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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D9_Direct3DTexture9_hpp
     16 #define D3D9_Direct3DTexture9_hpp
     17 
     18 #include "Direct3DBaseTexture9.hpp"
     19 
     20 #include "Config.hpp"
     21 
     22 #include <d3d9.h>
     23 
     24 namespace D3D9
     25 {
     26 	class Direct3DSurface9;
     27 
     28 	class Direct3DTexture9 : public IDirect3DTexture9, public Direct3DBaseTexture9
     29 	{
     30 	public:
     31 		Direct3DTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
     32 
     33 		virtual ~Direct3DTexture9();
     34 
     35 		// IUnknown methods
     36 		long __stdcall QueryInterface(const IID &iid, void **object);
     37 		unsigned long __stdcall AddRef();
     38 		unsigned long __stdcall Release();
     39 
     40 		// IDirect3DResource9 methods
     41 		long __stdcall GetDevice(IDirect3DDevice9 **device);
     42 		long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
     43 		long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
     44 		long __stdcall FreePrivateData(const GUID &guid);
     45 		unsigned long __stdcall SetPriority(unsigned long newPriority);
     46 		unsigned long __stdcall GetPriority();
     47 		void __stdcall PreLoad();
     48 		D3DRESOURCETYPE __stdcall GetType();
     49 
     50 		// IDirect3DBaseTexture9 methods
     51 		unsigned long __stdcall SetLOD(unsigned long newLOD);
     52 		unsigned long __stdcall GetLOD();
     53 		unsigned long __stdcall GetLevelCount();
     54 		long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
     55 		D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
     56 		void __stdcall GenerateMipSubLevels();
     57 
     58 		// IDirect3DTexture9 methods
     59 		long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description);
     60 		long __stdcall GetSurfaceLevel(unsigned int level, IDirect3DSurface9 **surface);
     61 		long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags);
     62 		long __stdcall UnlockRect(unsigned int level);
     63 		long __stdcall AddDirtyRect(const RECT *dirtyRect);
     64 
     65 		// Internal methods
     66 		Direct3DSurface9 *getInternalSurfaceLevel(unsigned int level);
     67 
     68 	private:
     69 		// Creation parameters
     70 		const unsigned int width;
     71 		const unsigned int height;
     72 
     73 		Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS];
     74 	};
     75 }
     76 
     77 #endif // D3D9_Direct3DTexture9_hpp
     78