SkASSERT(-ix == n); 387 ix = 0; 388 } 389 // copy the middle 390 if (ix <= maxX) { 391 int n = SkMin32(maxX - ix + 1, count); 392 memcpy(colors, row + ix, n * sizeof(SkPMColor)); 393 count -= n; 394 if (0 == count) { 395 return; 396 } 397 colors += n; 398 } 399 SkASSERT(count > 0); 400 // clamp to the right 401 sk_memset32(colors, row[maxX], count); 402 } 403 404 static inline int sk_int_mod(int x, int n) { 405 SkASSERT(n > 0); 406 if ((unsigned)x >= (unsigned)n) { 407 if (x < 0) { 408 x = n + ~(~x % n); 409 } else { 410 x = x % n; 411 } 412 } 413 return x; 414 } 415 416 static inline int sk_int_mirror(int x, int n) { 417 x = sk_int_mod(x, 2 * n); 418 if (x >= n) { 419 x = n + ~(x - n); 420 } 421 return x; 422 } 423 424 static void Repeat_S32_D32_nofilter_trans_shaderproc(const void* sIn, 425 int x, int y, 426 SkPMColor* SK_RESTRICT colors, 427 int count) { 428 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); 429 SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0); 430 SkASSERT(s.fInvKy == 0); 431 SkASSERT(count > 0 && colors != nullptr); 432 SkASSERT(kNone_SkFilterQuality == s.fFilterQuality); 433 434 const int stopX = s.fPixmap.width(); 435 const int stopY = s.fPixmap.height(); 436 int ix = s.fFilterOneX + x; 437 int iy = sk_int_mod(s.fFilterOneY + y, stopY); 438 const SkPMColor* row = s.fPixmap.addr32(0, iy); 439 440 ix = sk_int_mod(ix, stopX); 441 for (;;) { 442 int n = SkMin32(stopX - ix, count); 443 memcpy(colors, row + ix, n * sizeof(SkPMColor)); 444 count -= n; 445 if (0 == count) { 446 return; 447 } 448 colors += n; 449 ix = 0; 450 } 451 } 452 453 static void S32_D32_constX_shaderproc(const void* sIn, 454 int x, int y, 455 SkPMColor* SK_RESTRICT colors, 456 int count) { 457 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); 458 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) == 0); 459 SkASSERT(s.fInvKy == 0); 460 SkASSERT(count > 0 && colors != nullptr); 461 SkASSERT(1 == s.fPixmap.width()); 462 463 int iY0; 464 int iY1 SK_INIT_TO_AVOID_WARNING; 465 int iSubY SK_INIT_TO_AVOID_WARNING; 466 467 if (kNone_SkFilterQuality != s.fFilterQuality) { 468 SkBitmapProcState::MatrixProc mproc = s.getMatrixProc(); 469 uint32_t xy[2]; 470 471 mproc(s, xy, 1, x, y); 472 473 iY0 = xy[0] >> 18; 474 iY1 = xy[0] & 0x3FFF; 475 iSubY = (xy[0] >> 14) & 0xF; 476 } else { 477 int yTemp; 478 479 if (s.fInvType > SkMatrix::kTranslate_Mask) { 480 const SkBitmapProcStateAutoMapper mapper(s, x, y); 481 482 // When the matrix has a scale component the setup code in 483 // chooseProcs multiples the inverse matrix by the inverse of the 484 // bitmap's width and height. Since this method is going to do 485 // its own tiling and sampling we need to undo that here. 486 if (SkShader::kClamp_TileMode != s.fTileModeX || 487 SkShader::kClamp_TileMode != s.fTileModeY) { 488 yTemp = SkFractionalIntToInt(mapper.fractionalIntY() * s.fPixmap.height()); 489 } else { 490 yTemp = mapper.intY(); 491 } 492 } else { 493 yTemp = s.fFilterOneY + y; 494 } 495 496 const int stopY = s.fPixmap.height(); 497 switch (s.fTileModeY) { 498 case SkShader::kClamp_TileMode: 499 iY0 = SkClampMax(yTemp, stopY-1); 500 break; 501 case SkShader::kRepeat_TileMode: 502 iY0 = sk_int_mod(yTemp, stopY); 503 break; 504 case SkShader::kMirror_TileMode: 505 default: 506 iY0 = sk_int_mirror(yTemp, stopY); 507 break; 508 } 509 510 #ifdef SK_DEBUG 511 { 512 const SkBitmapProcStateAutoMapper mapper(s, x, y); 513 int iY2; 514 515 if (s.fInvType > SkMatrix::kTranslate_Mask && 516 (SkShader::kClamp_TileMode != s.fTileModeX || 517 SkShader::kClamp_TileMode != s.fTileModeY)) { 518 iY2 = SkFractionalIntToInt(mapper.fractionalIntY() * s.fPixmap.height()); 519 } else { 520 iY2 = mapper.intY(); 521 } 522 523 switch (s.fTileModeY) { 524 case SkShader::kClamp_TileMode: 525 iY2 = SkClampMax(iY2, stopY-1); 526 break; 527 case SkShader::kRepeat_TileMode: 528 iY2 = sk_int_mod(iY2, stopY); 529 break; 530 case SkShader::kMirror_TileMode: 531 default: 532 iY2 = sk_int_mirror(iY2, stopY); 533 break; 534 } 535 536 SkASSERT(iY0 == iY2); 537 } 538 #endif 539 } 540 541 const SkPMColor* row0 = s.fPixmap.addr32(0, iY0); 542 SkPMColor color; 543 544 if (kNone_SkFilterQuality != s.fFilterQuality) { 545 const SkPMColor* row1 = s.fPixmap.addr32(0, iY1); 546 547 if (s.fAlphaScale < 256) { 548 Filter_32_alpha(iSubY, *row0, *row1, &color, s.fAlphaScale); 549 } else { 550 Filter_32_opaque(iSubY, *row0, *row1, &color); 551 } 552 } else { 553 if (s.fAlphaScale < 256) { 554 color = SkAlphaMulQ(*row0, s.fAlphaScale); 555 } else { 556 color = *row0; 557 } 558 } 559 560 sk_memset32(colors, color, count); 561 } 562 563 static void DoNothing_shaderproc(const void*, int x, int y, 564 SkPMColor* SK_RESTRICT colors, int count) { 565 // if we get called, the matrix is too tricky, so we just draw nothing 566 sk_memset32(colors, 0, count); 567 } 568 569 bool SkBitmapProcState::setupForTranslate() { 570 SkPoint pt; 571 const SkBitmapProcStateAutoMapper mapper(*this, 0, 0, &pt); 572 573 /* 574 * if the translate is larger than our ints, we can get random results, or 575 * worse, we might get 0x80000000, which wreaks havoc on us, since we can't 576 * negate it. 577 */ 578 const SkScalar too_big = SkIntToScalar(1 << 30); 579 if (SkScalarAbs(pt.fX) > too_big || SkScalarAbs(pt.fY) > too_big) { 580 return false; 581 } 582 583 // Since we know we're not filtered, we re-purpose these fields allow 584 // us to go from device -> src coordinates w/ just an integer add, 585 // rather than running through the inverse-matrix 586 fFilterOneX = mapper.intX(); 587 fFilterOneY = mapper.intY(); 588 589 return true; 590 } 591 592 SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() { 593 594 if (kN32_SkColorType != fPixmap.colorType()) { 595 return nullptr; 596 } 597 598 static const unsigned kMask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; 599 600 if (1 == fPixmap.width() && 0 == (fInvType & ~kMask)) { 601 if (kNone_SkFilterQuality == fFilterQuality && 602 fInvType <= SkMatrix::kTranslate_Mask && 603 !this->setupForTranslate()) { 604 return DoNothing_shaderproc; 605 } 606 return S32_D32_constX_shaderproc; 607 } 608 609 if (fAlphaScale < 256) { 610 return nullptr; 611 } 612 if (fInvType > SkMatrix::kTranslate_Mask) { 613 return nullptr; 614 } 615 if (kNone_SkFilterQuality != fFilterQuality) { 616 return nullptr; 617 } 618 619 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; 620 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; 621 622 if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty) { 623 if (this->setupForTranslate()) { 624 return Clamp_S32_D32_nofilter_trans_shaderproc; 625 } 626 return DoNothing_shaderproc; 627 } 628 if (SkShader::kRepeat_TileMode == tx && SkShader::kRepeat_TileMode == ty) { 629 if (this->setupForTranslate()) { 630 return Repeat_S32_D32_nofilter_trans_shaderproc; 631 } 632 return DoNothing_shaderproc; 633 } 634 return nullptr; 635 } 636 637 /////////////////////////////////////////////////////////////////////////////// 638 639 #ifdef SK_DEBUG 640 641 static void check_scale_nofilter(uint32_t bitmapXY[], int count, 642 unsigned mx, unsigned my) { 643 unsigned y = *bitmapXY++; 644 SkASSERT(y < my); 645 646 const uint16_t* xptr = reinterpret_cast<const uint16_t*>(bitmapXY); 647 for (int i = 0; i < count; ++i) { 648 SkASSERT(xptr[i] < mx); 649 } 650 } 651 652 static void check_scale_filter(uint32_t bitmapXY[], int count, 653 unsigned mx, unsigned my) { 654 uint32_t YY = *bitmapXY++; 655 unsigned y0 = YY >> 18; 656 unsigned y1 = YY & 0x3FFF; 657 SkASSERT(y0 < my); 658 SkASSERT(y1 < my); 659 660 for (int i = 0; i < count; ++i) { 661 uint32_t XX = bitmapXY[i]; 662 unsigned x0 = XX >> 18; 663 unsigned x1 = XX & 0x3FFF; 664 SkASSERT(x0 < mx); 665 SkASSERT(x1 < mx); 666 } 667 } 668 669 static void check_affine_nofilter(uint32_t bitmapXY[], int count, 670 unsigned mx, unsigned my) { 671 for (int i = 0; i < count; ++i) { 672 uint32_t XY = bitmapXY[i]; 673 unsigned x = XY & 0xFFFF; 674 unsigned y = XY >> 16; 675 SkASSERT(x < mx); 676 SkASSERT(y < my); 677 } 678 } 679 680 static void check_affine_filter(uint32_t bitmapXY[], int count, 681 unsigned mx, unsigned my) { 682 for (int i = 0; i < count; ++i) { 683 uint32_t YY = *bitmapXY++; 684 unsigned y0 = YY >> 18; 685 unsigned y1 = YY & 0x3FFF; 686 SkASSERT(y0 < my); 687 SkASSERT(y1 < my); 688 689 uint32_t XX = *bitmapXY++; 690 unsigned x0 = XX >> 18; 691 unsigned x1 = XX & 0x3FFF; 692 SkASSERT(x0 < mx); 693 SkASSERT(x1 < mx); 694 } 695 } 696 697 void SkBitmapProcState::DebugMatrixProc(const SkBitmapProcState& state, 698 uint32_t bitmapXY[], int count, 699 int x, int y) { 700 SkASSERT(bitmapXY); 701 SkASSERT(count > 0); 702 703 state.fMatrixProc(state, bitmapXY, count, x, y); 704 705 void (*proc)(uint32_t bitmapXY[], int count, unsigned mx, unsigned my); 706 707 // There are four formats possible: 708 // scale -vs- affine 709 // filter -vs- nofilter 710 if (state.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { 711 proc = state.fFilterQuality != kNone_SkFilterQuality ? 712 check_scale_filter : check_scale_nofilter; 713 } else { 714 proc = state.fFilterQuality != kNone_SkFilterQuality ? 715 check_affine_filter : check_affine_nofilter; 716 } 717 proc(bitmapXY, count, state.fPixmap.width(), state.fPixmap.height()); 718 } 719 720 SkBitmapProcState::MatrixProc SkBitmapProcState::getMatrixProc() const { 721 return DebugMatrixProc; 722 } 723 724 #endif 725 726 /////////////////////////////////////////////////////////////////////////////// 727 /* 728 The storage requirements for the different matrix procs are as follows, 729 where each X or Y is 2 bytes, and N is the number of pixels/elements: 730 731 scale/translate nofilter Y(4bytes) + N * X 732 affine/perspective nofilter N * (X Y) 733 scale/translate filter Y Y + N * (X X) 734 affine/perspective filter N * (Y Y X X) 735 */ 736 int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const { 737 int32_t size = static_cast<int32_t>(bufferSize); 738 739 size &= ~3; // only care about 4-byte aligned chunks 740 if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { 741 size -= 4; // the shared Y (or YY) coordinate 742 if (size < 0) { 743 size = 0; 744 } 745 size >>= 1; 746 } else { 747 size >>= 2; 748 } 749 750 if (fFilterQuality != kNone_SkFilterQuality) { 751 size >>= 1; 752 } 753 754 return size; 755 } 756 757 /////////////////////// 758 759 void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void* sIn, int x, int y, 760 SkPMColor* SK_RESTRICT dst, int count) { 761 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); 762 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | 763 SkMatrix::kScale_Mask)) == 0); 764 765 const unsigned maxX = s.fPixmap.width() - 1; 766 SkFractionalInt fx; 767 int dstY; 768 { 769 const SkBitmapProcStateAutoMapper mapper(s, x, y); 770 const unsigned maxY = s.fPixmap.height() - 1; 771 dstY = SkClampMax(mapper.intY(), maxY); 772 fx = mapper.fractionalIntX(); 773 } 774 775 const SkPMColor* SK_RESTRICT src = s.fPixmap.addr32(0, dstY); 776 const SkFractionalInt dx = s.fInvSxFractionalInt; 777 778 // Check if we're safely inside [0...maxX] so no need to clamp each computed index. 779 // 780 if ((uint64_t)SkFractionalIntToInt(fx) <= maxX && 781 (uint64_t)SkFractionalIntToInt(fx + dx * (count - 1)) <= maxX) 782 { 783 int count4 = count >> 2; 784 for (int i = 0; i < count4; ++i) { 785 SkPMColor src0 = src[SkFractionalIntToInt(fx)]; fx += dx; 786 SkPMColor src1 = src[SkFractionalIntToInt(fx)]; fx += dx; 787 SkPMColor src2 = src[SkFractionalIntToInt(fx)]; fx += dx; 788 SkPMColor src3 = src[SkFractionalIntToInt(fx)]; fx += dx; 789 dst[0] = src0; 790 dst[1] = src1; 791 dst[2] = src2; 792 dst[3] = src3; 793 dst += 4; 794 } 795 for (int i = (count4 << 2); i < count; ++i) { 796 unsigned index = SkFractionalIntToInt(fx); 797 SkASSERT(index <= maxX); 798 *dst++ = src[index]; 799 fx += dx; 800 } 801 } else { 802 for (int i = 0; i < count; ++i) { 803 dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)]; 804 fx += dx; 805 } 806 } 807 } 808