1 STRINGIFY(
2
3 // defines built-in interfaces supported by SkiaSL vertex shaders
4
5 out sk_PerVertex {
6 layout(builtin=0) vec4 gl_Position;
7 layout(builtin=1) float gl_PointSize;
8 layout(builtin=3) float sk_ClipDistance[1];
9 };
10
11 layout(builtin=5) int sk_VertexID;
12
13 )
14
15