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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef egl_Context_hpp
     16 #define egl_Context_hpp
     17 
     18 #include "common/Object.hpp"
     19 
     20 #include <EGL/egl.h>
     21 #include <GLES/gl.h>
     22 
     23 namespace egl
     24 {
     25 class Surface;
     26 class Image;
     27 
     28 class Context : public gl::Object
     29 {
     30 public:
     31 	virtual void makeCurrent(Surface *surface) = 0;
     32 	virtual void bindTexImage(Surface *surface) = 0;
     33 	virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
     34 	virtual Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
     35 	virtual int getClientVersion() const = 0;
     36 	virtual void finish() = 0;
     37 
     38 protected:
     39 	virtual ~Context() {};
     40 };
     41 }
     42 
     43 #endif   // egl_Context_hpp
     44