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      1 /*
      2  * Copyright 2010 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include <algorithm>
      9 
     10 #include "SkTouchGesture.h"
     11 #include "SkMatrix.h"
     12 #include "SkTime.h"
     13 
     14 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
     15 
     16 static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
     17 
     18 static SkScalar pin_max_fling(SkScalar speed) {
     19     if (speed > MAX_FLING_SPEED) {
     20         speed = MAX_FLING_SPEED;
     21     }
     22     return speed;
     23 }
     24 
     25 static double getseconds() {
     26     return SkTime::GetMSecs() * 0.001;
     27 }
     28 
     29 // returns +1 or -1, depending on the sign of x
     30 // returns +1 if z is zero
     31 static SkScalar SkScalarSignNonZero(SkScalar x) {
     32     SkScalar sign = SK_Scalar1;
     33     if (x < 0) {
     34         sign = -sign;
     35     }
     36     return sign;
     37 }
     38 
     39 static void unit_axis_align(SkVector* unit) {
     40     const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
     41     if (SkScalarAbs(unit->fX) < TOLERANCE) {
     42         unit->fX = 0;
     43         unit->fY = SkScalarSignNonZero(unit->fY);
     44     } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
     45         unit->fX = SkScalarSignNonZero(unit->fX);
     46         unit->fY = 0;
     47     }
     48 }
     49 
     50 void SkFlingState::reset(float sx, float sy) {
     51     fActive = true;
     52     fDirection.set(sx, sy);
     53     fSpeed0 = SkPoint::Normalize(&fDirection);
     54     fSpeed0 = pin_max_fling(fSpeed0);
     55     fTime0 = getseconds();
     56 
     57     unit_axis_align(&fDirection);
     58 //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
     59 }
     60 
     61 bool SkFlingState::evaluateMatrix(SkMatrix* matrix) {
     62     if (!fActive) {
     63         return false;
     64     }
     65 
     66     const float t =  (float)(getseconds() - fTime0);
     67     const float MIN_SPEED = 2;
     68     const float K0 = 5;
     69     const float K1 = 0.02f;
     70     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
     71     if (speed <= MIN_SPEED) {
     72         fActive = false;
     73         return false;
     74     }
     75     float dist = (fSpeed0 - speed) / K0;
     76 
     77 //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
     78     float tx = fDirection.fX * dist;
     79     float ty = fDirection.fY * dist;
     80     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
     81         tx = (float)sk_float_round2int(tx);
     82         ty = (float)sk_float_round2int(ty);
     83     }
     84     matrix->setTranslate(tx, ty);
     85 //    printf("---- evaluate (%g %g)\n", tx, ty);
     86 
     87     return true;
     88 }
     89 
     90 ///////////////////////////////////////////////////////////////////////////////
     91 
     92 static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
     93 static const float MAX_DBL_TAP_DISTANCE = 100;
     94 static const float MAX_JITTER_RADIUS = 2;
     95 
     96 // if true, then ignore the touch-move, 'cause its probably just jitter
     97 static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
     98     return  sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
     99             sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
    100 }
    101 
    102 ///////////////////////////////////////////////////////////////////////////////
    103 
    104 SkTouchGesture::SkTouchGesture() {
    105     this->reset();
    106 }
    107 
    108 SkTouchGesture::~SkTouchGesture() {
    109 }
    110 
    111 void SkTouchGesture::reset() {
    112     fIsTransLimited = false;
    113     fTouches.reset();
    114     fState = kEmpty_State;
    115     fLocalM.reset();
    116     fGlobalM.reset();
    117 
    118     fLastUpMillis = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
    119     fLastUpP.set(0, 0);
    120 }
    121 
    122 void SkTouchGesture::flushLocalM() {
    123     fGlobalM.postConcat(fLocalM);
    124     fLocalM.reset();
    125 }
    126 
    127 const SkMatrix& SkTouchGesture::localM() {
    128     if (fFlinger.isActive()) {
    129         if (!fFlinger.evaluateMatrix(&fLocalM)) {
    130             this->flushLocalM();
    131         }
    132     }
    133     return fLocalM;
    134 }
    135 
    136 void SkTouchGesture::appendNewRec(void* owner, float x, float y) {
    137     Rec* rec = fTouches.append();
    138     rec->fOwner = owner;
    139     rec->fStartX = rec->fPrevX = rec->fLastX = x;
    140     rec->fStartY = rec->fPrevY = rec->fLastY = y;
    141     rec->fLastT = rec->fPrevT = static_cast<float>(SkTime::GetSecs());
    142 }
    143 
    144 void SkTouchGesture::touchBegin(void* owner, float x, float y) {
    145 //    SkDebugf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
    146 
    147     int index = this->findRec(owner);
    148     if (index >= 0) {
    149         this->flushLocalM();
    150         fTouches.removeShuffle(index);
    151         SkDebugf("---- already exists, removing\n");
    152     }
    153 
    154     if (fTouches.count() == 2) {
    155         return;
    156     }
    157 
    158     this->flushLocalM();
    159     fFlinger.stop();
    160 
    161     this->appendNewRec(owner, x, y);
    162 
    163     switch (fTouches.count()) {
    164         case 1:
    165             fState = kTranslate_State;
    166             break;
    167         case 2:
    168             fState = kZoom_State;
    169             break;
    170         default:
    171             break;
    172     }
    173 }
    174 
    175 int SkTouchGesture::findRec(void* owner) const {
    176     for (int i = 0; i < fTouches.count(); i++) {
    177         if (owner == fTouches[i].fOwner) {
    178             return i;
    179         }
    180     }
    181     return -1;
    182 }
    183 
    184 static SkScalar center(float pos0, float pos1) {
    185     return (pos0 + pos1) * 0.5f;
    186 }
    187 
    188 static const float MAX_ZOOM_SCALE = 4;
    189 static const float MIN_ZOOM_SCALE = 0.25f;
    190 
    191 float SkTouchGesture::limitTotalZoom(float scale) const {
    192     // this query works 'cause we know that we're square-scale w/ no skew/rotation
    193     const float curr = SkScalarToFloat(fGlobalM[0]);
    194 
    195     if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
    196         scale = MAX_ZOOM_SCALE / curr;
    197     } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
    198         scale = MIN_ZOOM_SCALE / curr;
    199     }
    200     return scale;
    201 }
    202 
    203 void SkTouchGesture::touchMoved(void* owner, float x, float y) {
    204 //    SkDebugf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
    205 
    206     if (kEmpty_State == fState) {
    207         return;
    208     }
    209 
    210     int index = this->findRec(owner);
    211     if (index < 0) {
    212         // not found, so I guess we should add it...
    213         SkDebugf("---- add missing begin\n");
    214         this->appendNewRec(owner, x, y);
    215         index = fTouches.count() - 1;
    216     }
    217 
    218     Rec& rec = fTouches[index];
    219 
    220     // not sure how valuable this is
    221     if (fTouches.count() == 2) {
    222         if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
    223 //            SkDebugf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
    224             return;
    225         }
    226     }
    227 
    228     rec.fPrevX = rec.fLastX; rec.fLastX = x;
    229     rec.fPrevY = rec.fLastY; rec.fLastY = y;
    230     rec.fPrevT = rec.fLastT;
    231     rec.fLastT = static_cast<float>(SkTime::GetSecs());
    232 
    233     switch (fTouches.count()) {
    234         case 1: {
    235             float dx = rec.fLastX - rec.fStartX;
    236             float dy = rec.fLastY - rec.fStartY;
    237             dx = (float)sk_float_round2int(dx);
    238             dy = (float)sk_float_round2int(dy);
    239             fLocalM.setTranslate(dx, dy);
    240         } break;
    241         case 2: {
    242             SkASSERT(kZoom_State == fState);
    243             const Rec& rec0 = fTouches[0];
    244             const Rec& rec1 = fTouches[1];
    245 
    246             float scale = this->computePinch(rec0, rec1);
    247             scale = this->limitTotalZoom(scale);
    248 
    249             fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
    250                                  -center(rec0.fStartY, rec1.fStartY));
    251             fLocalM.postScale(scale, scale);
    252             fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
    253                                   center(rec0.fLastY, rec1.fLastY));
    254         } break;
    255         default:
    256             break;
    257     }
    258 }
    259 
    260 void SkTouchGesture::touchEnd(void* owner) {
    261 //    SkDebugf("--- %d touchEnd   %p\n", fTouches.count(), owner);
    262 
    263     int index = this->findRec(owner);
    264     if (index < 0) {
    265         SkDebugf("--- not found\n");
    266         return;
    267     }
    268 
    269     const Rec& rec = fTouches[index];
    270     if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
    271         return;
    272     }
    273 
    274     // count() reflects the number before we removed the owner
    275     switch (fTouches.count()) {
    276         case 1: {
    277             this->flushLocalM();
    278             float dx = rec.fLastX - rec.fPrevX;
    279             float dy = rec.fLastY - rec.fPrevY;
    280             float dur = rec.fLastT - rec.fPrevT;
    281             if (dur > 0) {
    282                 fFlinger.reset(dx / dur, dy / dur);
    283             }
    284             fState = kEmpty_State;
    285         } break;
    286         case 2:
    287             this->flushLocalM();
    288             SkASSERT(kZoom_State == fState);
    289             fState = kEmpty_State;
    290             break;
    291         default:
    292             SkASSERT(kZoom_State == fState);
    293             break;
    294     }
    295 
    296     fTouches.removeShuffle(index);
    297 
    298     limitTrans();
    299 }
    300 
    301 float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
    302     double dx = rec0.fStartX - rec1.fStartX;
    303     double dy = rec0.fStartY - rec1.fStartY;
    304     double dist0 = sqrt(dx*dx + dy*dy);
    305 
    306     dx = rec0.fLastX - rec1.fLastX;
    307     dy = rec0.fLastY - rec1.fLastY;
    308     double dist1 = sqrt(dx*dx + dy*dy);
    309 
    310     double scale = dist1 / dist0;
    311     return (float)scale;
    312 }
    313 
    314 bool SkTouchGesture::handleDblTap(float x, float y) {
    315     bool found = false;
    316     double now = SkTime::GetMSecs();
    317     if (now - fLastUpMillis <= MAX_DBL_TAP_INTERVAL) {
    318         if (SkPoint::Length(fLastUpP.fX - x,
    319                             fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
    320             fFlinger.stop();
    321             fLocalM.reset();
    322             fGlobalM.reset();
    323             fTouches.reset();
    324             fState = kEmpty_State;
    325             found = true;
    326         }
    327     }
    328 
    329     fLastUpMillis = now;
    330     fLastUpP.set(x, y);
    331     return found;
    332 }
    333 
    334 void SkTouchGesture::setTransLimit(const SkRect& contentRect, const SkRect& windowRect) {
    335     fIsTransLimited = true;
    336     fContentRect = contentRect;
    337     fWindowRect = windowRect;
    338 }
    339 
    340 void SkTouchGesture::limitTrans() {
    341     if (!fIsTransLimited) {
    342         return;
    343     }
    344 
    345     SkRect scaledContent = fContentRect;
    346     fGlobalM.mapRect(&scaledContent);
    347     const SkScalar ZERO = 0;
    348 
    349     fGlobalM.postTranslate(ZERO, std::min(ZERO, fWindowRect.fBottom - scaledContent.fTop));
    350     fGlobalM.postTranslate(ZERO, std::max(ZERO, fWindowRect.fTop - scaledContent.fBottom));
    351     fGlobalM.postTranslate(std::min(ZERO, fWindowRect.fRight - scaledContent.fLeft), ZERO);
    352     fGlobalM.postTranslate(std::max(ZERO, fWindowRect.fLeft - scaledContent.fRight), ZERO);
    353 }
    354