1 ; RUN: llc < %s 2 ; RUN: llc < %s -march=ppc32 -mcpu=g3 3 ; RUN: llc < %s -march=ppc32 -mcpu=g5 4 ; PR1811 5 6 define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* 7 %CONST) { 8 entry: 9 %input2 = load <4 x float>* null, align 16 ; <<4 x float>> 10 %shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 > ; <<4 x float>> [#uses=1] 11 12 %mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x 13 %add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>> 14 store <4 x float> %add2, <4 x float>* null, align 16 15 ret void 16 } 17