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     30 <HR>
     31 <H1>
     32 <A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A>
     33 Welcome to Lua 5.2
     34 </H1>
     35 
     36 <P>
     37 <A HREF="#about">about</A>
     38 &middot;
     39 <A HREF="#install">installation</A>
     40 &middot;
     41 <A HREF="#changes">changes</A>
     42 &middot;
     43 <A HREF="#license">license</A>
     44 &middot;
     45 <A HREF="contents.html">reference manual</A>
     46 
     47 <H2><A NAME="about">About Lua</A></H2>
     48 
     49 <P>
     50 Lua is a powerful, fast, lightweight, embeddable scripting language
     51 developed by a
     52 <A HREF="http://www.lua.org/authors.html">team</A>
     53 at
     54 <A HREF="http://www.puc-rio.br/">PUC-Rio</A>,
     55 the Pontifical Catholic University of Rio de Janeiro in Brazil.
     56 Lua is
     57 <A HREF="#license">free software</A>
     58 used in many products and projects around the world.
     59 
     60 <P>
     61 Lua's
     62 <A HREF="http://www.lua.org/">official web site</A>
     63 provides complete information
     64 about Lua,
     65 including
     66 an
     67 <A HREF="http://www.lua.org/about.html">executive summary</A>
     68 and
     69 updated
     70 <A HREF="http://www.lua.org/docs.html">documentation</A>,
     71 especially the
     72 <A HREF="http://www.lua.org/manual/5.2/">reference manual</A>,
     73 which may differ slightly from the
     74 <A HREF="contents.html">local copy</A>
     75 distributed in this package.
     76 
     77 <H2><A NAME="install">Installing Lua</A></H2>
     78 
     79 <P>
     80 Lua is distributed in
     81 <A HREF="http://www.lua.org/ftp/">source</A>
     82 form.
     83 You need to build it before using it.
     84 Building Lua should be straightforward
     85 because
     86 Lua is implemented in pure ANSI C and compiles unmodified in all known
     87 platforms that have an ANSI C compiler.
     88 Lua also compiles unmodified as C++.
     89 The instructions given below for building Lua are for Unix-like platforms.
     90 See also
     91 <A HREF="#other">instructions for other systems</A>
     92 and
     93 <A HREF="#customization">customization options</A>.
     94 
     95 <P>
     96 If you don't have the time or the inclination to compile Lua yourself,
     97 get a binary from
     98 <A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>.
     99 Try also
    100 <A HREF="http://luaforwindows.luaforge.net/">Lua for Windows</A>,
    101 an easy-to-use distribution of Lua that includes many useful libraries.
    102 
    103 <H3>Building Lua</H3>
    104 
    105 <P>
    106 In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target.
    107 Here are the details.
    108 
    109 <OL>
    110 <LI>
    111 Open a terminal window and move to
    112 the top-level directory, which is named <TT>lua-5.2.2</TT>.
    113 The Makefile there controls both the build process and the installation process.
    114 <P>
    115 <LI>
    116   Do "<KBD>make</KBD>" and see if your platform is listed.
    117   The platforms currently supported are:
    118 <P>
    119 <P CLASS="display">
    120    aix ansi bsd freebsd generic linux macosx mingw posix solaris
    121 </P>
    122 <P>
    123   If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx
    124   is your platform name.
    125 <P>
    126   If your platform is not listed, try the closest one or posix, generic,
    127   ansi, in this order.
    128 <P>
    129 <LI>
    130 The compilation takes only a few moments
    131 and produces three files in the <TT>src</TT> directory:
    132 lua (the interpreter),
    133 luac (the compiler),
    134 and liblua.a (the library).
    135 <P>
    136 <LI>
    137   To check that Lua has been built correctly, do "<KBD>make test</KBD>"
    138   after building Lua. This will run the interpreter and print its version string.
    139 </OL>
    140 <P>
    141 If you're running Linux and get compilation errors,
    142 make sure you have installed the <TT>readline</TT> development package.
    143 If you get link errors after that,
    144 then try "<KBD>make linux MYLIBS=-ltermcap</KBD>".
    145 
    146 <H3>Installing Lua</H3>
    147 <P>
    148   Once you have built Lua, you may want to install it in an official
    149   place in your system. In this case, do "<KBD>make install</KBD>". The official
    150   place and the way to install files are defined in the Makefile. You'll
    151   probably need the right permissions to install files.
    152 
    153 <P>
    154   To build and install Lua in one step, do "<KBD>make xxx install</KBD>",
    155   where xxx is your platform name.
    156 
    157 <P>
    158   To install Lua locally, do "<KBD>make local</KBD>".
    159   This will create a directory <TT>install</TT> with subdirectories
    160   <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>,
    161   and install Lua as listed below.
    162 
    163   To install Lua locally, but in some other directory, do
    164   "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory.
    165 
    166 <DL CLASS="display">
    167 <DT>
    168     bin:
    169 <DD>
    170     lua luac
    171 <DT>
    172     include:
    173 <DD>
    174     lua.h luaconf.h lualib.h lauxlib.h lua.hpp
    175 <DT>
    176     lib:
    177 <DD>
    178     liblua.a
    179 <DT>
    180     man/man1:
    181 <DD>
    182     lua.1 luac.1
    183 </DL>
    184 
    185 <P>
    186   These are the only directories you need for development.
    187   If you only want to run Lua programs,
    188   you only need the files in bin and man.
    189   The files in include and lib are needed for
    190   embedding Lua in C or C++ programs.
    191 
    192 <H3><A NAME="customization">Customization</A></H3>
    193 <P>
    194   Three kinds of things can be customized by editing a file:
    195 <UL>
    196     <LI> Where and how to install Lua &mdash; edit <TT>Makefile</TT>.
    197     <LI> How to build Lua &mdash; edit <TT>src/Makefile</TT>.
    198     <LI> Lua features &mdash; edit <TT>src/luaconf.h</TT>.
    199 </UL>
    200 
    201 <P>
    202   You don't actually need to edit the Makefiles because you may set the
    203   relevant variables in the command line when invoking make.
    204   Nevertheless, it's probably best to edit and save the Makefiles to
    205   record the changes you need.
    206 
    207 <P>
    208   On the other hand, if you need to customize some Lua features, you'll need
    209   to edit <TT>src/luaconf.h</TT> before building and installing Lua.
    210   The edited file will be the one installed, and
    211   it will be used by any Lua clients that you build, to ensure consistency.
    212   Further customization is available to experts by editing the Lua sources.
    213 
    214 <P>
    215   We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT>.
    216   This is done automatically for all platforms listed above that have
    217   this feature and also for Windows.
    218 
    219 <H3><A NAME="other">Building Lua on other systems</A></H3>
    220 
    221 <P>
    222   If you're not using the usual Unix tools, then the instructions for
    223   building Lua depend on the compiler you use. You'll need to create
    224   projects (or whatever your compiler uses) for building the library,
    225   the interpreter, and the compiler, as follows:
    226 
    227 <DL CLASS="display">
    228 <DT>
    229 library:
    230 <DD>
    231 lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
    232 lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c
    233 ltm.c lundump.c lvm.c lzio.c
    234 lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c
    235 lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c
    236 <DT>
    237 interpreter:
    238 <DD>
    239   library, lua.c
    240 <DT>
    241 compiler:
    242 <DD>
    243   library, luac.c
    244 </DL>
    245 
    246 <P>
    247   To use Lua as a library in your own programs you'll need to know how to
    248   create and use libraries with your compiler. Moreover, to dynamically load
    249   C libraries for Lua you'll need to know how to create dynamic libraries
    250   and you'll need to make sure that the Lua API functions are accessible to
    251   those dynamic libraries &mdash; but <EM>don't</EM> link the Lua library
    252   into each dynamic library. For Unix, we recommend that the Lua library
    253   be linked statically into the host program and its symbols exported for
    254   dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter.
    255   For Windows, we recommend that the Lua library be a DLL.
    256 
    257 <P>
    258   As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize
    259   some features before building Lua.
    260 
    261 <H2><A NAME="changes">Changes since Lua 5.1</A></H2>
    262 
    263 <P>
    264 Here are the main changes introduced in Lua 5.2.
    265 The
    266 <A HREF="contents.html">reference manual</A>
    267 lists the
    268 <A HREF="manual.html#8">incompatibilities</A> that had to be introduced.
    269 
    270 <H3>Main changes</H3>
    271 <UL>
    272 <LI> yieldable pcall and metamethods
    273 <LI> new lexical scheme for globals
    274 <LI> ephemeron tables
    275 <LI> new library for bitwise operations
    276 <LI> light C functions
    277 <LI> emergency garbage collector
    278 <LI> <CODE>goto</CODE> statement
    279 <LI> finalizers for tables
    280 </UL>
    281 
    282 Here are the other changes introduced in Lua 5.2:
    283 <H3>Language</H3>
    284 <UL>
    285 <LI> no more fenv for threads or functions
    286 <LI> tables honor the <CODE>__len</CODE> metamethod
    287 <LI> hex and <CODE>\z</CODE> escapes in strings
    288 <LI> support for hexadecimal floats
    289 <LI> order metamethods work for different types
    290 <LI> no more verification of opcode consistency
    291 <LI> hook event "tail return" replaced by "tail call"
    292 <LI> empty statement
    293 <LI> <CODE>break</CODE> statement may appear in the middle of a block
    294 </UL>
    295 
    296 <H3>Libraries</H3>
    297 <UL>
    298 <LI> arguments for function called through <CODE>xpcall</CODE>
    299 <LI> optional 'mode' argument to load and loadfile (to control binary x text)
    300 <LI> optional 'env' argument to load and loadfile (environment for loaded chunk)
    301 <LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL)
    302 <LI> new function <CODE>package.searchpath</CODE>
    303 <LI> modules receive their paths when loaded
    304 <LI> optional base in <CODE>math.log</CODE>
    305 <LI> optional separator in <CODE>string.rep</CODE>
    306 <LI> <CODE>file:write</CODE> returns <CODE>file</CODE>
    307 <LI> closing a pipe returns exit status
    308 <LI> <CODE>os.exit</CODE> may close state
    309 <LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE>
    310 <LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CODE>
    311 <LI> frontier patterns
    312 <LI> <CODE>\0</CODE> in patterns
    313 <LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE>
    314 <LI> options for <CODE>io.lines</CODE>
    315 <LI> <CODE>debug.getlocal</CODE> can access function varargs
    316 </UL>
    317 
    318 <H3>C API</H3>
    319 <UL>
    320 <LI> main thread predefined in the registry
    321 <LI> new functions
    322 <CODE>lua_absindex</CODE>,
    323 <CODE>lua_arith</CODE>,
    324 <CODE>lua_compare</CODE>,
    325 <CODE>lua_copy</CODE>,
    326 <CODE>lua_len</CODE>,
    327 <CODE>lua_rawgetp</CODE>,
    328 <CODE>lua_rawsetp</CODE>,
    329 <CODE>lua_upvalueid</CODE>,
    330 <CODE>lua_upvaluejoin</CODE>,
    331 <CODE>lua_version</CODE>.
    332 <LI> new functions
    333 <CODE>luaL_checkversion</CODE>,
    334 <CODE>luaL_setmetatable</CODE>,
    335 <CODE>luaL_testudata</CODE>,
    336 <CODE>luaL_tolstring</CODE>.
    337 <LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string
    338 <LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API
    339 <LI> new <CODE>lua_Unsigned</CODE>
    340 </UL>
    341 
    342 <H3>Implementation</H3>
    343 <UL>
    344 <LI> max constants per function raised to 2<SUP>26</SUP>
    345 <LI> generational mode for garbage collection (experimental)
    346 <LI> NaN trick (experimental)
    347 <LI> internal (immutable) version of ctypes
    348 <LI> simpler implementation for string buffers
    349 <LI> parser uses much less C-stack space (no more auto arrays)
    350 </UL>
    351 
    352 <H3>Lua standalone interpreter</H3>
    353 <UL>
    354 <LI> new <CODE>-E</CODE> option to avoid environment variables
    355 <LI> handling of non-string error messages
    356 </UL>
    357 
    358 <H2><A NAME="license">License</A></H2>
    359 <A HREF="http://www.opensource.org/docs/definition.php">
    360 <IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified]" STYLE="padding-left: 30px ;">
    361 </A>
    362 
    363 <P>
    364 Lua is free software distributed under the terms of the
    365 <A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A>
    366 reproduced below;
    367 it may be used for any purpose, including commercial purposes,
    368 at absolutely no cost without having to ask us.
    369 
    370 The only requirement is that if you do use Lua,
    371 then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation.
    372 
    373 For details, see
    374 <A HREF="http://www.lua.org/license.html">this</A>.
    375 
    376 <BLOCKQUOTE STYLE="padding-bottom: 0em">
    377 Copyright &copy; 1994&ndash;2013 Lua.org, PUC-Rio.
    378 
    379 <P>
    380 Permission is hereby granted, free of charge, to any person obtaining a copy
    381 of this software and associated documentation files (the "Software"), to deal
    382 in the Software without restriction, including without limitation the rights
    383 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    384 copies of the Software, and to permit persons to whom the Software is
    385 furnished to do so, subject to the following conditions:
    386 
    387 <P>
    388 The above copyright notice and this permission notice shall be included in
    389 all copies or substantial portions of the Software.
    390 
    391 <P>
    392 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    393 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    394 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
    395 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    396 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    397 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    398 THE SOFTWARE.
    399 </BLOCKQUOTE>
    400 <P>
    401 
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    404 Last update:
    405 Fri Feb 22 09:24:20 BRT 2013
    406 </SMALL>
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