1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkNormalFlatSource_DEFINED 9 #define SkNormalFlatSource_DEFINED 10 11 #include "SkNormalSource.h" 12 13 class SK_API SkNormalFlatSourceImpl : public SkNormalSource { 14 public: 15 SkNormalFlatSourceImpl(){} 16 17 #if SK_SUPPORT_GPU 18 sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override; 19 #endif 20 21 SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, 22 SkArenaAlloc* alloc) const override; 23 24 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkNormalFlatSourceImpl) 25 26 protected: 27 void flatten(SkWriteBuffer& buf) const override; 28 29 private: 30 class Provider : public SkNormalSource::Provider { 31 public: 32 Provider(); 33 34 ~Provider() override; 35 36 void fillScanLine(int x, int y, SkPoint3 output[], int count) const override; 37 38 private: 39 typedef SkNormalSource::Provider INHERITED; 40 }; 41 42 friend class SkNormalSource; 43 44 typedef SkNormalSource INHERITED; 45 }; 46 47 #endif 48