Home | History | Annotate | Download | only in sksl
      1 STRINGIFY(
      2 
      3 // defines built-in interfaces supported by SkiaSL vertex shaders
      4 
      5 out sk_PerVertex {
      6     layout(builtin=0) vec4 gl_Position;
      7     layout(builtin=1) float gl_PointSize;
      8     layout(builtin=3) float sk_ClipDistance[1];
      9 };
     10 
     11 layout(builtin=5) int sk_VertexID;
     12 
     13 )
     14 
     15