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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrGLVaryingHandler_DEFINED
      9 #define GrGLVaryingHandler_DEFINED
     10 
     11 #include "glsl/GrGLSLVarying.h"
     12 #include "GrTypesPriv.h"
     13 #include "gl/GrGLProgramDataManager.h"
     14 
     15 class GrGLVaryingHandler : public GrGLSLVaryingHandler {
     16 public:
     17     GrGLVaryingHandler(GrGLSLProgramBuilder* program)
     18         : INHERITED(program),
     19         fPathProcVaryingInfos(kVaryingsPerBlock) {}
     20 
     21     // This function is used by the NVPR PathProcessor to add a varying directly into the fragment
     22     // shader since there is no vertex shader.
     23     VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVertToFrag*,
     24                                            GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
     25 
     26 private:
     27     void onFinalize() override;
     28 
     29     GrGLProgramDataManager::VaryingInfoArray fPathProcVaryingInfos;
     30 
     31     friend class GrGLProgramBuilder;
     32 
     33     typedef GrGLSLVaryingHandler INHERITED;
     34 };
     35 
     36 #endif
     37