1 STRINGIFY( 2 3 // defines built-in interfaces supported by SkiaSL fragment shaders 4 5 layout(builtin=15) in vec4 sk_FragCoord; 6 layout(builtin=3) float sk_ClipDistance[1]; 7 8 // 9999 is a temporary value that causes us to ignore these declarations beyond 9 // adding them to the symbol table. This works fine in GLSL (where they do not 10 // require any further handling) but will fail in SPIR-V. We'll have a better 11 // solution for this soon. 12 layout(builtin=9999) vec4 gl_LastFragData[1]; 13 layout(builtin=9999) vec4 gl_LastFragColor; 14 layout(builtin=9999) vec4 gl_LastFragColorARM; 15 layout(builtin=9999) int gl_SampleMaskIn[1]; 16 layout(builtin=9999) out int gl_SampleMask[1]; 17 layout(builtin=9999) vec4 gl_SecondaryFragColorEXT; 18 19 layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor; 20 21 ) 22